IcaroRibeiro said:
I was just stating how style is not the problem. Bad quality assets with rough terrain, bad coloring and clunky animation and models are the problem For such I provided a game with good graphics and the exactly same style, how much harder would be to make an open world game looking better? No clue, don't really care either, this is being sold as the next mainline Pokemon game, it will sell bunkers and they certainly have the budget to make something more acceptable. If nowadays a small unknown studio can pull out a game like Kena, Bridge of Spirits, then there is no excuse for such low quality graphics from Game Freak |
That's not right, there are several excuses.
First, what you're saying about Kena isn't accurate. It's true, the core dev team is a small, a 29 person studio, but the bulk of the art budget is being handled by Sony and outsourced studio Sparx, which is nearly three times larger than all of Gamefreak combined. Additionally, PS5 is three and a half years newer than the Switch, runs on 200 watts while Switch maxes out at 18, and the console itself is about 115 times larger. There is a notable reason for the difference in graphical fidelity between the two consoles.
Then there is the creators of the game itself which likely includes long time Pokemon artist Ken Sugimori in creating Arceus. Maybe he and the team isn't interested in handing the art to another team. Who knows? Maybe they enjoy doing it to create their baby rather than adopting - not that there's anything wrong with adoption, it's just not for everyone.
That's three fairly big excuses right there.
It's possible for Game Freak to Sparx to do the art and make the game for PS5, but it's obvious why they don't want to.
I describe myself as a little dose of toxic masculinity.