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IcaroRibeiro said:
Doctor_MG said:

You're comparing a literal on rails game where you are funneled through very specifically crafted areas and cant adjust where you are going at all to a completely free roaming open world title. The comparison is just not justified. A Sword and Shield comparison is much more apt. Which, IMO, this looks better. 

I was just stating how style is not the problem. Bad quality assets with rough terrain, bad coloring and clunky animation and models are the problem

For such I provided a game with good graphics and the exactly same style, how much harder would be to make an open world game looking better? No clue, don't really care either, this is being sold as the next mainline Pokemon game, it will sell bunkers and they certainly have the budget to make something more acceptable. If nowadays a small unknown studio can pull out a game like Kena, Bridge of Spirits, then there is no excuse for such low quality graphics from Game Freak

Right, and with Pokemon Snap you can specifically craft each individual piece. I didn't say that you suggested style WAS the problem. But you can make higher quality assets when your game is linear. Especially when it's on rails. You have nothing to render outside of exactly what you're seeing. Where as an open-world title needs to load in all of the assets and cull specific things out as to not overload the system but also not have too much pop in. Things have to be swapped in and out in real time. Larger assets makes that more difficult, especially for a bandwidth restricted system like the Switch.