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Forums - Gaming Discussion - Dragon age Veilgaurd sales "fall short of Inquisition"

 

Lifetime sales...

2 million 9 30.00%
 
3 million 10 33.33%
 
4 million 10 33.33%
 
5-10 million 1 3.33%
 
10-15 million 0 0%
 
15-20 million 0 0%
 
20+ million 0 0%
 
Total:30

They just need to remake/remaster Dragon Age: Origins. The chemistry between Morrigan and Allistair was second to none in my opinion... Something all successive Dragon Age games lost in my opinion.

Origins with full path tracing honestly makes me moist just thinking about it.



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Some people claim that it is pretty much the industry standard to always announce the first million broken in sales, and since no such announcement has been made... Well, who knows.
Anyways, this project went through so many permutations, staff changes and political bullshit that I don't think it ever had a chance in hell, in hindsight.
I guess if you live long enough, everything you love will inevitably change into shit because the people making that stuff have to move on and hand it over to the next people and it is not going to be the same.



This might have sold less than one million since release then, the wording of "reached 1.5 million players" would suggest as much. But, let's be honest; I think most of us saw this coming. It was Dragon Age in name alone, it used old takes on old formulas, going the same direction everyone else was and is. I remember listing at least 15-20 games releasing within 2 years of another that had the same type of combat and simplified functions. That leaves a lot of heavy lifting for other aspects of the game. However...

From strategic depth and engrossing characters set in gorgeous and immersive worlds, to monkey-with-a-wrench type mechanics, cardboard cutout characters, set in beautiful worlds as interactive as a renaissance painting. Bioware died long ago, let them rest in peace. Andromeda was highly flawed, but one could tell that there were still a few employees who gave a damn. Anthem was a sledgehammer blow to the face, and the ultimate proof that EA-era Bioware had lost all value. Dragon Age: The Veilguard was a formality at this point, mere confirmation. Now we enjoy the offerings of modern studios who do their own thing, at less than half the size (look at the AA sequel bonanza we're having in late 2024 and early 2025), and let the footprints of old titans fade into the fossil-record, where they belong.



Dante9 said:

Some people claim that it is pretty much the industry standard to always announce the first million broken in sales, and since no such announcement has been made... Well, who knows.
Anyways, this project went through so many permutations, staff changes and political bullshit that I don't think it ever had a chance in hell, in hindsight.
I guess if you live long enough, everything you love will inevitably change into shit because the people making that stuff have to move on and hand it over to the next people and it is not going to be the same.

Well, I loved original Baldur's Gate 1+2, which incidentally were the first games Bioware ever made. As it involved a D&D license it changed hands for it's recent third installment - and I still loved it, even though Bioware was not even near the game. Maybe for the best.



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It's amazing to me how in contrast, BG3 devs proudly shared their sales metrics over time as their sales kept growing. Meanwhile EA keeps it's big mouth shut, same with Bioware, while Jason Schreier has to play batter for them with "reached" terms, and not actual sales metrics.

When a company at any turn refuses to share actual sales data and doesn't sound proud, you know what they sold bombed. Proud publishers/devs will always want to cherish how many people have bought their games (Cult of the Lamb comes to mind for this, as well as celebrating their anniversaries).

At this point it's likely DA is done as a franchise, like how Wolfenstein got done over by TNC and it's follow up, Youngblood. Just another franchise done in by poor decisions (and letting activists make decisions is a bad idea in general).



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Chazore said:

It's amazing to me how in contrast, BG3 devs proudly shared their sales metrics over time as their sales kept growing. Meanwhile EA keeps it's big mouth shut, same with Bioware, while Jason Schreier has to play batter for them with "reached" terms, and not actual sales metrics.

When a company at any turn refuses to share actual sales data and doesn't sound proud, you know what they sold bombed. Proud publishers/devs will always want to cherish how many people have bought their games (Cult of the Lamb comes to mind for this, as well as celebrating their anniversaries).

At this point it's likely DA is done as a franchise, like how Wolfenstein got done over by TNC and it's follow up, Youngblood. Just another franchise done in by poor decisions (and letting activists make decisions is a bad idea in general).

What incentive does Jason have to play it up like that though... weird that he would and what benifet does EA get from people assuming their game wasn't a massive flop.



G2ThaUNiT said:

Jason Schreier reporting that DA:V reached around 1.5 million players. Not sales, but players.

May be a bigger crash than Anthem was considering that DA4 started development 8 years ago and went through multiple reboots and turnover at the studio. Damn shame to see.

Hilarious to think of Schreier relaying this info after going to bat for it.



coolbeans said:
G2ThaUNiT said:

Jason Schreier reporting that DA:V reached around 1.5 million players. Not sales, but players.

May be a bigger crash than Anthem was considering that DA4 started development 8 years ago and went through multiple reboots and turnover at the studio. Damn shame to see.

Hilarious to think of Schreier relaying this info after going to bat for it.

I like how 59k peak was what he was bragging about here. We had RPGs releasing when Steam's userbase was like half of what it is now that topped that peak on launch. Just last year I saw a game that hit about 120k peak on Steam, and had no sales updates since the 1m announcement, which means it likely has yet to hit 2m sales.

Mass Effect Andromeda was estimated to have a $100m budget back in 2017, which is approximately $127m in 2024 money after factoring in inflation. Andromeda took 5 years to develop, Veilguard took 9 years to develop. Veilguard is a game that likely had a budget in excess of $170m, it would have needed to sell well over 3m copies at full price just to break even once you take into account the 30% cut that Steam, Xbox, and PS all take on digital sales, and the cost of disc printing and cases and shipping and retailer cut on physical sales. It not only seems to have sold less than 1m in the first 2 months, but it was selling for 35% off within those first 2 months. 

Last edited by shikamaru317 - on 23 January 2025

Dragon Age is the Applebees of RPGs.



SanAndreasX said:

Dragon Age is the Applebees of RPGs.

I have no idea what Applebees is but oddly I understand the point you're making perfectly.