PS4 didn't really face a dominant Nintendo console, 3DS was already past it's peak by the time the PS4 launched and Wii U never got off the ground.
So third parties overall thought that despite Sony abandoning handhelds the market would have no other choice but follow them to the PS4, so they mostly hitched their futures to the PlayStation ecosystem. We saw Capcom, Square, Bandai & Sega/Atlus completely focus all their major efforts on the transition from the PS3/PSV to the PS4 in the hopes that this would allow Sony to see growth from the PSV/PS3 era,
PS2/PSP: 21.98M/19.69M
TOTAL: 41.67M
PS3/PSV: 10.5M/5.86M
TOTAL: 16.36M
PS4/PSVR: 9.36M/ <1M
The PS4/PSVR total in Japan is likely going to end up below 12M so regardless of the strong support third parties provided to the PS4 it wasn't able to stop the decline. The main difference is that after three years of not launching that many games targeting the Switch, Third Parties now seem onboard. When the PS4 launched it was competing with the Wii U/3DS for third party support compared to the PS5 which is launching exactly as hardware sales of the Switch are peaking while we also have expanded third party support.
PSVR is also a device that so far failed to really make it's mark on the mass market. So Japanese publishers are unlikely to allocate much resources into developing full fledged games for PSVR2 until Sony is able to make the device a much bigger than the 5-10 million PSVR is looking to end up selling World Wide.
Total software on the Vita in Japan reached nearly 30 million units while PS3 managed over 74 million software sales. Meanwhile the PS4 is looking like it will end up with around 50 million software sales, so a fairly big decline for companies that tried to make the transition. This will lead to looking for opportunities for growth elsewhere.
Last year was pretty much the start of this process as we saw third parties sell more software on the Switch in comparison to the PlayStation ecosystem for the first time since the Switch launched.
Third Parties 2020 Top 30:
- [NSW] Momotaro Dentetsu (Konami) - 1.233.023
- [PS4] Final Fantasy VII Remake (Square Enix)- 949.379
- [NSW] Minecraft (Microsoft) - 556.982
- [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
- [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
- [PS4] Resident Evil 3 (Capcom) - 269.187
- [PS4] Yakuza 7: Like a Dragon (Sega) - 263.255
- [NSW] Fishing Spirits (Bandai Namco) - 207.472
- [PS4] eBaseball Powerful Pro Baseball 2020 (Konami) - 189.649
- [PS4] Mobile Suit Gundam: Extreme Vs. MaxiBoost On (Bandai Namco) - 168.710
- [PS4] Nioh 2 (Koei Tecmo) - 167.599
- [NSW] Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) - 167.411
- [PS4] Persona 5 Scramble: The Phantom Strikers (Atlus) - 164.962
- [PS4] Dragon Ball Z: Kakarot (Bandai Namco) - 163.029
- [PS4] Trials of Mana (Square Enix) - 142.979
- [PS4] One Piece: Pirate Warriors 4 (Bandai Namco) - 142.670
- [NSW] One Piece: Pirate Warriors 4 (Bandai Namco) - 137.513
- [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 133.978
- [PS4] Granblue Fantasy Versus (Cygames) - 127.566
- [PS4] Cyberpunk 2077 (Spike Chunsoft) - 115.813
- [NSW] Trials of Mana (Square Enix) - 112.277
- [NSW] Derby Stallion (Game Addict) - 108.570
- [PS4] The Legend of Heroes: Hajimari no Kiseki (Nihon Falcom) - 104.067
- [NSW] Hatsune Miku: Project Diva MegaMix (Sega) - 97.056
- [NSW] Dragon Quest XI S (Square Enix) - 95.802
- [PS4] Sword Art Online: Alicization Lycoris (Bandai) - 94.681
- [NSW] Human: Fall Flat (Teyon Japan) - 87.440
- [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 84.814
- [PS4] Grand Theft Auto V: Premium Online Edition (Take-Two) - 83.879
- [NSW] Persona 5 Scramble: The Phantom Strikers (Atlus) - 79.250
NSW - 15
PS4 - 15
TOTAL: 6.823.624
NSW TOTAL: 3.676.199 (54%)
PS4 TOTAL: 3.147.425 (46%)
Third Parties 2021 Top 30:
- [NSW] Monster Hunter Rise (Capcom) - 2.201.869
- [NSW] Momotaro Dentetsu (Konami) - 958.705
- [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
- [NSW] Minecraft (Microsoft) - 257.323
- [PS4] Resident Evil Village (Capcom) - 162.548
- [PS4] NieR Replicant (Square Enix) - 154.203
- [NSW] Bravely Default II (Square Enix) – 136.091
- [NSW] Rune Factory 5 (Marvelous) - 102.853
- [NSW] Little Nightmares II (Bandai Namco) - 72.796
- [NSW] Fitness Boxing 2 (Imagineer) - 68.910
- [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
- [NSW] Dragon Quest XI S (Square Enix) - 63.599
- [NSW] Human Fall Flat (Teyon Japan) - 62.465
- [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 53.364
- [PS5] Resident Evil Village (Capcom) - 48.173
- [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 41.211
- [NSW] Fishing Spirits (Bandai Namco) - 41.141
- [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
- [NSW] Family Trainer (Bandai Namco) - 35.273
- [NSW] Densha de Go!! (Square Enix) - 29.624
- [NSW] Apex Legends (Electronic Arts) - 29.057
- [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
- [NSW] Disgaea 6 (Nippon Ichi) - 25.744
- [PS4] Little Nightmares II (Bandai Namco) - 24.968
- [NSW] The Quintessential Quintuplets (Mages.) - 20.374
- [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
- [PS4] Disgaea 6 (Nippon Ichi) - 18.289
- [PS4] Dragon Quest XI S (Square Enix) - 16.352
- [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
- [NSW] Jack Jeanne (Broccoli) - 15.827
NSW - 23
PS4 - 6
PS5 - 1
TOTAL: 5.087.441
NSW TOTAL: 4.646.673 (91%)
PS4/PS5 TOTAL: 440.768 (9%)
This year we are already seeing a consolidation of third party sales to the Switch and this might further accelerate if PS5 software situation remains anemic.
- PS4/PS5: FFVII Remake Integrade, Scarlet Nexus, Tails of Arise, Lost Judgment, Samurai Warriors 5, Ace Attorney Chronicles, Dragon Quest Remake III, Legend of Mana
- Switch: Monster Hunter Stories 2, Baseball Spirits, Yu-gi-oh, Shin-kun, SMT V, Samurai Warriors 5, Ace Attorney Chronicles, Dragon Quest Remake III, Legend of Mana
Bold: exclusives
Maybe I'm missing some games that can clear 100K but just looking at what is launching by September Switch third party software sales will surpass 8 million, while PS4/PS5 will remain below 10% market share among third party software in the Top 30.
In the past the best selling games and what made PlayStation devices sell was third party games supplemented by Sony Japan, now outside of Sony financing games there isn't much that will end up exclusive to the PS5 especially if moving forward Scarlet Nexus, Tails or Arise and Lost Judgement fail to surpass 200K sales. We've already seen Resident Evil: Village declining in a major way right before our eyes, as it's unlikely to sell it's 250K+ initial shipment. While the PS5 version is unlikely to ever clear 100K sales. This will make retailers cautious on stocking up PS games, making shelf space even smaller and leading to much lower mind-share among consumers and especially younger audiences.
If PS5 remains with less than 10% market share among third parties for a couple of years in a row, well basically anyone closely aligned to making PlayStation exclusives will become irrelevant to Japan.
There was never such a danger when facing the Wii U or 3DS since the 3DS was never as relevant as the Switch outside of Japan despite selling a decent amount. Switch's becoming the best selling console of all time world wide basically means that it's likely we would also see the strongest third party support from Japanese publishers in the history of Japanese gaming on a Nintendo system surpassing what was achieved on the DS.
Last edited by noshten - on 30 May 2021






