By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Famitsu Sales: Week 49, 2020 (Nov 30 - Dec 06)

Mnementh said:
theDX said:

PlayStation 5 Top 5 Software

1. Marvel's Spider-Man: Miles Morales (SIE) - 24,805
2. Demon's Souls (SIE) - 21,489
3. Call of Duty: Black Ops - Cold War (SIE) - 6,045
4. Godfall (Playism) - 5,342
5. Assassin's Creed: Valhalla (Ubisoft) - 4,227

PlayStation 5 Top 3 Publishers

1. Sony Interactive Entertainment - 52,339 (85%)
2. Playism - 5,342 (9%)
3. Ubisoft - 4,227 (7%)
.. All - 61,908 (100%)

Only Sony can sell Software on PS5?

Would be more appropriate to say that nobody can sell software on the PS5. You'd need a digital ratio of ~70% just to get to one PS5 game sold per console in Japan and it's not likely that the ratio is that high.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Shipments

Around the Network
RolStoppable said:
Mnementh said:

Only Sony can sell Software on PS5?

Would be more appropriate to say that nobody can sell software on the PS5. You'd need a digital ratio of ~70% just to get to one PS5 game sold per console in Japan and it's not likely that the ratio is that high.

Wait, are you saying a considerable amount of people bought the system but no game? But yeah, 61K software sales overall. That is incredibly sad. Why are people so deeply invested into a brand, that they get the system without any game?



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

siebensus4 said:

Do we see the first signs of market saturation of Switch in Japan? There's no growth YoY in weekly numbers the last 10 weeks.

Nah, it's too early for market saturation when there are platforms that have sold 30+ million in Japan.

Last year the system got its first revision and its first mainline Pokemon, that's hard to top.

Last edited by curl-6 - on 12 December 2020

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Mnementh said:
RolStoppable said:

Would be more appropriate to say that nobody can sell software on the PS5. You'd need a digital ratio of ~70% just to get to one PS5 game sold per console in Japan and it's not likely that the ratio is that high.

Wait, are you saying a considerable amount of people bought the system but no game? But yeah, 61K software sales overall. That is incredibly sad. Why are people so deeply invested into a brand, that they get the system without any game?

Scalpers buy the system without a game.



Famitsu Switch 3rd Parties 2020 Top 20

  1. Momotaro Dentetsu (Konami) - 588.310
  2. Minecraft (Microsoft) - 447.931
  3. eBaseball Powerful Pro Baseball 2020 (Konami) - 248.024
  4. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 237.158
  5. Fishing Spirits (Bandai Namco) - 171.631
  6. Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) - 138.550
  7. One Piece: Pirate Warriors 4 (Bandai Namco) - 117.954
  8. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 101.707
  9. Trials of Mana (Square Enix) - 100.451
  10. Dragon Quest XI S (Square Enix) - 94.792
  11. Hatsune Miku: Project Diva MegaMix (Sega) - 78.558
  12. Derby Stallion (Game Addict) - 74.244 (NEW)
  13. Persona 5 Scramble: The Phantom Strikers (Atlus) - 65.653
  14. Fitness Boxing (Imagineer) - 62.949
  15. Shin Megami Tensei III: Nocturne (Atlus) - 59.549
  16. Fortnite: The Last Laugh Bundle (Warner Entertainment Japan) - 57.362
  17. Final Fantasy Crystal Chronicles: Remastered Edition (Square Enix) - 56.187
  18. Human: Fall Flat (Teyon Japan) - 51.872
  19. Sakuna: Of Rice and Ruin (Marvelous) - 49.044
  20. Minecraft Dungeons: Hero Edition (Microsoft) - 41.437
TOTAL: 2.843.363

Top 10 Publishers:
  1. Konami - 836.334
  2. Microsoft - 489.368
  3. Bandai Namco - 391.292
  4. Square Enix - 251.410
  5. Koei Tecmo - 237.158
  6. Sega - 217.108
  7. Atlus - 125.202
  8. Game Addict - 74.244
  9. Imagineer - 62.949
  10. Warner Entertainment Japan - 57.362

Konami is set to see the biggest YoY growth, while Bandai Namco will have the biggest YoY decline on the Switch.

Square will also see decline because last year they had DQXI & DQB2 as their top selling games, while this year it would be DQXI & Trials of Mana which will end up around what DQB2 managed in 2019.

Level 5 is the biggest omission from the bigger publishers with no game in the Top 20 this year. 

Very interested in how games like Mario & Sonic, One Piece: Pirate Warriors 4, Taiko no Tatsujin, DQXIS, Project Diva, Fitness Boxing etc did outside of the Top 30 of Famitsu. Overall I think 3rd Party sales this year will surpass 4 million within the Top 20. A good example is Dragon Ball Heroes last year the game exited the Famitsu Top 30 in June at 123.963 but was able to achieve 145.720 for the year. So when we get the updated numbers for the Top 100, there will be substantial updates for some games that launched earlier in the year. 

12 Games managed more than 100K sales last year on the Switch, I think there is a decent chance for the 20th game in the ranking to end up very close to 100K sales. 

Famitsu Switch 3rd Parties 2019 Top 20

  1. Minecraft (Microsoft) - 620.903
  2. Dragon Quest XI S (Square Enix) - 463.699
  3. Fishing Spirits (Bandai Namco) - 336.995
  4. Yo-kai Watch 4 (Level 5) - 291.878
  5. Jikkyou Powerful Pro Baseball (Konami) - 210.259
  6. Mario & Sonic at the Olympic Games: Tokyo 2020 (Sega) - 195.128
  7. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 150.167
  8. Super Dragon Ball Heroes (Bandai Namco) - 145.720
  9. Disney Tsum Tsum Festival (Bandai Namco) - 125.498
  10. Dragon Quest Builders 2 (Square Enix) - 124.837
  11. Story of Seasons: Friends of Mineral Town (Marvelous) - 118.082
  12. Doraemon: Story of Seasons (Bandai Namco) - 112.104
  13. Olympic Games Tokyo 2020 (Sega) - 81.491
  14. Go Vacation (Bandai Namco) - 67.801
  15. Fitness Boxing (Imagineer) - 62.414
  16. Rune Factory 4 Special (Marvelous) - 62.412
  17. SD Gundam G Generation (Bandai Namco) - 60.173
  18. Super Robot Wars T (Bandai Namco) - 53.810
  19. Super Bomberman R (Konami) - 53.720
  20. Final Fantasy X/X-2 (Square Enix) - 52.670
TOTAL: 3.389.761

Top 8 Publishers:
  1. Bandai Namco - 1.052.268
  2. Square Enix - 641.206
  3. Microsoft - 620.903
  4. Level 5 - 291.878
  5. Konami - 263.979
  6. Sega - 276.619
  7. Marvelous - 180.494
  8. Imagineer - 62.414

Last edited by noshten - on 12 December 2020

Around the Network
Farsala said:
Mnementh said:

Wait, are you saying a considerable amount of people bought the system but no game? But yeah, 61K software sales overall. That is incredibly sad. Why are people so deeply invested into a brand, that they get the system without any game?

Scalpers buy the system without a game.

The switch has the same scalpers and scarcity, but Legend of Zelda has a ratio of 1:1 ( and one moment has more Zelda games selling than Switch). 

Or the scalpers is so big and then couldn't sell all the videogames or the people really deeply invested into a brand, that they get a system without any game only promised and dreams of future support? 



Agente42 said:
Farsala said:

Scalpers buy the system without a game.

The switch has the same scalpers and scarcity, but Legend of Zelda has a ratio of 1:1 ( and one moment has more Zelda games selling than Switch). 

Or the scalpers is so big and then couldn't sell all the videogames or the people really deeply invested into a brand, that they get a system without any game only promised and dreams of future support? 

The Switch didn't launch during the holidays, during a pandemic, with a full digital SKU. In fact it launched with 32gb, which encourages physical sales much more.

I think the people that bought 2 Legend of Zelda games were deeply invested in the brand though.



Farsala said:
Agente42 said:

The switch has the same scalpers and scarcity, but Legend of Zelda has a ratio of 1:1 ( and one moment has more Zelda games selling than Switch). 

Or the scalpers is so big and then couldn't sell all the videogames or the people really deeply invested into a brand, that they get a system without any game only promised and dreams of future support? 

The Switch didn't launch during the holidays, during a pandemic, with a full digital SKU. In fact it launched with 32gb, which encourages physical sales much more.

I think the people that bought 2 Legend of Zelda games were deeply invested in the brand though.

If you are a collector you were buying the standard edition, probably the special edition and in some cases you would have also bought the Master edition. I collect Zelda games, so for example I bought the standard and special but unfortunately couldn’t get the Master Edition(one day!) 



RetroGamer94 said:
Farsala said:

The Switch didn't launch during the holidays, during a pandemic, with a full digital SKU. In fact it launched with 32gb, which encourages physical sales much more.

I think the people that bought 2 Legend of Zelda games were deeply invested in the brand though.

If you are a collector you were buying the standard edition, probably the special edition and in some cases you would have also bought the Master edition. I collect Zelda games, so for example I bought the standard and special but unfortunately couldn’t get the Master Edition(one day!) 

Good times when I bought the WiiU version instead 



Switch Friend Code : 3905-6122-2909 

Farsala said:
Agente42 said:

The switch has the same scalpers and scarcity, but Legend of Zelda has a ratio of 1:1 ( and one moment has more Zelda games selling than Switch). 

Or the scalpers is so big and then couldn't sell all the videogames or the people really deeply invested into a brand, that they get a system without any game only promised and dreams of future support? 

The Switch didn't launch during the holidays, during a pandemic, with a full digital SKU. In fact it launched with 32gb, which encourages physical sales much more.

I think the people that bought 2 Legend of Zelda games were deeply invested in the brand though.

Besides PS4 great success, PS5 don't have great system seller on launch.