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I can see them. While the lighting looks nice, I was more impressed with the indoor environments from Tlou2. Pre-baked lighting sure, but the rooms also felt more realistic. I can't quite put my hand on it with the shots from Martha. Maybe it's the anisotropic filtering that makes it look a bit off.

The paintings on the wall are too flat and shiny. Not reflective in case they are framed (with glass) which they don't seem to be, yet too flat and shiny for having actual paint on them. The upholstery on the chairs also looks very off.

Tlou2 is much lower resolution though, the brain tends to fill in the missing pieces making it look better than it is






Of course apples / oranges. Major AAA studio on weak hardware, vs small team on whatever you can throw at it.