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Forums - Sony Discussion - HOT: "Ghost of Tsushima Director's Cut" for PS5/PS4 in August!!

The added content for the exapansion seems pretty meaty. They say is about 15 hours total. Thats like half the original. Sounds like they whent all out for this one.



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BraLoD said:

I don't want to spend $10 to upgrade it to PS5 either, also don't want to pay $70 on any PS5 games much less a PS4 game, but you should know who you are arguing with, the guy has always been completely against Sony everywhere, not just here, he was all over N4G white knighting MS and fighting evil Sony back in 2014. Really invested on it.

You can find a lot of that here too if you want to...

It's certainly a lot more subtle now than it was before, but it has always been the same bias nonetheless.

There is no arguing going on, whatever Sony does it's going to be a "problem".

Just don't waste your time, really.

I am going to question your post.

First off, N4G was one of the most toxic and bias places i have even seen on the internet, i hated that place and its long forgotten to me now. Its also very unrelated to this thread. The fact you remember it tells me a lot about you. 

Second, you agree with my post that you don't want to pay $10 as well.. so than why did you lead in with personal attacking? You just said "I don't want to spend $10 to upgrade it to PS5 either" Where i am pointing out the bad business practice being implemented here? If Xbox, Nintendo or PC did the same id point them out too. You clearly don't read all my posts and tend to nitpick what narrative suits you. Than again, you are from N4G so this explains a lot.

If you don't want to spend the $10 than how about voice your concern rather than attack those pointing out the issue. I point out issues, that's what i do.

twintail said:

I think you're downplaying whatever effort has gone into the development of the PS5 features (JPN lip syncing, 4k60fps, 3D audio, haptics, adaptive trigger).

Sure, one could argue that these may not necessarily justify an additional $10 price tag, but it appears to me to be disingenuous to assume it's 'peanuts' in terms of cost. Someone is working on it, someone has to test it for QA, time and effort are being used, resources are being used. And without any hands on experience regarding how the haptics are being used, it's difficult to say whether a lot of effort went into their implementation or not.

At the end of the day, until it's out, we can't say for sure whether the additional features are worth it or not. 

Lip Syncing, 4k60fps, 3D Audio and HD Rumble can easily be added for free which most companies do anyway. That's the idea of buying brand new consoles, is to access the features you brought, its up to the company to satisfy their customers to keep you as customers, otherwise whats the point in buying a PS5 if you have to pay an additional $10 to use features you brought on their system. The fact this is a 1st party game is what baffles me the most.

But it seems people in here don't mind paying the $10 added paywall. I am just pointing it out, that its unnecessary.

Last edited by Azzanation - on 14 July 2021

Azzanation said:

Lip Syncing, 4k60fps, 3D Audio and HD Rumble can easily be added for free which most companies do anyway. That's the idea of buying brand new consoles, is to access the features you brought, its up to the company to satisfy their customers to keep you as customers, otherwise whats the point in buying a PS5 if you have to pay an additional $10 to use features you brought on their system. The fact this is a 1st party game is what baffles me the most.

But it seems people in here don't mind paying the $10 added paywall. I am just pointing it out, that its unnecessary.

You just can't help yourself down playing haptic feedback. Educate yourself

https://www.theverge.com/2020/11/3/21547303/sony-ps5-dualsense-adaptive-triggers-haptics-teardown-features
https://screenrant.com/ps5-controller-what-haptic-feedback-actually-does/
https://www.popularmechanics.com/technology/design/a31118465/ps5-controller-haptic-feedback/
https://www.gamesradar.com/haptic-feedback-explained/
https://www.polygon.com/2020/11/2/21546518/playstation-5-dualsense-adaptive-triggers-haptic-feedback-ps5

And this is Sucker Punch's stance on it

https://sirusgaming.com/2020/07/22/sucker-punch-dualsense-haptic-feedback-ghost-of-tsushima-ps5/

Fleming, on the other hand, shared his excitement and expectation for the next-gen console. He is “nerdily excited” about the haptic feedback in the DualSense controller.

Fleming continues:

We talked about how we really love how controllers kind of connect [you to the game], and anything that gives us more ability to give the player better tactile feedback about what’s going on I think will be a big deal. So I think for Sucker Punch, that’s a particularly interesting area, right?

Fleming isn’t the only one, either, as a few other developers have expressed similar sentiments. I imagine a feedback system like the DualSense’s could be implemented pretty well in a game with parry-based combat like Ghost of Tsushima. We’ll just have to wait and see how the folks at Sucker Punch utilize it on their inevitable PS5 title.

https://gamingbolt.com/ghost-of-tsushima-developer-sees-dualsense-haptic-feedback-as-big-deal

In an interview with Eurogamer, Sucker Punch Co-founder and Producer Brian Fleming talked about what the studio was excited about in regards to PS5 features. His big thing seemed to be the haptic feedback of the DualSense controller. While he didn’t give any specific details, Fleming said that features like that excited him because it can connect the player in physical ways to the action portrayed on-screen.

Does that sound like flipping a switch, one person's work for a couple hours to enable HD rumble?

Fact is people don't mind paying for new game play features.

And it's not a paywall, it's a choice. You don't have to pay it, you can just play it in BC mode without, or just play it on ps4. I have no clue why you are so set against new game play features. Sure they could do something simple for free, well implemented haptic feedback takes a lot more work. And I'm only more excited now after reading how excited Sucker Punch is about the haptic feedback. I always play with the volume low late at night, so more feedback from the controller instead of sound cues is very welcome.



SvennoJ said:

You just can't help yourself down playing haptic feedback. Educate yourself

https://www.theverge.com/2020/11/3/21547303/sony-ps5-dualsense-adaptive-triggers-haptics-teardown-features
https://screenrant.com/ps5-controller-what-haptic-feedback-actually-does/
https://www.popularmechanics.com/technology/design/a31118465/ps5-controller-haptic-feedback/
https://www.gamesradar.com/haptic-feedback-explained/
https://www.polygon.com/2020/11/2/21546518/playstation-5-dualsense-adaptive-triggers-haptic-feedback-ps5

And this is Sucker Punch's stance on it

https://sirusgaming.com/2020/07/22/sucker-punch-dualsense-haptic-feedback-ghost-of-tsushima-ps5/

Fleming, on the other hand, shared his excitement and expectation for the next-gen console. He is “nerdily excited” about the haptic feedback in the DualSense controller.

Fleming continues:

We talked about how we really love how controllers kind of connect [you to the game], and anything that gives us more ability to give the player better tactile feedback about what’s going on I think will be a big deal. So I think for Sucker Punch, that’s a particularly interesting area, right?

Fleming isn’t the only one, either, as a few other developers have expressed similar sentiments. I imagine a feedback system like the DualSense’s could be implemented pretty well in a game with parry-based combat like Ghost of Tsushima. We’ll just have to wait and see how the folks at Sucker Punch utilize it on their inevitable PS5 title.

https://gamingbolt.com/ghost-of-tsushima-developer-sees-dualsense-haptic-feedback-as-big-deal

In an interview with Eurogamer, Sucker Punch Co-founder and Producer Brian Fleming talked about what the studio was excited about in regards to PS5 features. His big thing seemed to be the haptic feedback of the DualSense controller. While he didn’t give any specific details, Fleming said that features like that excited him because it can connect the player in physical ways to the action portrayed on-screen.

Does that sound like flipping a switch, one person's work for a couple hours to enable HD rumble?

Fact is people don't mind paying for new game play features.

And it's not a paywall, it's a choice. You don't have to pay it, you can just play it in BC mode without, or just play it on ps4. I have no clue why you are so set against new game play features. Sure they could do something simple for free, well implemented haptic feedback takes a lot more work. And I'm only more excited now after reading how excited Sucker Punch is about the haptic feedback. I always play with the volume low late at night, so more feedback from the controller instead of sound cues is very welcome.

These features should be an out of the box benefit and not a paid extra to PS5 owners. Thats my point. Haptic is a cool feature that PS5 players already own. It is a paywall/MT because you have to pay for it otherwise its locked out of the game. Nothing wrong with the idea and implementing it, but charging for it.. hmm.

Where we see different is i dont see why a 1st party game needs to charge an extra $10 for it, outside of the idea that ALL PS5 games need to sell for $70.

Lets agree to disagree. 



Azzanation said:
SvennoJ said:

You just can't help yourself down playing haptic feedback. Educate yourself

https://www.theverge.com/2020/11/3/21547303/sony-ps5-dualsense-adaptive-triggers-haptics-teardown-features
https://screenrant.com/ps5-controller-what-haptic-feedback-actually-does/
https://www.popularmechanics.com/technology/design/a31118465/ps5-controller-haptic-feedback/
https://www.gamesradar.com/haptic-feedback-explained/
https://www.polygon.com/2020/11/2/21546518/playstation-5-dualsense-adaptive-triggers-haptic-feedback-ps5

And this is Sucker Punch's stance on it

https://sirusgaming.com/2020/07/22/sucker-punch-dualsense-haptic-feedback-ghost-of-tsushima-ps5/

Fleming, on the other hand, shared his excitement and expectation for the next-gen console. He is “nerdily excited” about the haptic feedback in the DualSense controller.

Fleming continues:

We talked about how we really love how controllers kind of connect [you to the game], and anything that gives us more ability to give the player better tactile feedback about what’s going on I think will be a big deal. So I think for Sucker Punch, that’s a particularly interesting area, right?

Fleming isn’t the only one, either, as a few other developers have expressed similar sentiments. I imagine a feedback system like the DualSense’s could be implemented pretty well in a game with parry-based combat like Ghost of Tsushima. We’ll just have to wait and see how the folks at Sucker Punch utilize it on their inevitable PS5 title.

https://gamingbolt.com/ghost-of-tsushima-developer-sees-dualsense-haptic-feedback-as-big-deal

In an interview with Eurogamer, Sucker Punch Co-founder and Producer Brian Fleming talked about what the studio was excited about in regards to PS5 features. His big thing seemed to be the haptic feedback of the DualSense controller. While he didn’t give any specific details, Fleming said that features like that excited him because it can connect the player in physical ways to the action portrayed on-screen.

Does that sound like flipping a switch, one person's work for a couple hours to enable HD rumble?

Fact is people don't mind paying for new game play features.

And it's not a paywall, it's a choice. You don't have to pay it, you can just play it in BC mode without, or just play it on ps4. I have no clue why you are so set against new game play features. Sure they could do something simple for free, well implemented haptic feedback takes a lot more work. And I'm only more excited now after reading how excited Sucker Punch is about the haptic feedback. I always play with the volume low late at night, so more feedback from the controller instead of sound cues is very welcome.

These features should be an out of the box benefit and not a paid extra to PS5 owners. Thats my point. Haptic is a cool feature that PS5 players already own. It is a paywall/MT because you have to pay for it otherwise its locked out of the game. Nothing wrong with the idea and implementing it, but charging for it.. hmm.

Where we see different is i dont see why a 1st party game needs to charge an extra $10 for it, outside of the idea that ALL PS5 games need to sell for $70.

Lets agree to disagree. 

To look at it this way, the right/better move for SNY would've been to use a barebones DS5 as the stock controller, and take the full blown version that exists now and sell it separately at a premium price. $125, $150 maybe? I wonder how many would fork over the cash for the DS5 as an elite controller?



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Azzanation said:

These features should be an out of the box benefit and not a paid extra to PS5 owners. Thats my point. Haptic is a cool feature that PS5 players already own. It is a paywall/MT because you have to pay for it otherwise its locked out of the game. Nothing wrong with the idea and implementing it, but charging for it.. hmm.

Where we see different is i dont see why a 1st party game needs to charge an extra $10 for it, outside of the idea that ALL PS5 games need to sell for $70.

Lets agree to disagree. 

It's an out of the box feature for ps5 games. Ghost of Tsushima is a ps4 game. If you read the links, they did not start working on haptic feedback etc until after the game was released. Those are new features for a PS5 remake of the game.

So yes, you are correct that all ps5 games need to sell for $70
- PS4 game, $60 no haptic feedback
- PS5 game, $70 includes haptic feedback and other extras

It's the same everywhere else. You can't buy the standard version of FS2020 and then claim the premium content for free.

Anyway, we disagree.



eva01beserk said:

The added content for the exapansion seems pretty meaty. They say is about 15 hours total. Thats like half the original. Sounds like they whent all out for this one.

Thats a nice amount, I hope it has strong story content though



SvennoJ said:

It's an out of the box feature for ps5 games. Ghost of Tsushima is a ps4 game. If you read the links, they did not start working on haptic feedback etc until after the game was released. Those are new features for a PS5 remake of the game.

So yes, you are correct that all ps5 games need to sell for $70
- PS4 game, $60 no haptic feedback
- PS5 game, $70 includes haptic feedback and other extras

It's the same everywhere else. You can't buy the standard version of FS2020 and then claim the premium content for free.

Anyway, we disagree.

This bolded point really shouldn't matter. Like, at all. This mentality that 'they made the content prior to release, therefore you deserve it with the game' mentality is just, so, so, SO wrong. It's the worst type of entitlement, one that's so prevalent online, it seems. 

WE'll use the fighting game analogy thingie with I think Street Fighter and the DLC already being on the disc. Like, if they create a game, put 24 characters in the base game, and feel that the price is worth 20 characters and lock the others behind a paywall...that's their decision. Nobody's entitled to it. If that's what they feel their time is worth, then it's only your job to agree or disagree. However, disagreement doesn't mean we need those extra four characters. Again, luxury items are not essentials. If you don't like the business practice...don't buy it. That's what's Azza's doing. I mean, he's also trying to turn it into some silly crusade, but still. 

I am a writer. I write short stories (mostly fantasy erotica, if you must know), and if I decide to write 2,000 more words than you paid for, that's my decision. I set my prices, but sometimes the actual value changes. Same thing can happen with games. 60-70 bucks for the base price, and it's up to you if you wanna pay for the DLC or if you think the extra content is worth it. 

That was a bad analogy now that I read it back, but the general concept remains the same. It's up to the developer and the publisher and those involved to put a price on their work. It doesn't matter if they made 7 things at once, and give you 5 of those things for the base price and charge you for the other two. That's, like, the core concept of a free market. you're only entitled to what you paid for at the time of purchase. you don't get to say 'oh, but you were also working on that so I Get that, too' or 'oh, you updated the game a year later? I get that version, too', or 'you made more content? I get that, too' or even 'oh, I didn't realize you also were doing this at the same time so I get that too.' All anyone is entitled to is what is offered to you when you buy it. If you buy the game on PS4, with the game's base features and story...that's what you are entitled to. It doesn't matter if they add expansions or make a PS5 version or add gameplay modes, you are not entitled to any of that. sure, there has been a lot of generosity on the part of Sony and Microsoft and others, but the reality is...all of that is predicated on their hopes of fostering good will and loyalty, not obligation. 

People keep getting that part wrong, and it's created quite the toxic situation. 



My Console Library:

PS5, Switch

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android

Top 6 this generation: 
Bloodborne, Sekiro: Shadows Die Twice, God of War, The Legend of Zelda: Breath of the Wild, Dark Souls III, Red Dead Redemption II, Rock Band 4

Runa216 said:
SvennoJ said:

It's an out of the box feature for ps5 games. Ghost of Tsushima is a ps4 game. If you read the links, they did not start working on haptic feedback etc until after the game was released. Those are new features for a PS5 remake of the game.

So yes, you are correct that all ps5 games need to sell for $70
- PS4 game, $60 no haptic feedback
- PS5 game, $70 includes haptic feedback and other extras

It's the same everywhere else. You can't buy the standard version of FS2020 and then claim the premium content for free.

Anyway, we disagree.

This bolded point really shouldn't matter. Like, at all. This mentality that 'they made the content prior to release, therefore you deserve it with the game' mentality is just, so, so, SO wrong. It's the worst type of entitlement, one that's so prevalent online, it seems. 

WE'll use the fighting game analogy thingie with I think Street Fighter and the DLC already being on the disc. Like, if they create a game, put 24 characters in the base game, and feel that the price is worth 20 characters and lock the others behind a paywall...that's their decision. Nobody's entitled to it. If that's what they feel their time is worth, then it's only your job to agree or disagree. However, disagreement doesn't mean we need those extra four characters. Again, luxury items are not essentials. If you don't like the business practice...don't buy it. That's what's Azza's doing. I mean, he's also trying to turn it into some silly crusade, but still. 

I am a writer. I write short stories (mostly fantasy erotica, if you must know), and if I decide to write 2,000 more words than you paid for, that's my decision. I set my prices, but sometimes the actual value changes. Same thing can happen with games. 60-70 bucks for the base price, and it's up to you if you wanna pay for the DLC or if you think the extra content is worth it. 

That was a bad analogy now that I read it back, but the general concept remains the same. It's up to the developer and the publisher and those involved to put a price on their work. It doesn't matter if they made 7 things at once, and give you 5 of those things for the base price and charge you for the other two. That's, like, the core concept of a free market. you're only entitled to what you paid for at the time of purchase. you don't get to say 'oh, but you were also working on that so I Get that, too' or 'oh, you updated the game a year later? I get that version, too', or 'you made more content? I get that, too' or even 'oh, I didn't realize you also were doing this at the same time so I get that too.' All anyone is entitled to is what is offered to you when you buy it. If you buy the game on PS4, with the game's base features and story...that's what you are entitled to. It doesn't matter if they add expansions or make a PS5 version or add gameplay modes, you are not entitled to any of that. sure, there has been a lot of generosity on the part of Sony and Microsoft and others, but the reality is...all of that is predicated on their hopes of fostering good will and loyalty, not obligation. 

People keep getting that part wrong, and it's created quite the toxic situation. 

Oh I agree with you, I only added that part because @Azzanation seems to think the feedback is all there already in the ps4 game and they simply disabled 'HD rumble' to put it behind a paywall. Like offering BC but locking out the final chapter, got to pay extra to finish the game on ps5. And even that would be their choice. (If they want to turn it into an episodic story and charge separately for chapters for example)

Just like DLC, it's more content. Up to the developers to choose what to charge for what.

In the end, the only thing you are 'entitled' to is a working version on PS4 as advertised (if you bought the PS4 version). Hence CP2077 does have the obligation to add free patches and finish the game at no additional cost.



EricHiggin said:

I can't believe the people complaining about the pricing of this DLC and next gen upgrades. It's not ridiculous by any means, unless the content and effort come up short, which after GOT, and Legends (which was free btw), doesn't seem likely. This is PS Studios we're talking about here.

If you believe the pricing is too much, prior to having enough info, then you're clearly not faithful, and perhaps may have, no honor...

I think the price is to much for a DLC. I haven't played the game yet as I was waiting for my PS5 though so I don't really care either way. I'm just glad I waited. I'll be waiting a while to play all these PS5 games anyways. I'm hoping a PC version gets released.