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CaptainExplosion said:
curl-6 said:

Nintendo's first party titles have all avoided DLSS so far, similar to how they mostly avoided anti-aliasing on Switch 1.

1080p/60fps with this level of detail is a good outcome IMO, and does make me excited for how a proper next gen Zelda could look.

But why exactly do they avoid DLSS?

How should I know? Only Nintendo know and it's unlikely they'll ever say.