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Forums - Sales - Famitsu sales: Week 21, 2021 - (May 17 - May 23)

So according to David Gibson MHR sold over 50% in Japan and is still at 40% digital.
So shipment + digital in Japan is at over 3.5 million.



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RolStoppable said:

Another boring week this time, but the upcoming week will prove to be competitive. No noteworthy game release in 2020, just the first major restock after Golden Week.

Week 2020 Weekly 2020 Cumulative 2021 Weekly 2021 Cumulative Difference Weekly Difference Cumulative
1 284.827 284.827 312.121 312.121 27.294 27.294
2 116.301 401.128 167.596 479.717 51.295 78.589
3 96.458 497.586 170.691 650.408 74.233 152.822
4 67.987 565.573 110.811 761.219 42.824 195.646
5 75.922 641.495 114.170 875.389 38.248 233.894
6 100.961 741.456 88.485 963.874 -12.476 222.418
7 80.312 821.948 109.615 1.073.489 29.303 251.541
8 41.490 863.258 74.298 1.147.787 32.808 284.529
9 53.098 916.356 78.049 1.225.836 24.951 309.480
10 50.585 967.941 89.827 1.315.663 39.242 347.722
11 57.274 1.025.215 72.610 1.388.373 15.336 363.158
12 392.576 1.417.791 89.104 1.477.477 -303.472 59.686
13 282.561 1.700.352 267.497 1.744.974 -15.064 44.622
14 154.640 1.854.992 135.076 1.880.050 -19.564 25.058
15 25.313 1.880.305 96.259 1.976.309 70.946 96.004
16 27.874 1.908.179 94.057 2.070.366 66.183 162.187
17 107.104 2.015.284 105.833 2.176.199 -1.271 160.915
18 115.042 2.130.326 165.268 2.341.467 50.226 211.141
19 42.420 2.172.746 70.760 2.412.227 28.340 239.481
20 38.380 2.211.126 95.411 2.507.638 57.031 296.512
21 52.557 2.263.683 99.118 2.606.756 46.561 343.073
22 107.593 2.371.276
23 68.192 2.439.468
24 55.187 2.494.655
25 78.428 2.573.083
26 93.799 2.666.882
27 52.250 2.719.132
28 96.879 2.816.011
29 113.197 2.929.208
30 125.231 3.054.439
31 86.605 3.141.044
32 173.338 3.314.382
33 148.699 3.463.081
34 70.129 3.533.210
35 78.773 3.611.983
36 77.611 3.689.594
37 83.920 3.773.514
38 110.029 3.883.543
39 70.542 3.954.085
40 91.093 4.045.178
41 108.575 4.153.753
42 95.852 4.249.605
43 64.768 4.314.373
44 86.985 4.401.358
45 139.200 4.540.558
46 116.267 4.656.825
47 179.143 4.835.968
48 145.178 4.981.146
49 204.622 5.185.768
50 229.698 5.415.466
51 263.304 5.678.770
52 278.173 5.956.943

This year's advantage almost back to where it was before AC:NH's release.

deerox said:

So when do you guys expect the Switch to go below 50k again? Certainly this momentum can't hold up forever.

RF sales numbers:
[NDS] Rune Factory 1 - 39k
[NDS] Rune Factory 2 - 56k
[Wii] Rune Factory Frontier - 18k
[NDS] Rune Factory 3 - 44k
[Wii] Rune Factory Oceans - 10k
[PS3] Rune Factory Oceans - 26k
[3DS] Rune Factory 4 - 88k
[NSW] Rune Factory 4 - 37k
[NSW] Rune Factory 5 – 102.853

Great numbers for RF5.

Also, Ring Fit Adventure is just unstoppable, simply insane.



Splatoon 2 closing in on that 4 million mark, slowly but surely.

Even with its sequel coming next year it should make it.



2020 H1 TOTAL: 3.102.694
2020 H1 NSW HW: 2.666.882 (86%)
2020 H1 PS4 HW: 435.812 (14%)

2021 TOTAL HW: 3.164.828
2021 TOTAL NSW HW: 2.606.756 (82%)
2021 TOTAL PS4/PS5 HW: 558.072 (18%)

With 5 weeks left the TOTAL hardware this year has surpassed last year's total, next Week Switch will surpass what it managed last year and should have no issues being at 3 million by the end of H1 with the current pace. PS4/PS5 should also finish somewhere around 625K, so overall hardware wise we'd be looking at 83% for Switch and 17% across the PS4/PS5. Still considering the actual software sales on the PS5, we could be looking at a highly inflated number due to PS5 ending up on other markets such as China. Now that there is an official launch in China there we should get closer to gauging the actual demand in Japan in H2.

Top 30 2020 H1 Famitsu:

  1. [NSW] Animal Crossing: New Horizons - 5.004.720 NEW
  2. [PS4] Final Fantasy VII Remake (Square Enix) - 931.165 NEW
  3. [NSW] Pokemon Sword / Shield (Pokemon Co) - 650.859
  4. [NSW] Ring Fit Adventure - 577.875
  5. [NSW] Mario Kart 8 Deluxe - 346.034
  6. [NSW] Smash Ultimate - 284.717
  7. [NSW] Minecraft (Microsoft) - 280.662
  8. [NSW] Pokemon Mystery Dungeon (Pokemon Co) - 259.513 NEW
  9. [PS4] Resident Evil 3 (Capcom) - 258.676 NEW
  10. [PS4] Yakuza 7: Like a Dragon (Sega) - 243.769 NEW
  11. [NSW] Dr. Kawashima's Brain Training - 219.039
  12. [NSW] Splatoon 2 - 217.875
  13. [NSW] Super Mario Party - 212.515
  14. [PS4] The Last of Us Part II (Sony) - 204.689 NEW
  15. [NSW] Clubhouse Games: 51 Worldwide Classics - 171.620 NEW
  16. [PS4] Nioh 2 (Koei Tecmo) - 156.772 NEW
  17. [NSW] Luigi's Mansion 3 - 152.239
  18. [PS4] Persona 5 Scramble (Atlus) - 149.898 NEW
  19. [PS4] Dragon Ball Z: Kakarot (Bandai Namco) - 149.654 NEW
  20. [PS4] Trials of Mana (Square Enix) - 133.593 NEW
  21. [PS4] One Piece: Pirate Warriors 4 (Bandai) - 131.315 NEW
  22. [NSW] Super Mario Maker 2 - 130.369
  23. [NSW] Xenoblade Chronicles: Definitive Edition - 123.920 NEW
  24. [NSW] The Legend of Zelda: Breath of the Wild - 122.091
  25. [NSW] Mario & Sonic at the Olympic Games (Sega) 119.007
  26. [NSW] One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954 NEW
  27. [NSW] Fishing Spirits (Bandai Namco) - 111.474
  28. [PS4] Granblue Fantasy Versus (Cygames) - 111.094 NEW
  29. [NSW] New Super Mario Bros. U Deluxe - 109.584
  30. [NSW] Trials of Mana (Square Enix) - 100.451 NEW

NSW - 20
PS4 - 10

TOTAL: 11.783.143

NSW TOTAL: 9.312.518 (79%)

PS4 TOTAL: 2.470.625 (21%)

TOP 30 2021 Famitsu:

  1. [NSW] Monster Hunter Rise (Capcom) - 2.201.869 NEW
  2. [NSW] Momotaro Dentetsu (Konami) - 958.705
  3. [NSW] Super Mario 3D World + Bowser's Fury - 749.349 NEW
  4. [NSW] Ring Fit Adventure - 499.772
  5. [NSW] Animal Crossing: New Horizons - 400.043
  6. [NSW] Mario Kart 8 Deluxe - 387.017
  7. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140 NEW
  8. [NSW] Super Smash Bros. Ultimate - 272.098
  9. [NSW] Minecraft (Microsoft) - 257.323
  10. [NSW] New Pokemon Snap (Pokemon Co.) - 221.745 NEW
  11. [NSW] Pokemon Sword / Shield + Expansion Pass (Pokemon Co.) - 220.051
  12. [NSW] Clubhouse Games: 51 Worldwide Classics - 190.900
  13. [NSW] Splatoon 2 - 179.832
  14. [NSW] Super Mario Party - 163.521
  15. [PS4] Resident Evil Village (Capcom) - 162.548 NEW
  16. [PS4] NieR Replicant (Square Enix) - 154.203 NEW
  17. [NSW] Bravely Default II (Square Enix) – 136.091 NEW
  18. [NSW] Rune Factory 5 (Marvelous) - 102.853 NEW
  19. [NSW] Super Mario 3D All-Stars - 98.797
  20. [NSW] Pikmin 3 Deluxe - 94.458 
  21. [NSW] The Legend of Zelda: Breath of the Wild - 90.170
  22. [NSW] New Super Mario Bros. U Deluxe - 77.506
  23. [NSW] Little Nightmares II (Bandai Namco) - 72.796 NEW
  24. [NSW] Miitopia - 72.725 NEW
  25. [NSW] Fitness Boxing 2 (Imagineer) - 68.910
  26. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  27. [NSW] Dragon Quest XI S (Square Enix) - 63.599
  28. [NSW] Human Fall Flat (Teyon Japan) - 62.465
  29. [NSW] Super Mario Maker 2 - 60.188
  30. [NSW] Super Mario Odyssey - 56.993

NSW - 28
PS4 - 2

TOTAL: 8.413.287

NSW TOTAL: 8.096.536 (96.24%)

PS4/PS5 TOTAL: 316.751 (3.76%)

Software during this first half of the year compared to last paints the full picture more than half of the games are either Nintendo or Pokemon Co. Top of the charts we have Capcom & Konami with their first multi-million selling games on the Switch, Marvelous so far this year has outsold Square, Bandai Namco & Sega without too much trouble.

Capcom is poised to surpass 3.5 million with Rise, Stories 2 & Ace Attorney but there could well be other games that make their way to the Switch in the fall. 

Konami is also looking like it should surpass 2 million with Momotaro, Yu-gi-oh & Baseball Spirits

Square has a pretty big game launching on the Switch later in the year as the Dragon Quest III Remake the original was released back in 1988 and the Gameboy color version managed over 500K. Still it will be interesting if Marvelous manages to outflank them as Rune Factory 5, Olive Town & Sakuna are poised to bring them to over 1 million software for the first time in their history in Japan. 

Without even knowing the fall game the big difference is that on the Switch third parties are starting to thrive thanks to much stronger release schedule. Last year their support was average but this year the support they are providing is what you would expect in terms of such a market leader in Japan.

As PlayStation ecosystem has declined in a major way in terms of active user-base. Currently the only games to surpass 100K on are Resident Evil: Village and Nier Replicant with Scarlet Nexus being potentially only the third game to make the Top 30 during H1... Software decline YoY on the PS devices will be around 2 million software within the Top 30 for H1, the situation isn't much different with-in the Top 100 where again Software sales are barely around 5% for H1 at the moment from known Famitsu figures. In actuality the accelerated decline was anticipated - PS4 was able to stabilize because it entered the market competing against Wii U which was such a failure that third parties never considered it seriously. The PS5 situation is something unprecedented as the past 12 months Switch has become the leading platform for third parties. Sony decided to kill their portable business and some might say that their entry into the VR space might become a bigger opportunity for them long term, but at the current moment this has severally impacted their smaller partners, as VR didn't end up as successful as the Vita both in-terms of hardware and software sales. 

There is not a single game announced this year that would even approach 500K on the PS4/PS5 coupled with the Switch potentially moving over 10 million third party software in Japan and the message to third parties is pretty clear, especially while they have the real life example of a high big caliber game like Resident Evil: Village failing to surpass 100K on the PS5. Essentially the PS5 is dead in the water without some huge announcements to turn the tides in Japan. 



5 of the top 10 are third party Switch games.

This year seems to be the turning of the corner in terms of Japanese third parties, or at least some of them, putting some actual serious software on the platform instead of just throwaways.

Shin Megami Tensei V, Monster Hunter Stories 2, Samurai Warriors 5, Project Triangle Strategy, and others are in the pipeline.



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deerox said:
curl-6 said:

[NSW] Akiba’s Trip: Hellbound & Debriefed (Acquire, 05/20/21) – 5,558 (New)

[PS4] Akiba’s Trip: Hellbound & Debriefed (Acquire, 05/20/21) – 4,888 (New)

Surprising considering the franchise history with Sony.

combine the fact of the decline of the PS brand, the dominence of the switch, AND the fact that sony shot themselves on the foot by

driving away any sort of ecchi games on its platforms via enforcing 'western standerds' for its censorship at the same time as nintendo

loosening its own censorship of at least third parties... yeah the erogue/ecchi/visual novel crowd has almost completly migrated to switch

after the vita was discontinued



TheBraveGallade said:
deerox said:

Surprising considering the franchise history with Sony.

combine the fact of the decline of the PS brand, the dominence of the switch, AND the fact that sony shot themselves on the foot by

driving away any sort of ecchi games on its platforms via enforcing 'western standerds' for its censorship at the same time as nintendo

loosening its own censorship of at least third parties... yeah the erogue/ecchi/visual novel crowd has almost completly migrated to switch

after the vita was discontinued

I don't think this kind of game play any significant impact of Sony brand decline in Japan, those are niche games played by some japanese otakus. What really impacted Sony brand was a change in direction of some of their biggest 3rd party franchises and Sony 1st party are not that relevant in Japan. And this has absolutely nothing to do with censorship, but with raw gameplay mechanics and other artistic choices. Numbers were just loosely googled for PS4, so correct at number if you please:

- Final Fantasy XIII 1.87  vs Final Fantasy XV 1.05 

Resident Evil 5 1.08 vs Resident Evil 7 0.41

- Metal Gear Solid 4 0.83 vs Metal Gear Solid 0.5

- Gran Turismo 5 0.81 vs Gran Turismo Sport 0.24

- Tales of Xilia 0.67 vs Tales of Berseria 0.22

Another thing: Sony is constantly failing to release a new hit for japanese audience. The only sucessful debut IP release during all of PS4 life was Ghost of Tsushima last year  

The only reason PS4 somehow managed to come so close of PS3 sales in my opinion was the presence of a mainline DQ (absent on PS3) and a mainline Monster Hunter (Capcom always favored portable devices), by far the best selling PS4 games in Japan, Monster powered by the absence of a portable version and another console to play it, while for DQ managed to be outsold but the severely limited 3DS counterpart



PS4 didn't really face a dominant Nintendo console, 3DS was already past it's peak by the time the PS4 launched and Wii U never got off the ground. 

So third parties overall thought that despite Sony abandoning handhelds the market would have no other choice but follow them to the PS4, so they mostly hitched their futures to the PlayStation ecosystem. We saw Capcom, Square, Bandai & Sega/Atlus completely focus all their major efforts on the transition from the PS3/PSV to the PS4 in the hopes that this would allow Sony to see growth from the PSV/PS3 era, 

PS2/PSP: 21.98M/19.69M 

TOTAL: 41.67M

PS3/PSV: 10.5M/5.86M 

TOTAL: 16.36M

PS4/PSVR: 9.36M/ <1M

The PS4/PSVR total in Japan is likely going to end up below 12M so regardless of the strong support third parties provided to the PS4 it wasn't able to stop the decline. The main difference is that after three years of not launching that many games targeting the Switch, Third Parties now seem onboard. When the PS4 launched it was competing with the Wii U/3DS for third party support compared to the PS5 which is launching exactly as hardware sales of the Switch are peaking while we also have expanded third party support. 

PSVR is also a device that so far failed to really make it's mark on the mass market. So Japanese publishers are unlikely to allocate much resources into developing full fledged games for PSVR2 until Sony is able to make the device a much bigger than the 5-10 million PSVR is looking to end up selling World Wide. 

Total software on the Vita in Japan reached nearly 30 million units while PS3 managed over 74 million software sales. Meanwhile the PS4 is looking like it will end up with around 50 million software sales, so a fairly big decline for companies that tried to make the transition. This will lead to looking for opportunities for growth elsewhere. 

Last year was pretty much the start of this process as we saw third parties sell more software on the Switch in comparison to the PlayStation ecosystem for the first time since the Switch launched.

Third Parties 2020 Top 30:

  1. [NSW] Momotaro Dentetsu (Konami) - 1.233.023
  2. [PS4] Final Fantasy VII Remake (Square Enix)- 949.379 
  3. [NSW] Minecraft (Microsoft) - 556.982
  4. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
  5. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
  6. [PS4] Resident Evil 3 (Capcom) - 269.187
  7. [PS4] Yakuza 7: Like a Dragon (Sega) - 263.255
  8. [NSW] Fishing Spirits (Bandai Namco) - 207.472
  9. [PS4] eBaseball Powerful Pro Baseball 2020 (Konami) - 189.649
  10. [PS4] Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 168.710 
  11. [PS4] Nioh 2 (Koei Tecmo) - 167.599 
  12. [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) - 167.411
  13. [PS4] Persona 5 Scramble: The Phantom Strikers (Atlus) - 164.962 
  14. [PS4] Dragon Ball Z: Kakarot (Bandai Namco) - 163.029 
  15. [PS4] Trials of Mana (Square Enix) - 142.979 
  16. [PS4] One Piece: Pirate Warriors 4 (Bandai Namco) - 142.670 
  17. [NSW] One Piece: Pirate Warriors 4 (Bandai Namco) - 137.513 
  18. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 133.978
  19. [PS4] Granblue Fantasy Versus (Cygames) - 127.566 
  20. [PS4] Cyberpunk 2077 (Spike Chunsoft) - 115.813 
  21. [NSW] Trials of Mana (Square Enix) - 112.277 
  22. [NSW] Derby Stallion (Game Addict) - 108.570
  23. [PS4] The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 104.067
  24. [NSW] Hatsune Miku: Project Diva MegaMix (Sega) - 97.056 
  25. [NSW] Dragon Quest XI S (Square Enix) - 95.802
  26. [PS4] Sword Art Online: Alicization Lycoris (Bandai) - 94.681 
  27. [NSW] Human: Fall Flat (Teyon Japan) - 87.440
  28. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 84.814
  29. [PS4] Grand Theft Auto V: Premium Online Edition (Take-Two) - 83.879
  30. [NSW] Persona 5 Scramble: The Phantom Strikers (Atlus) - 79.250 

NSW - 15

PS4 - 15

TOTAL: 6.823.624

NSW TOTAL: 3.676.199 (54%)

PS4 TOTAL: 3.147.425 (46%)

Third Parties 2021 Top 30:

  1. [NSW] Monster Hunter Rise (Capcom) - 2.201.869 
  2. [NSW] Momotaro Dentetsu (Konami) - 958.705
  3. [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  4. [NSW] Minecraft (Microsoft) - 257.323
  5. [PS4] Resident Evil Village (Capcom) - 162.548
  6. [PS4] NieR Replicant (Square Enix) - 154.203
  7. [NSW] Bravely Default II (Square Enix) – 136.091
  8. [NSW] Rune Factory 5 (Marvelous) - 102.853 
  9. [NSW] Little Nightmares II (Bandai Namco) - 72.796
  10. [NSW] Fitness Boxing 2 (Imagineer) - 68.910
  11. [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  12. [NSW] Dragon Quest XI S (Square Enix) - 63.599
  13. [NSW] Human Fall Flat (Teyon Japan) - 62.465
  14. [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
  15. [PS5] Resident Evil Village (Capcom) - 48.173
  16. [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
  17. [NSW] Fishing Spirits (Bandai Namco) - 41.141
  18. [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
  19. [NSW] Family Trainer (Bandai Namco) - 35.273
  20. [NSW] Densha de Go!! (Square Enix) - 29.624
  21. [NSW] Apex Legends (Electronic Arts) - 29.057
  22. [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  23. [NSW] Disgaea 6 (Nippon Ichi) - 25.744
  24. [PS4] Little Nightmares II (Bandai Namco) - 24.968
  25. [NSW] The Quintessential Quintuplets (Mages.) - 20.374
  26. [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
  27. [PS4] Disgaea 6 (Nippon Ichi) - 18.289
  28. [PS4] Dragon Quest XI S (Square Enix) - 16.352
  29. [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
  30. [NSW] Jack Jeanne (Broccoli) - 15.827

NSW - 23

PS4 - 6

PS5 - 1

TOTAL: 5.087.441

NSW TOTAL: 4.646.673 (91%)

PS4/PS5 TOTAL: 440.768 (9%)

This year we are already seeing a consolidation of third party sales to the Switch and this might further accelerate if PS5 software situation remains anemic. 

  • PS4/PS5: FFVII Remake Integrade, Scarlet Nexus, Tails of Arise, Lost Judgment, Samurai Warriors 5, Ace Attorney Chronicles, Dragon Quest Remake III, Legend of Mana
  • Switch: Monster Hunter Stories 2, Baseball Spirits, Yu-gi-oh, Shin-kun, SMT V, Samurai Warriors 5, Ace Attorney Chronicles, Dragon Quest Remake III, Legend of Mana

Bold: exclusives

Maybe I'm missing some games that can clear 100K but just looking at what is launching by September Switch third party software sales will surpass 8 million, while PS4/PS5 will remain below 10% market share among third party software in the Top 30. 

In the past the best selling games and what made PlayStation devices sell was third party games supplemented by Sony Japan, now outside of Sony financing games there isn't much that will end up exclusive to the PS5 especially if moving forward Scarlet Nexus, Tails or Arise and Lost Judgement fail to surpass 200K sales. We've already seen Resident Evil: Village declining in a major way right before our eyes, as it's unlikely to sell it's 250K+ initial shipment. While the PS5 version is unlikely to ever clear 100K sales. This will make retailers cautious on stocking up PS games, making shelf space even smaller and leading to much lower mind-share among consumers and especially younger audiences. 

If PS5 remains with less than 10% market share among third parties for a couple of years in a row, well basically anyone closely aligned to making PlayStation exclusives will become irrelevant to Japan. 

There was never such a danger when facing the Wii U or 3DS since the 3DS was never as relevant as the Switch outside of Japan despite selling a decent amount. Switch's becoming the best selling console of all time world wide basically means that it's likely we would also see the strongest third party support from Japanese publishers in the history of Japanese gaming on a Nintendo system surpassing what was achieved on the DS. 

Last edited by noshten - on 30 May 2021

noshten said:

There is not a single game announced this year that would even approach 500K on the PS4/PS5 coupled with the Switch potentially moving over 10 million third party software in Japan and the message to third parties is pretty clear, especially while they have the real life example of a high big caliber game like Resident Evil: Village failing to surpass 100K on the PS5. Essentially the PS5 is dead in the water without some huge announcements to turn the tides in Japan. 

It seems to me not so dissimilar from the PS4s situation. PS4s biggest selling game in 2014 shifted only 144k physical copies (obviously excluding Knack which was bundled) which is certainly not impressive. PS5 is in a worser boat but the same forces are at play. Essentially support for AAA Japanese games will prevent it from being dead in the water, these games are shown to be more dependant on global audiences and some shrinking of the japanese audience doesn't stop them from reaching new overall sales heights.

RE8 is looking to be the first RE to eventually shift 10m and Monster Hunter World sold 3x more than any previous entry did. Final Fantasy XV being the 3rd best selling despite the luke warm reception. Such huge success should mean PS5 goes on to receive many more flagship Japanese exclusives in Japan. News of DQXII being developed with UE5 and being more adult makes me think its likely to be heading for PS5 with a desire to reach new sales heights through appealing to westerners. Thats an assumption on my side but the point is PS5's software support for big titles is not looking to weaken anytime soon.

Beyond this we also have to make sense of all of the data thats in front of us.

1. PS5 hardware is comfortably outselling PS4 in Japan 
2. PS5 software is performing awefully in Japn

Either.

1. For some magic reason PS5 demand is not driven by software, in which case it will only continue to have  greater success than PS4 in terms of hardware until we get evidence of the contrary 

2. Weekly hardware numbers are not a true representation of the market for whatever reason (i.e consoles being resold elsewhere),in which case we have to wait for the smoke to clear (supply equalising demand) to make sense of the future of the system,whilst already knowing it has an exclusive lineup stronger than what the PS4 had in the  same period

Of these two the later seems the most likely.

Last edited by Otter - on 30 May 2021

I definitely agree with a lot of what you said about big franchises but Dragon Quest XII is not going to magically not appear on the Switch's audience which would be around 22-28 million by the time it launches, this specific franchise being PS5 exclusive is pretty much the last thing I expect.

The only way it makes sense is if Sony is buying Square or partnering with them in some form. Especially as we are about to see Dragon Quest III Remake come out as multiplat likely to sell best on the Switch by a pretty huge margin.