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Forums - Sony Discussion - HOT: "Ghost of Tsushima Director's Cut" for PS5/PS4 in August!!

Kyuu said:
ironmanDX said:

Perception is key. All of thse underlined features are things that games simply get patched in, at no additional cost all the time. 

Also, paying money to fully utilise your controller features is harsh too.

Looks poor next to other companies with less than stellar reputautions like EA and Ubisoft who have offered upgrades to games for free.

Sony already released a free "EA/Ubisoft tier" upgrade for Ghost of Tsushima (same with Days Gone), patched a whole gameplay mechanic (lock on), and added a chunky multiplayer mode, all of which free of charge. This is far beyond what most publishers do. I'm not a fan of a lot of the things Sony is doing but we gotta tone down the rhetoric. If you think lipsync, DualSense utilization, 3D audio, etc don't justify the mild price increase, then avoid upgrading and stick to the generous enhancements and additions already applied. They've done more than enough proconsumer moves with GoT of all games for us to act so pissy.

What was included in that patch? Most single player games have a mp component. Most games have been patched to hit 4k60, for free.

I mean... It's not really beyond what most publishers do at all, You can't applaud them for not charging for a patch.... It's a patch.

I have no problem with them charging additional money for additional content. That isn't the issue. An expansion is an expansion. Charge what you will.

It's not realy about the price increase either. It's more a debate of what should and shouldnt be chared for in the first place.

Hell, even CDPR are releasing a next generation patch for CB2077 soon... I'm sure as hell not going to be appluading them and their pro consumerism if it's for free and I'm a huge fan of their work. 100% that game, I'll go back and do a quick playthrough again of the story when it drops too. They can still get $#^%d for what they pulled.



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ironmanDX said:
Kyuu said:

Sony already released a free "EA/Ubisoft tier" upgrade for Ghost of Tsushima (same with Days Gone), patched a whole gameplay mechanic (lock on), and added a chunky multiplayer mode, all of which free of charge. This is far beyond what most publishers do. I'm not a fan of a lot of the things Sony is doing but we gotta tone down the rhetoric. If you think lipsync, DualSense utilization, 3D audio, etc don't justify the mild price increase, then avoid upgrading and stick to the generous enhancements and additions already applied. They've done more than enough proconsumer moves with GoT of all games for us to act so pissy.

What was included in that patch? Most single player games have a mp component. Most games have been patched to hit 4k60, for free.

I mean... It's not really beyond what most publishers do at all, You can't applaud them for not charging for a patch.... It's a patch.

I have no problem with them charging additional money for additional content. That isn't the issue. An expansion is an expansion. Charge what you will.

It's not realy about the price increase either. It's more a debate of what should and shouldnt be chared for in the first place.

Hell, even CDPR are releasing a next generation patch for CB2077 soon... I'm sure as hell not going to be appluading them and their pro consumerism if it's for free and I'm a huge fan of their work. 100% that game, I'll go back and do a quick playthrough again of the story when it drops too. They can still get $#^%d for what they pulled.

They added unexpected free content they never promised for a single-player game everyone was very happy about, including a co-op mode with original environments/themes and a gameplay mechanic. It's nothing like your examples. I'm not applauding them for the patch alone, but rather the collective effort. You tried to present them as being worse than EA and Ubisoft in a way. Their performance/resolution patch is not worse than EA and Ubisoft's typical free upgrades, and the free content was unexpected and great.

GoT wasn't an unfinished piece of crap with a million broken promises. Cyberpunk was and still is.



Is it really $10 extra for the PS5 update? Oh, dear. I guess no one's laughing at the significance of MS' smart delivery anymore.



Kristof81 said:

Is it really $10 extra for the PS5 update? Oh, dear. I guess no one's laughing at the significance of MS' smart delivery anymore.

It seems that way. Sony needs to adopt their own version of smart delivery already for the convenience and value for consumers. 



Lifetime Sales Predictions 

Switch: 144 million (was 73, then 96, then 113 million, then 125 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

SvennoJ said:

You don't have to pay extra to play the game on PS5, enough with the fud.

The $10 fee is for haptic feedback, 3D audio and optimizations to run at 4K 60. Stuff that required work to implement. You can play it in BC mode for free (with unlocked frame rate maybe I don't know)

XBox doesn't have a new controller, no extra work and you can use the old controller. (Btw you can't use a DS4 with FH4, try it. MS doesn't allow players to use any controller they want)


Good is always subjective, some people don't see GOT in the same light as those praising it and yet they now have to put up with the business practices because people just don't care about how they are being treated.

Why would those people want to play the game on ps5 again then? If it's so good they want to play it again, why not give the developers a little extra to enjoy it again with added features.

What is the distinction?
Pay extra for DLC (requires work) ok.
Pay extra for new game play features (requires work) bad?

If you don't think haptic feedback and 3D audio are worth the cost, then simply play it in BC mode. And if too few people don't want to pay for the new features, next time Sony won't bother adding new features, simple.

My point is you are not forced into buying the new Xbox controller while Sony are charging you to utilize the features of their new controllers with some games.

You own the hardware, you own the software, you own 3D audio and the controller when you make the purchase, now as a customer you would expect to be able to access these features you have paid for. With this exact case, you have to now pay an additional fee on top of all the money you have already spent. Whats even worse is GOT Directions Cut is being sold at full price for a last gen game so its not like Sony isn't making enough money on the product already made. Its also a 1st party title so you would expect Sony would be looking after their customers by offering these features for free to those who have paid good money for their products, instead they are making their customers pay a little more when its not necessary.

The issue isn't the price point of $10, its the principle. Why do Sony customers have to pay an additional $10 to utilize hardware they already own on a 1st party game? Like i said, i am okay with charging a little extra for the actual DLC but to pay more for a PS5 upgrade is milking the audience, especially when their direct competitor offers it all for free. You are being bent over and allowing them to by supporting the practice and justifying it because its a game you like. This isn't about the quality of the game, its about the poor business practice towards good paying customers.

If you want to support the game so badly, than buy the game again, don't praise or allow them to get away with these decisions, because this will affect customers long term with future coming games and it builds a anti-consumer business model which will hang around like a bad smell. Nintendo continue to get away with releasing old games and selling them at full price because everyone still buys them because they have no other choice, in this case, Xbox is showing you can clearly do this without charging extra to their customers and this should demand a business standard much like how PC games work and how it should have always worked.

Its your money at the end of the day, however not everyone wants to support the idea of being abused by a system that shouldn't exist. Id say let the voices be heard so companies can listen and start rethinking some of their ideas, much like EA with Battlefront 2 or Microsoft with the XB1 launch or Sony with the PS3 launch.

Last edited by Azzanation - on 07 July 2021

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Azzanation said:
SvennoJ said:

You don't have to pay extra to play the game on PS5, enough with the fud.

The $10 fee is for haptic feedback, 3D audio and optimizations to run at 4K 60. Stuff that required work to implement. You can play it in BC mode for free (with unlocked frame rate maybe I don't know)

XBox doesn't have a new controller, no extra work and you can use the old controller. (Btw you can't use a DS4 with FH4, try it. MS doesn't allow players to use any controller they want)


Good is always subjective, some people don't see GOT in the same light as those praising it and yet they now have to put up with the business practices because people just don't care about how they are being treated.

Why would those people want to play the game on ps5 again then? If it's so good they want to play it again, why not give the developers a little extra to enjoy it again with added features.

What is the distinction?
Pay extra for DLC (requires work) ok.
Pay extra for new game play features (requires work) bad?

If you don't think haptic feedback and 3D audio are worth the cost, then simply play it in BC mode. And if too few people don't want to pay for the new features, next time Sony won't bother adding new features, simple.

My point is Xbox allows you to play with XB1 or XSX controllers, not forcing you to buy the latest controllers. Sony are now charging you to utilize the features of their new controllers on some games like GOT.

You own the hardware, you own the software, you own 3D audio and the controller when you make the purchase, now as a customer you would expect to be able to access these features you have paid for. With this exact case, you have to now pay an additional fee on top of all the money you have already spent. Whats even worse if GOT Directions Cut is being sold at full price for a last gen game so its not like Sony isn't making enough money on the product already made. Its also a 1st party title so you would think that Sony would be looking after their customers by offering these features for free to those who have paid good money for their products, instead they are making their customers pay a little more when its not necessary.

The issue isn't the price point of $10, its the principle. Why do Sony customers have to pay an additional $10 to utilize hardware they already own on a 1st party game? Like i said, i am okay with charging a little extra for the actual DLC but to pay more for a PS5 upgrade is milking the audience, especially when their direct competitor offers it all for free. You are being bent over and allowing them to by supporting the practice and justifying it because its a game you like. This isnt about the quality of the game, its about the poor business practice towards good paying customers.

If you want to support the game so badly, than buy the game again, don't praise or allow them to get away with these decisions, because this will affect customers long term with future coming games and builds a anti-consumer business model which will hang around like a bad smell. Nintendo continue to get away with releasing old games and selling them at full price because everyone still buys them because they have no other choice, in this case, Xbox is showing you can clearly do this without charging extra for their customers and this should demand a business standard much like how PC games work and how it should have always worked.

Its your money at the end of the day, however not everyone wants to support the idea of being abused by a system that shouldn't exist. Id say let the voices be heard so companies can listen and start rethinking some of their ideas, much like EA with Battlefront 2 or Microsoft with the XB1 launch or Sony with the PS3 launch.

Again, you do not have to pay extra to play with a dualsense controller nor to play the game on PS5. They charge for the extra work to implement haptic feedback. You may think that's trivial, but that's a change in the engine to calculate how to translate all interactions to haptic actuators.

You also paid for the speaker in the DS4, not all games use it, same with the track pad and motion controls. That the HW is capable of something extra, doesn't mean all games automatically use it, or that it doesn't cost extra work to make use of the extra features.

MS doesn't offer it all for free, they don't even have haptic feedback. Plus are you annoyed with MS as well that Halo Infinite will have season passes while their direct competitor offered all updates to GT Sport for free?

Why do you call it abuse when a developer wants to get paid for their work? Not every company has the money MS has to disrupt the normal business practice of charging money for work. The abuse is the other way around, shouting how dare developers ask money for their extra work.

Btw if I plug a dual sense into my laptop, will all games automatically have haptic feedback? The comparison with PC is completely flawed.

All XBox shows is that they're backed by a 2 trillion dollar company... Got their by milking their PC customers for all they could get away with, Office 365 ugh.

everyone still buys them because they have no other choice Nope you don't have the choice not to buy something, no sir, you must buy! Good consumer, keep on consuming. There is plenty choice, like an XBox with Gamepass, for those that don't want to get 'abused'.



ironmanDX said:

Perception is key. All of thse underlined features are things that games simply get patched in, at no additional cost all the time. 

Also, paying money to fully utilise your controller features is harsh too.

Looks poor next to other companies with less than stellar reputautions like EA and Ubisoft who have offered upgrades to games for free.

This bolded part may be true, but you need to realize that just because something WAS free (As an incentive to be an early adopter or to ensure people get more value out of their console at/near launch), doesn't mean it'll continue to be free. 

Nintendo released a bunch of free Virtual Console games on the 3DS, does that mean they're never allowed to charge for virtual console games in the future? That'd be absurd. It was an offer of apology for the poor launch lineup and to thank those who adopted early. 

Many companies who run online services give the first 1-3 months free, as an incentive to get people to give it a shot and see if they're interested. But that's just a signing bonus, not 'well we gave you one month free, why not all months free?' 

So why can't PS5/Xbox give away a bunch of free upgrades in the first year of their console as an incentive to upgrade or an assurance that games they buy in that first year or so, then expect you to pay later once that initial period wears off? These upgrades, while cheap compared to the cost of full game development cycles, still cost time and money and thus are worth time and money. So yes, it's absolutely reasonable that some companies decided to give it away for a while there to add value to the PS5, but if you honestly felt that would go on forever, you're a fool. That's not how the economy works. For most of these companies, the free upgrades we got were either a matter of something so insignificant it hardly counts as an upgrade, or it was a form of marketing by the developers to inspire you to buy their stuff and get brand loyalty. 

IT's crazy to me that people think that just because a company was generous once that they were obligated to never ask for money again. Absolute insanity, if you ask me. 



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

Azzanation said:

My point is you are not forced into buying the new Xbox controller while Sony are charging you to utilize the features of their new controllers with some games.

so you're saying Microsoft should be applauded for refusing to innovate or make their new console stand out? I know you can't possibly be saying that, because that would be rather silly. The Ps5's controller is amazing, and implementing its unique features takes time and money, I don't see how it's a bad thing to add extra features with an extra cost. And like many others, Ghost of Tsushima already got loaded with tonnes of upgrades and new content and features free of charge as it is. They already made the PS4 version function a whole lot better on PS5 as it is, so it's not like you HAVE To upgrade. 

I think it's clear at this point you're just being cynical for the sake of it. I went back through the last few pages and so many of your arguments are completely out of left field or inconsistent or completely noncongruent with how business/innovation works. The fact that you genuinely tried to make it look like a BAD thing that Sony added a bunch of features and options to their new controller makes it clear you're not about actual improvements but instead just here to be contrarian or pointlessly critical. 



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

Kyuu said:
ironmanDX said:

What was included in that patch? Most single player games have a mp component. Most games have been patched to hit 4k60, for free.

I mean... It's not really beyond what most publishers do at all, You can't applaud them for not charging for a patch.... It's a patch.

I have no problem with them charging additional money for additional content. That isn't the issue. An expansion is an expansion. Charge what you will.

It's not realy about the price increase either. It's more a debate of what should and shouldnt be chared for in the first place.

Hell, even CDPR are releasing a next generation patch for CB2077 soon... I'm sure as hell not going to be appluading them and their pro consumerism if it's for free and I'm a huge fan of their work. 100% that game, I'll go back and do a quick playthrough again of the story when it drops too. They can still get $#^%d for what they pulled.

They added unexpected free content they never promised for a single-player game everyone was very happy about, including a co-op mode with original environments/themes and a gameplay mechanic. It's nothing like your examples. I'm not applauding them for the patch alone, but rather the collective effort. You tried to present them as being worse than EA and Ubisoft in a way. Their performance/resolution patch is not worse than EA and Ubisoft's typical free upgrades, and the free content was unexpected and great.

GoT wasn't an unfinished piece of crap with a million broken promises. Cyberpunk was and still is.

No, I'm saying even companies like EA and Ubisoft are moving forward with this industry standard and am struggling as to why Sony isn't.

Cyberpunk is I agree. Biggest disaster last year. The point remains, they're not charging for the improvements made and the ones to come including the full next gen patch. Why should they?

You don't have to buy a new upgrade for your software on PC when you get a new CPU/GPU, why is the standard being set on the already software restricted console space?



Runa216 said:
ironmanDX said:

Perception is key. All of thse underlined features are things that games simply get patched in, at no additional cost all the time. 

Also, paying money to fully utilise your controller features is harsh too.

Looks poor next to other companies with less than stellar reputautions like EA and Ubisoft who have offered upgrades to games for free.

This bolded part may be true, but you need to realize that just because something WAS free (As an incentive to be an early adopter or to ensure people get more value out of their console at/near launch), doesn't mean it'll continue to be free. 

Nintendo released a bunch of free Virtual Console games on the 3DS, does that mean they're never allowed to charge for virtual console games in the future? That'd be absurd. It was an offer of apology for the poor launch lineup and to thank those who adopted early. 

Many companies who run online services give the first 1-3 months free, as an incentive to get people to give it a shot and see if they're interested. But that's just a signing bonus, not 'well we gave you one month free, why not all months free?' 

 These upgrades, while cheap compared to the cost of full game development cycles, still cost time and money and thus are worth time and money. So yes, it's absolutely reasonable that some companies decided to give it away for a while there to add value to the PS5, but if you honestly felt that would go on forever, you're a fool. That's not how the economy works. For most of these companies, the free upgrades we got were either a matter of something so insignificant it hardly counts as an upgrade, or it was a form of marketing by the developers to inspire you to buy their stuff and get brand loyalty. 

IT's crazy to me that people think that just because a company was generous once that they were obligated to never ask for money again. Absolute insanity, if you ask me. 

"Many companies who run online services give the first 1-3 months free, as an incentive to get people to give it a shot and see if they're interested. But that's just a signing bonus, not 'well we gave you one month free, why not all months free?'


A free trial? Not even comparable. You bought the software and hardware at full price and as you said, an early adopter to boot.


"So why can't PS5/Xbox give away a bunch of free upgrades in the first year of their console as an incentive to upgrade or an assurance that games they buy in that first year or so, then expect you to pay later once that initial period wears off?"


Why indeed... It's been 7 months... We're in that generational shift... When games go "full next gen" there won't be a need... That's kinda the point!!!! 


"IT's crazy to me that people think that just because a company was generous once that they were obligated to never ask for money again. Absolute insanity, if you ask me."


It's crazy to me that you can pay for the full game at launch, pay for the system it plays on and not get access to all the features and say it's fine to be charged for post-game support and patches.

A dangerous precedent is being set here.