I thought PS5 would have at least one title in the top 30. Ouch.
I thought PS5 would have at least one title in the top 30. Ouch.
Famitsu 2020 Top 50:
TOTAL: 19.570.660
NSW TOTAL: 15.946.665 (81.5%)
PS4 TOTAL: 3.623.995 (18.5%)
Top Publishers:
TOP 10 Switch Famitsu 2019 Q4:
TOTAL: 5.206.196
TOP 10 Switch Famitsu 2020 Q4:
TOTAL: 2.413.479
#桃鉄令和 は【累計出荷本数100万本】を突破しました🎉
— 発売中!『桃太郎電鉄 ~昭和 平成 令和も定番!~』公式アカウント (@MOMOTETSU_Reiwa) December 11, 2020
社長の皆さん、ありがとうございます!
年末年始の準備はもうできていますか?👀
みんなで日本全国を旅するチャンスですよ!🍑🚂#桃鉄
Momotaro now a million seller.
noshten said: Famitsu 2020 Top 50:
TOTAL: 19.570.660 NSW TOTAL: 15.946.665 (81.5%) PS4 TOTAL: 3.623.995 (18.5%) Top Publishers:
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Damn not even 1 PS5 title in the top 50. This holiday is pretty damn tragic for PS5 in Japan.
Just a guy who doesn't want to be bored. Also
Eagle367 said:
Damn not even 1 PS5 title in the top 50. This holiday is pretty damn tragic for PS5 in Japan. |
There are not yet enough PS5 in the open to even have enough install base to get on this list yet. There are 172k PS5 (I'm leaving out the discless version since those can't contribute to the software numbers) and you need ~65k sales for a game to appear on the top 50, which would ba an attach rate of over 30%. Even for Nintendo titles, 30% are a lot and very hard to reach, so it's even more difficult for any other brand of games.
I'd look again in 3 weeks, at the end of the year. By then, the install base should have increased to an amount where a PS5 title technically could show up - but it would still be very difficult considering how slow the PS5 software sales seem to be so far.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454
List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Bofferbrauer2 said:
There are not yet enough PS5 in the open to even have enough install base to get on this list yet. There are 172k PS5 (I'm leaving out the discless version since those can't contribute to the software numbers) and you need ~65k sales for a game to appear on the top 50, which would ba an attach rate of over 30%. Even for Nintendo titles, 30% are a lot and very hard to reach, so it's even more difficult for any other brand of games. I'd look again in 3 weeks, at the end of the year. By then, the install base should have increased to an amount where a PS5 title technically could show up - but it would still be very difficult considering how slow the PS5 software sales seem to be so far. |
I cannot let this explanation stand as it is. Attach rate drops with higher install base. The reason for this is simply, that a higher install base comes from different people buying into the system. You only have platformer fans? You get a WiiU. But that also leads to pretty high attach rates, as most of the install base share the same preferences and if you get a good game for that, pretty much every one owning the system buys that.
Every system goes through a phase like that. And that is launch. At launch you don't have a broad diverse spectrum of games, you have only so much. That leads to Breath of the Wild having nearly a 100% attach rate at the beginning. That dropped as the Switch base diversified.
PS5 not having this (in Japan) probably means that no title is a system seller there. Which is in line with the bad sales.
Mnementh said:
I cannot let this explanation stand as it is. Attach rate drops with higher install base. The reason for this is simply, that a higher install base comes from different people buying into the system. You only have platformer fans? You get a WiiU. But that also leads to pretty high attach rates, as most of the install base share the same preferences and if you get a good game for that, pretty much every one owning the system buys that. Every system goes through a phase like that. And that is launch. At launch you don't have a broad diverse spectrum of games, you have only so much. That leads to Breath of the Wild having nearly a 100% attach rate at the beginning. That dropped as the Switch base diversified. PS5 not having this (in Japan) probably means that no title is a system seller there. Which is in line with the bad sales. |
I thought I mentioned it, but after re-reading, that bit seemingly got lost during editing. So yeah at launch a system seller often has a huge attach rate (remember BotW reaching over 100% attach rate?), and there simply seemingly ain't anything big enough that launch.
That being said, even then reaching over 30% attach rate is very difficult even at launch. I did take the launch into account, but that part went poof. Both Sony and Microsoft tend to lack a true system seller at launch and rather launch with lots of fancy third party titles and smaller exclusives. As a result of this, unless one of the third party launch titles is a huge hit (think FF7R, a Dragon Quest or Monster Hunter title, for example), they simply can't reach high enough to chart.
The Nintendo eShop rating Thread: http://gamrconnect.vgchartz.com/thread.php?id=237454
List as Google Doc: https://docs.google.com/spreadsheets/d/1aW2hXQT1TheElVS7z-F3pP-7nbqdrDqWNTxl6JoJWBY/edit?usp=sharing
The Steam/GOG key gifting thread: https://gamrconnect.vgchartz.com/thread/242024/the-steamgog-key-gifting-thread/1/
Looks like Fitness Boxing 2 didn't even chart after releasing on Dec 3rd. The first game was a million seller and a big part of that was the Japanese sales
Do we see the first signs of market saturation of Switch in Japan? There's no growth YoY in weekly numbers the last 10 weeks.