By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Brain Training for Switch announced

Mnementh said:
RolStoppable said:

Switch doesn't suffer from the fundemental flaws of the 3DS and Wii U, so there is a basis to bring some IPs back and have them have at least a chance for respectable sales. With fitness and brain returning this year, it's puzzling that sports is still nowhere to be seen.

Yeah, a Switch Sports Resort title or something along these lines could be a major title with >10M sold copies and would drive sales of titles like this Brain Age thing, RingFit Adventures, Go Vacation, Hyper Sports R or Just Dance.

Casuals and serious gamers both loved Wii Sports.  Basically, every person that played it had fun with it.  It does seem like a no brainier to bring to Switch.  It has to be coming....



Around the Network

How about some Nintendogs while we're at it?



Oh, that is so nice. And it comes with a stylus, I really don't know why the Switch didn't include one.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

I'm actually looking forward to this.
Part of it is the historical element of Brain Age being the beginning of the proper casual games market. That is, games where play sessions only require a few minutes a day and have you coming back daily over a long period of time. It wasn't the first casual game: there were some browser games that did this (like Earth 2025 and Utopia) back in the 1990s, and Animal Crossing was an early console game that was less casual (play sessions were usually a minimum of about 10 minutes or so). But, it was Brain Age popularized the genre and began the expansive market on handheld consoles and especially on facebook and mobile.

Also, Brain Age was actually a lot of fun, this one looks like it expands on that original concept. Truthfully, I kind of wanted something like this on Switch - as it currently stands I have been playing the FF8 card game for a few minutes here and there when I have a few minutes of spare time.



I describe myself as a little dose of toxic masculinity.

Darwinianevolution said:
Oh, that is so nice. And it comes with a stylus, I really don't know why the Switch didn't include one.

So they could sell it with this game!



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Around the Network
Ganoncrotch said:
Darwinianevolution said:
Oh, that is so nice. And it comes with a stylus, I really don't know why the Switch didn't include one.

So they could sell it with this game!

It's a good strategy.



CaptainExplosion said:
Ganoncrotch said:

So they could sell it with this game!

It's a good strategy.

To be fair including it with software that would make use of it is probably better for them on a cost saving way as well.

Think about it as well, nearly 20% of users of the Switch were said to be using it in TV mode primarily so out of 40m Switches sold that would mean that 8 million of those stylus would be wasted if they were packed in with every system, would be like the Xbox1's Kinect2.0 except not something that cost around $100 extra to pack in with the console....



Fancy hearing me on an amateur podcast with friends gushing over one of my favourite games? https://youtu.be/1I7JfMMxhf8

Soundwave said:

The 3DS Brain Training flopped hard. People have moved on. There are a million of these types of things available on phones for $0. 

I figured you would say that but as I've been telling you since these discussions began, the Switch cannot become wildly successful without the mass market customers on board. For the holiday season we have Pokémon, Ring Fit Adventure, Brain Training and the Switch Lite and the first big game next year is Animal Crossing. Nintendo is targeting a broader audience with the Switch now and this is a good thing: Switch sales have been very decent but nowhere near the baseline Nintendo wants them to be... because it targeted too narrow an audience before. This is the way to go forward and this time Nintendo will hopefully avoid the mistake of releasing half-baked games for the mass market, thus avoiding low sales.

Will Brain Training be as successful as the DS version? Certainly not. Could it sell millions of copies? Sure, if Nintendo plays their cards right. And right now there's a very good balance between hardcore, classic and casual games on the Switch. It's a win-win for everyone.



I'm not sure how this will do. So far, Nintendo's most successful endeavors have been their core games. Labo was a flop. Nintendo is certainty going in on it with Brain Age and Ring Fit. I don't see this being the success it was with the DS. Wether it can be a moderate success or another flop will be what determines the direction of these titles.

Still, I wonder what Nintendo has. These games can't be that difficult to make. And we haven't go much from them in 2018 and 2019 (internal developers I mean). So whats 2020 going to be?



Visit my site for more

Known as Smashchu in a former life

VideoGameAccountant said:
I'm not sure how this will do. So far, Nintendo's most successful endeavors have been their core games. Labo was a flop. Nintendo is certainty going in on it with Brain Age and Ring Fit. I don't see this being the success it was with the DS. Wether it can be a moderate success or another flop will be what determines the direction of these titles.

Still, I wonder what Nintendo has. These games can't be that difficult to make. And we haven't go much from them in 2018 and 2019 (internal developers I mean). So whats 2020 going to be?

How many times are people going to say this? 1.5 million is not a flop. Yeah, it didn't blow up, but it's far from a failure.