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Forums - Politics Discussion - Dragon Age: The veilguard reviews at 83 Opencritic/84 Metacritic.

 

I...

Will play 9 18.00%
 
Will not play 26 52.00%
 
Will play on sale 12 24.00%
 
I don't like Dragon age. 3 6.00%
 
Total:50

I'd love to see the context for how this conversation comes about, I'll definitely be watching let's plays of this game out of curiosity to see how they handle this topic. 



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pokoko said:
IcaroRibeiro said:

Is this really a "trend" or just the state of gaming since forever? It's not like Mario or Street Fighter have deep narratives. Is this the future of gaming, or is this the present and past?

You thought I was talking about Mario and Street Fighter?  Really?  I seriously have to clarify that I'm talking about story-driven games?  In a thread about Dragon Age?   Okay, if you say so.

I know you were not. But who do you think are the gamers who (by your own worlds) are the lowest common denominators?

"A lot of people likely just see the wordy bits as rest areas between game-play.  Does that mean that writing should then be aimed at the lowest common denominator?"

Those are gamers who don't play story driven games. That where I disagree with your point, industry is not changing, industry is exactly where it always was



IcaroRibeiro said:
pokoko said:

Hyper-simplistic writing is sweeping the industry.  Writing without depth, where the story, the plot, and even the dialogue are a shallow facade stretched over the bones of the game.  The modern approach seems to be that nothing really matters in the game-world.  There is no serious attempt at continuity or consequence.  When it comes to conversation, they toss aside actual human speech and instead pound the point home with the verbal equivalent of a giant squeaky hammer.  The story can be extremely convoluted but it doesn't have to make any sense.  Plot holes are ignored, plot points are dropped, and the direction is fixed to one outcome even if they obscure it with the illusion of choice.

Why, though?  Why is this the trend?

Emil Pagliarulo, the lead writer for Bethesda, said:  "We're going to write the great American novel. It's gonna be this thick, and on every page will be written comedy and tragedy and it will be wonderful, it'll be amazing. And you're gonna give this book, this great American novel, to the player and what are they gonna do with it? They are gonna rip out every page and make paper airplanes out of them. And they are gonna throw them around. And they are never gonna see your story. Because, the story is there but they are going to spend 30 hours making shacks. They're going to spend 20 hours looking for bobbleheads. But that's okay, we know that going in. That's the jagged pill that we swallow when we do this."

I think it's clear that this philosophy has pervaded the industry.  (This is NOT a post about Emil Pagliarulo, btw)

Is it correct, though?  Probably, to a degree.  A lot of people likely just see the wordy bits as rest areas between game-play.  Does that mean that writing should then be aimed at the lowest common denominator?  

Because it looks like that is what BioWare is doing in order to be accessible to as many people as possible.  They have points that they want to emphasize but they aren't subtle about the way they do it and they don't really care about how they get there or how they move to the next point down the line.  And, to be real, I'm sure that it's a way easier, cheaper, and allows the developers to be much more flexible during development.

Is this the future of gaming?

Is this really a "trend" or just the state of gaming since forever? It's not like Mario or Street Fighter have deep narratives. Is this the future of gaming, or is this the present and past?

Ah, Mario and Street Fighter never pretended to have a deep story. Dragon Age is bought by many fpr it's world, it's characters, it's narrative. In that case it sucks if all the edges are sanded off and the writing turns shallow.



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IcaroRibeiro said:
haxxiy said:

I think that's a bit inevitable, to be honest. Get too alien and you start to lose readers/players etc. from a lack of relatability.

How often have you seen proper period or setting-accurate religious sentiment being portrayed in historical or fictional works, for instance? Characters like Daenerys, Rand, Geralt, Frodo, etc. they all have typical 20th or 21st-century sensibilities.

Even in settings where they seem to have less familiar mindsets, they're almost never at peace with themselves and their environment (like Brandon Sanderson's characters).

Brandon Sanderson’s characters often see their own worlds and time spans through the lens of modern perspectives. Shallan is a good example of this, and Jasnah Kholin as well. HoloDust’s point is disingenuous: every piece of fiction is written through the historical perspective of its creator. You can't entirely remove your historical perceptions and sensibilities when writing. For instance, Frodo and Sam’s relationship differs between the books and movies, as they were created in different time periods. In the books, there's a clear master-servant relationship between the two, while in the movies their relationship is more equal in terms of social standing.

Similarly, the way stories depict women and social minorities will always mirror how contemporary society views those groups. One of the biggest indicators of this is how sex is portrayed in media. When society was predominantly Christian and opposed to nudity, stories tended to be less graphic. Over time, as people became less bothered by nudity, media simply adapted.

There are few historically accurate books and movies, and they tend to be niche. The Northman comes to mind, an excellent movie inspired by Norse legends, showcasing various Northern European cultures that are often (wrongly) clustered as vikings. Interestingly, many viking fans disliked the movie because deep down people don’t necessarily want historical accuracy: they want fiction and scapist fun.

It is true that every story also mirrors the world of the author. But there are levels to it, and there is a difference that readers/viewers/players can feel but often don't clearly describe in the difference if the author has an artistic vision and cares and have passion for their work, or if they do it to just please the masses. I think this video describes it well, even though it is made for cinema, but the issues are the same. He calls it storytelling entropy: https://www.youtube.com/watch?v=5tmxfVWDgMM



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IcaroRibeiro said:
G2ThaUNiT said:

Not a proper comparison because games like Mario or Street Fighter aren’t meant to have deep narratives and never have. A game like Dragon Age and a studio like BioWare are supposed to have deep narratives. It was their claim to fame for years.

Gamers like myself grew up on BioWare’s masterful storytelling in games like Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, and Dragon Age: Origins. The biggest things we remember about their games is their narratives. So to see BioWare go from gritty, thought provoking narratives to this, and other narrative focused companies like Ubisoft, is a heartbreaking reality for many. 

Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind

Here is the catch: every piece of art (and games are art, I will be fighting for that stance) has their own unique core point. Even more: we can often recognize art with a vision and passion and cheap copies that just try to look like the popular thing. Because Mario and Street Fighter are successful without a story doesn't mean you need no story for a successful game or that every game should be devoid of meaningful stories. That is the thinking of the soulless businessmen, the exact reason so many games turn to shit because a lot of managers think exactly that: just copy what is successful and we are golden. Concord says hello.



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IcaroRibeiro said:

Brandon Sanderson’s characters often see their own worlds and time spans through the lens of modern perspectives. Shallan is a good example of this, and Jasnah Kholin as well. HoloDust’s point is disingenuous: every piece of fiction is written through the historical perspective of its creator. You can't entirely remove your historical perceptions and sensibilities when writing. For instance, Frodo and Sam’s relationship differs between the books and movies, as they were created in different time periods. In the books, there's a clear master-servant relationship between the two, while in the movies their relationship is more equal in terms of social standing.

Similarly, the way stories depict women and social minorities will always mirror how contemporary society views those groups. One of the biggest indicators of this is how sex is portrayed in media. When society was predominantly Christian and opposed to nudity, stories tended to be less graphic. Over time, as people became less bothered by nudity, media simply adapted.

There are few historically accurate books and movies, and they tend to be niche. The Northman comes to mind, an excellent movie inspired by Norse legends, showcasing various Northern European cultures that are often (wrongly) clustered as vikings. Interestingly, many viking fans disliked the movie because deep down people don’t necessarily want historical accuracy: they want fiction and scapist fun.

You're right, but I didn't mention Stomrlight Archive specifically because under the fantasy surface it's clearly a world that has already developed the scientific method, so it makes sense at least some people would have post-French Revolution perspectives.

Of course, nothing is barring someone from writing a world that is politically but not technologically advanced. We've seen countless examples of the opposite in the media. I wish there were more low-tech anarchist or egalitarian fiction.



 

 

 

 

 

haxxiy said:

You're right, but I didn't mention Stomrlight Archive specifically because under the fantasy surface it's clearly a world that has already developed the scientific method, so it makes sense at least some people would have post-French Revolution perspectives.

Of course, nothing is barring someone from writing a world that is politically but not technologically advanced. We've seen countless examples of the opposite in the media. I wish there were more low-tech anarchist or egalitarian fiction.

Yeah, people seem to think telling stories about our world but with an elf- or dwarf-costume is enough for fantasy. Ursula K. LeGuin wrote SciFi, not Fantasy, but her novels are far beyond what modern writers seem capable of. The Dispossessed would be the exploration of an anarchist world. But other works of her show similar great creativity. That was many decades ago. Modern writing for the most part lost that edge to explore the unexplored.



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axxiy said:
HoloDust said:

Yeah, deep world-building requires a lot of thought, so lot of work and research, which all too often isn't the case and just gets hand-waived and replaced with modern thinking and sensibilities, thus inevitably loosing that so important aspect of almost every imaginary world, verisimilitude.

I think that's a bit inevitable, to be honest. Get too alien and you start to lose readers/players etc. from a lack of relatability.

How often have you seen proper period or setting-accurate religious sentiment being portrayed in historical or fictional works, for instance? Characters like Daenerys, Rand, Geralt, Frodo, etc. they all have typical 20th or 21st-century sensibilities.

Even in settings where they seem to have less familiar mindsets, they're almost never at peace with themselves and their environment (like Brandon Sanderson's characters).

I'd say it really depends on what audience you're aiming for and what you're trying to portray. Some lensing is inevitable, but go too much into other direction and you get dumpster fires that are Rings of Power or Netlfix' Wheel of Time. Even Jakson's LotR trilogy pales in nuance and introspection compared to books, but at least it tries somewhat to be true to source material.

If you have the time, check out this video, it's not perfect, but I find that it explains fairly well some of the problems of modern fantasy (as well as SciFi) and its detachment from its roots.



Leynos said:

Nothing reflects this more to me than DmC. Before launch and post launch both from the devs and and journalists insulted fans of DMC then when DmC rightfully failed. Journalists then acted like children and insulted DMC fans some more. I won't turn this into a DmC thread but oh boy that was one of the biggest publishers did not read the room and just insulted people der no white hair when that was never a real issue. This keeps happening and publishers practically never learn and take the wrong lessons. Capcom did and we got DMC5 but that is a rare win in these situations.

Capcom managed to get back that W, but then we have recent endorsed events like this, which sparked drama/controversy:

(This event also got banned off Twitch as well as some of the hosts, due to the controversy they caused).

And before that there was:

We know Capcom is a Japanese publisher, so using Vtubers made sense. What didn't make sense was them choosing not to use Vtubers in the West, especially ones like Ironmouse or other popular Streamers connected to gaming/Capcom gaming.



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Mnementh said:
IcaroRibeiro said:

Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind

Here is the catch: every piece of art (and games are art, I will be fighting for that stance) has their own unique core point. Even more: we can often recognize art with a vision and passion and cheap copies that just try to look like the popular thing. Because Mario and Street Fighter are successful without a story doesn't mean you need no story for a successful game or that every game should be devoid of meaningful stories. That is the thinking of the soulless businessmen, the exact reason so many games turn to shit because a lot of managers think exactly that: just copy what is successful and we are golden. Concord says hello.

I will never challange the position that games are art, as I agree with that position. However gaming suffer from a specific blend that separated themselves from most art forms: It's a piece of art that was born as entertainment and contemporaneous as being commercialized as a mass market entertainment product 

I.e. there was never a moment in gaming history that it was purely art and not product, it was always both. That's I disagree with the notion the industry is heading backwards

The way I see it, gaming industry is exactly in the same position as it always was. There were always multiple games with crappy cope and paste stories and games with no story at all