Wyrdness said:
SKMBlake said:
It was
Wyrdness said:
not to mention the VB is not a portable platform it's a table top console
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It was not. It was meant to be portable, and was running on batteries.
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Atlantis was meant to replace the GB not the VB otherwise you're saying Nintendo was going to release two separate replacements in 1995/96 which makes no sense, VB was always its own thing a table top console it was previewed in 1994 which as time scale goes the Atlantis was still in development with a 1995/96 release date this flat out says VB wasn't intended to replace the GB it was intended to release alongside the GB successor.
Table top =/= portable platform like the GB it's like calling a laptop a portable in the same vain as the Switch the similarities are vague at best, portables like GB and such can be played anywhere while table top like VB still require a suitable stationary set up for example try playing a VB on a bus and such the execution of the applications have significant variation.
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Yes Atlantis was meant to be the direct Game Boy successor (Game Boy 2 basically) ... even by 94 Yamauchi was dissatisfied with Game Boy as sales had dropped off a lot.
If Atlantis wasn't a hardware fuck up and was ready to release as Nintendo wanted it, I have doubts Virtual Boy would ever have been released, they released it only because Atlantis was no where to be seen and N64 was behind schedule too but they needed something to inject a secondary revenue stream, Yamauchi ordered Yokoi to basically give him something and VB was it.
Otherwise really how was that supposed to work .... Atlantis launch in 1995 + Virtual Boy launch in 1995 + N64 launch in 1996 would have been clearly too much hardware, even Sega wouldn't have done that. This is the 90s when the industry was definitely more centered towards children, launching 3 different systems in a span of like 8 months would have been complete madness.
It was an insane idea, but it was made by the Game Boy creator and had the "Boy" moniker in the name, so Nintendo was hoping it would be at least a suitable sales booster for them because the Game Boy wasn't cutting it anymore.
The basic fundamental point is that Nintendo didn't intend for the Game Boy to have a 10 year product cycle, it was a series of weird events that happened that caused it. They did want to end the Game Boy by 94/95 and were not happy with its sales by that point. ARM, working on the successor chip overpromised on the performance and couldn't deliver a workable finalized chip that worked for Nintendo's needs. Atlantis was supposed to be a really powerful (for that time), 32-bit chip that was going to be more powerful than the console SNES but also have a very long battery life.
Then Nintendo just sorta shelved the project and had to focus more on the N64 and then Pokemon happens and that changes the entire equation, but if Nintendo got what they really originally wanted probably you're looking at Atlantis (Game Boy 2) in 1995 and then N64 launch in 1996. Virtual Boy probably never comes out in that scenario. Game Boy sales had slumped to about 4.16 million for the entire fiscal year 1995-96 so it was definitely fading hard by that point, it's not unreasonable to see why Yamauchi wanted something else to sell, but he was crazy to think the Virtual Boy was the ticket. It's actually interesting that the Game Boy was not like a monster success in Japan prior to about 1997, it had done well but definitely not on level with the Famicom or Super Famicom.
It's actually a bit of a shame they rushed the VB concept like this, I remember going to Blockbuster Video to rent it when it launched, and it was OK but they really needed to have color graphics and probably that would have meant delaying the concept until maybe 8-9 years later. Yokoi from my understanding did not want to release the product as it was heavily compromised but Yamauchi was hell bent on having to have some kind of new system in 1995 no matter what. N64 and Atlantis both weren't going to make 1995, so Virtual Boy got crapped out basically on a rushed schedule. I regret not buying one though, I remember Blockbuster clearing them out for like $30-$50 a pop, but I was all fixated on the N64 back then and the idea that this would be a cool collectable and interesting piece of gaming history didn't really occur to me.
Last edited by Soundwave - on 05 May 2023