IcaroRibeiro said:
Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind |
Here is the catch: every piece of art (and games are art, I will be fighting for that stance) has their own unique core point. Even more: we can often recognize art with a vision and passion and cheap copies that just try to look like the popular thing. Because Mario and Street Fighter are successful without a story doesn't mean you need no story for a successful game or that every game should be devoid of meaningful stories. That is the thinking of the soulless businessmen, the exact reason so many games turn to shit because a lot of managers think exactly that: just copy what is successful and we are golden. Concord says hello.