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CGI-Quality said:

You're most likely looking for ambient occlusion (which is Martha's biggest weakness). That's why some things in the 3D space look as if they are floating. Props need better shadowing around their edges. Its anisotropic filtering is actually fantastic, however and part of why the textures look so good.

I'd still rate Martha's interiors above Last Of Us', though. Without raytracing, you don't get real-time reflections and that's one of my biggest gripes with many last gen games (particularly console games).

It's the uniform glow on the paintings and the far carpet in the hallway that stand out to me (Second picture)
Ambient occlusion is lacking as well but the paintings and carpets aren't smooth like that, they should be scattering the light. At least they do in my house lol.

Real time reflections is definitely the biggest plus from ray tracing, not easily faked. Also very expensive unfortunately, at least to do it in a way where it's not a blocky representation. I forgot what game this was from, but consoles better stick to faking it this gen :/