This might have sold less than one million since release then, the wording of "reached 1.5 million players" would suggest as much. But, let's be honest; I think most of us saw this coming. It was Dragon Age in name alone, it used old takes on old formulas, going the same direction everyone else was and is. I remember listing at least 15-20 games releasing within 2 years of another that had the same type of combat and simplified functions. That leaves a lot of heavy lifting for other aspects of the game. However...
From strategic depth and engrossing characters set in gorgeous and immersive worlds, to monkey-with-a-wrench type mechanics, cardboard cutout characters, set in beautiful worlds as interactive as a renaissance painting. Bioware died long ago, let them rest in peace. Andromeda was highly flawed, but one could tell that there were still a few employees who gave a damn. Anthem was a sledgehammer blow to the face, and the ultimate proof that EA-era Bioware had lost all value. Dragon Age: The Veilguard was a formality at this point, mere confirmation. Now we enjoy the offerings of modern studios who do their own thing, at less than half the size (look at the AA sequel bonanza we're having in late 2024 and early 2025), and let the footprints of old titans fade into the fossil-record, where they belong.