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Forums - Nintendo Discussion - Zelda Breath of the Wild is overrated.

Shiken said:
Sogreblute said:

The biggest complaint I see from BOTW is the weapon durability system. While I understand people have frustrations with that, they also praise the exploration of the game. Well the durability system plays into that exploration. This is one of the reasons where Immortals Fenyx Rising fails to be like BOTW. Think about it, if you're worried about your inventory you're gonna want to explore more to get more and powerful weapons to add to your arsenal. In Immortals FR you don't feel compelled to really explore the world. Not just because you don't have to worry about inventory, but also it's a game where you go from Point A to B. BOTW let's you choose where to go and what to do. If Immortals FR was a linear game it would be almost no different than what it is now, but BOTW would be a completely different game.

People hate the durability system, but when you think about it and after playing Immortals FR you see that the durability system plays a part of exploration of the world.

Actually weapon durability takes away from exploration.  They were all over the place, and why would I explore for a god tier weapon just to have it break later on?

Having said that, there were plenty of other reasons to explore however.  What an actual positive about it would be is that it forced you out of your comfort zone.  You had to try new styles that may have been written off and more closley manage your reaources.  I will say that some of the weapons should have had BETTER durability, but overall I did not mind it for these reasons.

You're not supposed to be exploring for "god tier" weapons. The reward of exploring the game is just more weapons, that's why the durability system is so important. If weapons didn't break, getting more weapons would be pointless. The whole game is designed around this system, it makes every weapon you get meaningful, because you're more than likely going to burn through them all.

That isn't to say the game couldn't work without a different reward system, it totally could. However, they decided to go with this reward system and for what it is, weapons breaking are crucial to the game.

Personally, I never had an issue with weapons breaking, if anything I thought that mechanic added a lot of fun to the game.




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I've heard a lot about this, mostly because the dungeons are as good as previous games. Do t know how true any of it is, but I defo don't like the weapons breaking.

Since LttP and Ocarina are in my top 10 games of all time, I picked up Immortals recently and am loving it. Someone who has played both, how does Immortals stack up next to BotW?



I wouldn't say it's overrated anymore than the other games sitting around or above a 95 aggregated score over the last 20 or so years.



                            

TruckOSaurus said:

The weapon breaking system of Breath of the Wild started mildly annoying to me but then developed into a system that made me enjoy the game even more. I would have probably never fought with anything but 1 handed swords without the degradation system. I mean, that's what Link has been wielding for 30 years, why use an axe or a spear? But with weapon breaking so easily at first, you are kinda forced to use all types then you realize spears work great against Lizalfos, sledgehammers break ore in one hit (and kick Talos's asses), two handed weapon are slow but hit continuously when charging up, etc... It lead me to discover all the nuances of the multiple weapons organically.

That being said, I would have liked the end game to feature more unique unbreakable weapon and shields than just the Master Sword and Hylian Shield (which is not even unbreakable, just very durable). It would have made looking for Shrines more meaningful once you reach the point where you're strong enough to tackle most things.

Gimme dat blacksmithing upgrade and repair system pleaaaaaaaase.



                            

If any Zelda game is "overrated", its Majora's Mask #fightme



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mZuzek said:
Shiken said:

Actually weapon durability takes away from exploration.  They were all over the place, and why would I explore for a god tier weapon just to have it break later on?

Having said that, there were plenty of other reasons to explore however.  What an actual positive about it would be is that it forced you out of your comfort zone.  You had to try new styles that may have been written off and more closley manage your reaources.  I will say that some of the weapons should have had BETTER durability, but overall I did not mind it for these reasons.

You're not supposed to be exploring for "god tier" weapons. The reward of exploring the game is just more weapons, that's why the durability system is so important. If weapons didn't break, getting more weapons would be pointless. The whole game is designed around this system, it makes every weapon you get meaningful, because you're more than likely going to burn through them all.

That isn't to say the game couldn't work without a different reward system, it totally could. However, they decided to go with this reward system and for what it is, weapons breaking are crucial to the game.

Personally, I never had an issue with weapons breaking, if anything I thought that mechanic added a lot of fun to the game.

Of course the point isn't to find "god tier weapons", I never said it was.  In fact this was the entire point of why breaking weapons did not promote exploration.  No matter what you find, it will just break.

And never once do you need to explore to find wrapons outside of the starting area.  Once you get into the meat of the game, enemies provide you with everything you need as you encounter them.  In no way does that promote exploration, which was never the point of the breakable weapons to begin with.  The durability system is to make the player manage their resources and try many different ways to play.  Exploration is an entirely different beast.



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PortisheadBiscuit said:

If any Zelda game is "overrated", its Majora's Mask #fightme

Ok, wow, just, wow. 



youtube.com/watch?v=pWdd6_ZxX8c



mZuzek said:

You're not supposed to be exploring for "god tier" weapons. The reward of exploring the game is just more weapons, that's why the durability system is so important. If weapons didn't break, getting more weapons would be pointless. The whole game is designed around this system, it makes every weapon you get meaningful, because you're more than likely going to burn through them all.

That isn't to say the game couldn't work without a different reward system, it totally could. However, they decided to go with this reward system and for what it is, weapons breaking are crucial to the game.

Personally, I never had an issue with weapons breaking, if anything I thought that mechanic added a lot of fun to the game.



It made weapons meaningless to me, just fight with whatever the last enemy dropped, replace it with what the next enemy drops. I would have loved to keep more varied weapons on me, different ice, fire, magic weapons etc, to experiment. But limited inventory and stuff breaking all the time made it pointless to hang on to stuff to use at other parts of the map.

Anyway it didn't hinder me much. I played BotW for 170 hours, explored every last bit of the map, no fast travel. No memorable weapons or shields, literally can't remember any of the weapons, just the master sword. Great game, but the weapon system was not part of the greatness.



SvennoJ said:
mZuzek said:

You're not supposed to be exploring for "god tier" weapons. The reward of exploring the game is just more weapons, that's why the durability system is so important. If weapons didn't break, getting more weapons would be pointless. The whole game is designed around this system, it makes every weapon you get meaningful, because you're more than likely going to burn through them all.

That isn't to say the game couldn't work without a different reward system, it totally could. However, they decided to go with this reward system and for what it is, weapons breaking are crucial to the game.

Personally, I never had an issue with weapons breaking, if anything I thought that mechanic added a lot of fun to the game.

It made weapons meaningless to me, just fight with whatever the last enemy dropped, replace it with what the next enemy drops. I would have loved to keep more varied weapons on me, different ice, fire, magic weapons etc, to experiment. But limited inventory and stuff breaking all the time made it pointless to hang on to stuff to use at other parts of the map.

Anyway it didn't hinder me much. I played BotW for 170 hours, explored every last bit of the map, no fast travel. No memorable weapons or shields, literally can't remember any of the weapons, just the master sword. Great game, but the weapon system was not part of the greatness.

That's the thing, I'm pretty sure you're not supposed to remember the weapons.

I personally don't get the fuss over videogame weapons, it's never been something I've grown attached to in any game, unless it's something like the Master Sword where there's a story reason behind it. But so many people will get a strong and cool-looking weapon in a game and grow so attached to it, I honestly just can't relate. And I think it's clear Breath of the Wild wasn't made for people like that.




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