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IcaroRibeiro said:
G2ThaUNiT said:

Not a proper comparison because games like Mario or Street Fighter aren’t meant to have deep narratives and never have. A game like Dragon Age and a studio like BioWare are supposed to have deep narratives. It was their claim to fame for years.

Gamers like myself grew up on BioWare’s masterful storytelling in games like Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, and Dragon Age: Origins. The biggest things we remember about their games is their narratives. So to see BioWare go from gritty, thought provoking narratives to this, and other narrative focused companies like Ubisoft, is a heartbreaking reality for many. 

Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind

Here is the catch: every piece of art (and games are art, I will be fighting for that stance) has their own unique core point. Even more: we can often recognize art with a vision and passion and cheap copies that just try to look like the popular thing. Because Mario and Street Fighter are successful without a story doesn't mean you need no story for a successful game or that every game should be devoid of meaningful stories. That is the thinking of the soulless businessmen, the exact reason so many games turn to shit because a lot of managers think exactly that: just copy what is successful and we are golden. Concord says hello.



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