Doctor_MG said:
gtotheunit91 said:
It's Nintendo by a long shot. The way they've handled gimmicky peripherals throughout their gaming history has actually hurt the longevity of their games because of how they've designed games around their gimmicky controllers. Take Super Mario Galaxy and Zelda: Skyward Sword on Wii for example that were ported to the Switch. You give someone a DualSense controller and then hand them an original DualShock controller, it'll feel similar enough in the hand and they'll know how to operate it. It's under the hood where Sony has made huge strides in tech such as adaptive triggers and haptic feedback.
You give someone a pair of joy-cons, it might feel weird holding one in each hand initially, but it's similar enough to a regular controller in button and trigger placement that they'll get it, BUT, if you go from joy-cons and hand them a Wii Remote with a Nunchuk attached to it, then hand them a N64 controller, they'll lose their minds xD |
Not a fan of when people say this. Sony is in no way original in their implementation of haptic feedback aside from offering a bigger voice coil than, say, the Joycons. Even the way that Dualsense creates vibration (through sound files) is the same way as the Joycons. |
Fair enough, but how many average or casual gamers are going to be aware of this? That was the main comparison I was making.