By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Who's better at implementing controller gimmicks, Nintendo or Sony?

Doctor_MG said:
gtotheunit91 said:

It's Nintendo by a long shot. The way they've handled gimmicky peripherals throughout their gaming history has actually hurt the longevity of their games because of how they've designed games around their gimmicky controllers. Take Super Mario Galaxy and Zelda: Skyward Sword on Wii for example that were ported to the Switch. You give someone a DualSense controller and then hand them an original DualShock controller, it'll feel similar enough in the hand and they'll know how to operate it. It's under the hood where Sony has made huge strides in tech such as adaptive triggers and haptic feedback.

You give someone a pair of joy-cons, it might feel weird holding one in each hand initially, but it's similar enough to a regular controller in button and trigger placement that they'll get it, BUT, if you go from joy-cons and hand them a Wii Remote with a Nunchuk attached to it, then hand them a N64 controller, they'll lose their minds xD

Not a fan of when people say this. Sony is in no way original in their implementation of haptic feedback aside from offering a bigger voice coil than, say, the Joycons. Even the way that Dualsense creates vibration (through sound files) is the same way as the Joycons.  

Fair enough, but how many average or casual gamers are going to be aware of this? That was the main comparison I was making.



You called down the thunder, now reap the whirlwind

Around the Network

For full-on gimmicks, Nintendo has the edge. Wiimote and the Wii Motion Plus, Wii U GamePad, JoyCon Features, and the like. But for who is better at implementing gimmicks into a standard controller, it's easily Sony.
Sony added gimmicks like the touchpad, light bar, and speaker to the DualShock 4. But it's actually considered one of the most ergonomic PlayStation controllers. Shame about its battery. I haven't used a DualSense, but I hear the gimmicks are implemented well.



Lifetime Sales Predictions 

Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)

PS5: 122 million (was 105 million, then 115 million) Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Gonna say Nintendo. They're more experimental even if the experiments don't always work.

Sony plays it safe... with a template that was largely established by Nintendo in terms of layout. I will say, however, that my first encounter with dual analog sticks was the Dualshock 1, and that was an important step in the evolution of 3-D games, as it allowed better control of both the player character and the camera.



4 face buttons, analog, rumble and shoulder buttons.... Nintendo all day.

Sony does a good job of improving innovation.  

Haptic for me is about as overrated as it gets.  Still love my ps5.



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED

Nintendo might be more innovative, but Sony especially with the Dualsense implements their Innovations much better. 3D audio trough the controller, haptics both trigger and controller and the touchpad are actually well utilised in many games.

Ever since the Switch lite launched most of the interesting things about the Joy-Cons died. Haptic feedback is barely used anymore and the Switch lite can't Switch so that also made sure the more interesting aspects of the joy con aren't used anymore.

Eyetoy did motion controls before the Wii did. The PS3 also introduced the gyro sixthaxis and it's still utilised in games to this day.



Please excuse my (probally) poor grammar

Around the Network

Nintendo. They are usually the ones that start the innovations, then the rest follows.

Isnt the dual sense technology done by the guy who did the switch joy con?



Nintendo and it's not even close. Sony often half-hazard copied Nintendo. Dual sense added stuff already existing in Switch and Xbox controllers for the most part. Willing to bet a lot of games don't use it that much anymore unless someone wants to correct that. Nintendo doesn't just add features to controllers they typically build the entire console around the concept. Sony doesn't.



Bite my shiny metal cockpit!

SegaHeart said:

Nintendo were the first to introduce shoulder buttons if I remember? they brought back analog in 5th generation which it was already in 2nd generation consoles like SG - 1000, Nintendo introduced rumble , Nintendo Introduced haptic feedback on Nintendo Switch before Dualsense , Sega introduced Motion gaming with activator before the WIi and PS2 eyetoy and Microsoft Kinect.

Believe it or not not only did Nintendo not introduce shoulder buttons but Sony didn't introduce dual analog. XE-1AP. SEGA Mega Drive 1989 released only in Japan.

Dual Analog controller with shoulder buttons.



Bite my shiny metal cockpit!

For being different and innovation, I'd say Nintendo. Sony basically takes what already works and improves it. Both have great controller setups.



Hmm, pie.

Leynos said:

Believe it or not not only did Nintendo not introduce shoulder buttons but Sony didn't introduce dual analog. XE-1AP. SEGA Mega Drive 1989 released only in Japan.

Dual Analog controller with shoulder buttons.

I think what's important to remember in these discussions is not just who did it "first", but whose implementation lead to widespread adoption. You can see the direct influence of the N64 controller on the industry. Not so much with this device.