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heavenmercenary01 said:
noshten said:

Next few weeks will be very interesting.

First time we would see how much Ring Fit can sell with enough supply, how much New Horizon can sell during a holiday, whether Momotaro will ship close to 1.5 million by Week 1 2021, how well Sakuna can sell with supply, and finally how much demand there is for Switch in Japan and can it be satisfied. 

It's crazy that with digital Momotaro could be very close to the 2nd best selling game Konami has ever launched in Japan in less than 2 months since it's launch and the best selling game for them in 2021. That's just insane considering that this is only their 4th title on the system. 

  1. Game Boy: Yu-Gi-Oh! Duel Monsters 4 (2000) - 2.210.162
  2. Game Boy: Yu-Gi-Oh! Duel Monsters (1998) - 1.522.968
  3. NES: TwinBee (1986) - 1.200.000
  4. PS2: Metal Gear Solid 2: Sons of Liberty (2001) - 1.141.289
  5. PS2: Metal Gear Solid 3: Snake Eater (2004) - 1.129.926
  6. PS2: Winning Eleven 6 (2002) - 1.116.786
  7. PS2: Winning Eleven 7 (2003) - 1.100.238
  8. PS2: Winning Eleven 9 (2005) - 1.075.164
  9. PS2: Winning Eleven 8 (2004) - 1.059.585
  10. PS2: Winning Eleven 10 (2006) - 1.050.319
  11. PS1: Dance Dance Revolution (1999) - 1.023.821
  12. NSW: Momotaro Dentetsu (2020) - 1.000.000

Wonder how much Winning Eleven or MGS could do on the Switch, there has been rumors for both games making their way to the Switch in recent months.

Konami doesn't give a fuck about gaming, let alone Nintendo and switch. So why would they need to bother and make the effort to bring older versions of MGS or a new one on the switch? They barely make games outside efootball and eBaseball.

They are a big company interested in profit? Why does anyone do anything in the corporate World. 

This year they will be up one of the best selling 3rd Party publishers in Japan. 

The only game outselling Neon Switch right now on Amazon is a Konami game: