Cobretti2 said:
Yer i get it for Switch, the odd game that would not be possible unless it was gimped. But if this becomes the norm for say Switch 2, then 3rd parties will be even more lazier than they are now. Just load up a PC build on the cloud and add switch control support then we will never see a native game again. For me this is bad because I like to collect my games. I hardly play anything out of the box these days till years later. I would much rather Nintendo focus on making the next gen switch something that is capable of running native 1080p in portable mode using DLSS to upscale it to 4k then go down the cloud path. |
Oh for sure, DLSS is the magic sauce that will make Switch 2 do amazing things, now that I actually know enough about it haha. But for Switch 1? This makes a ton of sense. Otherwise they pretty much will stop getting third party ports in the next 2-4 years for Switch due to those games (eventually) being exclusively designed for Series X/S and PS5. I'd imagine many that have ps4/xbox one versions will at least be possible to port to Switch 1, but some maybe only so with the help of the cloud. As long as cloud isn't replacing native versions that are possible, I'm okay with it, but the moment that happens I'll be against it too. I doubt we will have this issue next gen with DLSS though, seeing as Series X and PS5 won't be using DLSS (if I recall?) so the gap will be smaller that it appears spec wise between Switch 2 and PS5/Series X.












