I'd have to somewhat disagree. In respect to peach fuzz, HFW wins. But in reality, HFW uses cinematic lighting to show off asset levels that are the same as CP77, but CP77 operates within mostly natural lighting which makes these details far harder to discern (though is more realistic). In fact, there are definitely points where the cinematic lighting in HFW is overused where it's just there to show off the detail but completely out of sync with the scene.
Sadly, I'm so inundated with reviews (yes, HFW review is in the works!) that I'm not going to take the time right now, but when you zoom in on some of the people's faces in CP77 versus HFW, there is MORE detail in things like the eyes and bump-mapping of how light hits the skin. For the record, I'm not saying HFW isn't impressive (and running on a meager PS5, even!), but CP77 released beyond the capabilities most people ever saw or knew it was capable of. In some ways, some of the photos people took in CP77 are still more impressive than what's in HFW, but that's down to the environment and camera's greater freedom than there is in HFW.
Having studied them both, I stand by what I said. Horizon uses higher polycounts and bigger shader maps for its characters. Cyberpunk has a slightly bigger world, so it wouldn't be on that level anyway and no character in the game comes anywhere close to Aloy. This is on top of the bushes, shrubs, and water technology that eclipse anything seen in Cyberpunk.
Where Cyberpunk has an advantage is in its use of raytracing, but feature-for-feature, it loses out to Horizon.