Nice highlights in the rain on rocks, kinda need HDR to see the full effect
Uncanny ankles, yet so well mapped onto the terrain
Nice highlights in the rain on rocks, kinda need HDR to see the full effect
Uncanny ankles, yet so well mapped onto the terrain
Hard to capture all the effects that go on under water, looks great in motion as well
Great shadowing as well
They could tone down the orange filter a bit. It's only outside but feels a bit overdone at times.
Double post
Last edited by CGI-Quality - on 23 February 2022CGI-Quality said: Remember when a certain someone said a thing or two about real-time vellus hairs? |
The facial hair is abit over done, haven't seen anyone with that much fine white hairs on their face
KratosLives said:
The facial hair is abit over done, haven't seen anyone with that much fine white hairs on their face |
Eh, living in the wilderness like she does, it makes more sense. 'sides, whether overdone or not, it's what you didn't see before. That's really what counts.
This reminds me of what I posted in 2018 (Macy character model). I said skin detail and deformation, particularly on legs and feet, would see a significant upgrade this gen. Here's the start of that.
Hiku said: Someone on Arcade Projects posted "Capcom made the rookie mistake of stretching a 4:3 game on a 16:9 display" along with this image: |
Ryu going to one wide boi lol. Makes me wonder how big they're going to make Chun-Li's thighs in this game.
Last edited by CGI-Quality - on 23 February 2022I should have lots to discuss/show regarding Martha Is Dead tomorrow. The game uses some pretty cool stuff, taking advantage of Texel Density (they claim they were able to achieve 4096px/m on PS5, as an example). Thus, the PC version should kick ass (you'll remember I had some stuff on it a few months ago with my demo playtime).
CGI-Quality said:
Eh, living in the wilderness like she does, it makes more sense. 'sides, whether overdone or not, it's what you didn't see before. That's really what counts. This reminds me of what I posted in 2018 (Macy character model). I said skin detail and deformation, particularly on legs and feet, would see a significant upgrade this gen. Here's the start of that. |
True. It is amazing how lifelike it looks. Photorealism. I got the game, hoping to start it next week. Currently playing through nier replicant. I'd love to see that game with next gen graphics.
Last edited by CGI-Quality - on 09 March 2022SvennoJ said: I took some detail shots in resolution mode last night, so much detail |
Game looks great. The question is would it look even better with RTX or the cutbacks would make it a worse graphical show in the end?
Last edited by CGI-Quality - on 24 February 2022duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
SvennoJ said: Nice highlights in the rain on rocks, kinda need HDR to see the full effect |
The ankle looks great to me, it is very extended so you won`t see the creases and whatnot.
KratosLives said:
The facial hair is abit over done, haven't seen anyone with that much fine white hairs on their face |
There is plenty woman with even more, if you look for Marilyn Monroe peach fuzz you`ll see a lot more.
Last edited by CGI-Quality - on 09 March 2022duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."