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Forums - Nintendo Discussion - Brain Training for Switch announced

padib said:

The SwitchLite aims people willing to pay less, or non-gamers.

Brain Training aims people willing to pay less, or non-gamers.

This Brain Training game can't be played on a SwitchLite.

That is JWeinCom's point.

Not really. The Switch lite is for those who just want a mobile only Switch experience, or just need another Switch in the family, not necessarily hardcore gamers. The Regular Switch is for everyone else. Nintendo specifically markets the lite as a complimentary product to the flagship Switch, rather than a replacement. So Nintendo can still design games primarily for the regular system if they still want to, since demand for that system is still strong with both casual and core gamers.



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padib said:
TheMisterManGuy said:

The Regular Switch still has enough demand for people to buy it in order to play games like this. After all, 2 of the best selling games on the Switch, Super Mario Party and 1-2 Switch, are ones that don't support handheld mode at all. Designing games that require the Joy-Con, or at least are best played with them, as well as more traditional games, is a way for Nintendo to make games for separate systems like they used to, without actually having to design for separate platforms.

The SwitchLite aims people willing to pay less, or non-gamers.

Brain Training aims people willing to pay less, or non-gamers.

This Brain Training game can't be played on a SwitchLite.

That is JWeinCom's point.

I don't think price is that big an obsatcle to the so-called "non-gamer" crowd to be honest, considering Wii Fit cost me something like $120 AUD back in the day and how freely people buy overpriced phones and tablets.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
padib said:

The SwitchLite aims people willing to pay less, or non-gamers.

Brain Training aims people willing to pay less, or non-gamers.

This Brain Training game can't be played on a SwitchLite.

That is JWeinCom's point.

I don't think price is that big an obsatcle to the so-called "non-gamer" crowd to be honest, considering Wii Fit cost me something like $120 AUD back in the day and how freely people buy overpriced phones and tablets.

What I mean by non-gamer is people who are not typical game players, and play non-game type of software, like Art Academy, Wii Fit or Brain Training. These experiences can't easily be classified as games, but closer to educational software.

In general, I would see a light version of the console cater more to people who are looking for something more casual and so don't require the full set of hardware capabilities other more graphic-intensive games might require.

I'm not saying I agree with you or with JWeinCom, but I very well see his point. Even if MisterManGuy doesn't agree, I think it's important that he understands JWeinCom's point first and foremost.

Because after all, how can you agree or disagree with an idea you don't fully grasp. I was trying to help him understand the idea.

People pay for things, but I think that one aspect that attracted casual gaming on the Gameboy, DS and Wii was the low entry-point of these systems. More examples are Tetris on the Gameboy, which came bundled with the system. Brain age was sometimes sold at counter-tops at discounted prices, the DS itself was not an expensive console, just like the Wii.

Sure some peripherals were bought, but they promised to deliver the experience with specialized software, so people paid. But when the specialised software can't be matched to the experience (like the balance board was clearly a peripheral used for Fitness games), it's hard for the buyers to justify the purchase to themselves.

So, I would tend to agree that a switch lite might appeal more to people not interested in leveraging the gaming portion of the console which comes at a premium. But the irony is that, in this case, it's the casual aspects of the switch which are more expensive, but it's not obvious to the buyer.



padib said:
curl-6 said:

I don't think price is that big an obsatcle to the so-called "non-gamer" crowd to be honest, considering Wii Fit cost me something like $120 AUD back in the day and how freely people buy overpriced phones and tablets.

What I mean by non-gamer is people who are not typical game players, and play non-game type of software, like Art Academy, Wii Fit or Brain Training. These experiences can't easily be classified as games, but closer to educational software.

In general, I would see a light version of the console cater more to people who are looking for something more casual and so don't require the full set of hardware capabilities other more graphic-intensive games might require.

I'm not saying I agree with you or with JWeinCom, but I very well see his point. Even if MisterManGuy doesn't agree, I think it's important that he understands JWeinCom's point first and foremost.

Because after all, how can you agree or disagree with an idea you don't fully grasp. I was trying to help him understand the idea.

People pay for things, but I think that one aspect that attracted casual gaming on the Gameboy, DS and Wii was the low entry-point of these systems. More examples are Tetris on the Gameboy, which came bundled with the system. Brain age was sometimes sold at counter-tops at discounted prices, the DS itself was not an expensive console, just like the Wii.

Sure some peripherals were bought, but they promised to deliver the experience with specialized software, so people paid. But when the specialised software can't be matched to the experience (like the balance board was clearly a peripheral used for Fitness games), it's hard for the buyers to justify the purchase to themselves.

So, I would tend to agree that a switch lite might appeal more to people not interested in leveraging the gaming portion of the console which comes at a premium. But the irony is that, in this case, it's the casual aspects of the switch which are more expensive, but it's not obvious to the buyer.

I understand where you're both coming from, I just honestly don't think Lite is really a more "casual" device than the base Switch, it's niche is more Japan, parents wanting a more durable and affordable system for their kids, and 3DS owners who haven't upgraded yet cos they saw the base model as too expensive and not portable enough.

If anything, it's the base system that's more casual-friendly as its more of a trendy multipurpose device as opposed the Lite which more resembles a traditional dedicated gaming handheld. I don't think the price difference is any real obstacle to a consumer in this age of phones and tablets costing far more.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
padib said:

What I mean by non-gamer is people who are not typical game players, and play non-game type of software, like Art Academy, Wii Fit or Brain Training. These experiences can't easily be classified as games, but closer to educational software.

In general, I would see a light version of the console cater more to people who are looking for something more casual and so don't require the full set of hardware capabilities other more graphic-intensive games might require.

I'm not saying I agree with you or with JWeinCom, but I very well see his point. Even if MisterManGuy doesn't agree, I think it's important that he understands JWeinCom's point first and foremost.

Because after all, how can you agree or disagree with an idea you don't fully grasp. I was trying to help him understand the idea.

People pay for things, but I think that one aspect that attracted casual gaming on the Gameboy, DS and Wii was the low entry-point of these systems. More examples are Tetris on the Gameboy, which came bundled with the system. Brain age was sometimes sold at counter-tops at discounted prices, the DS itself was not an expensive console, just like the Wii.

Sure some peripherals were bought, but they promised to deliver the experience with specialized software, so people paid. But when the specialised software can't be matched to the experience (like the balance board was clearly a peripheral used for Fitness games), it's hard for the buyers to justify the purchase to themselves.

So, I would tend to agree that a switch lite might appeal more to people not interested in leveraging the gaming portion of the console which comes at a premium. But the irony is that, in this case, it's the casual aspects of the switch which are more expensive, but it's not obvious to the buyer.

I understand where you're both coming from, I just honestly don't think Lite is really a more "casual" device than the base Switch, it's niche is more Japan, parents wanting a more durable and affordable system for their kids, and 3DS owners who haven't upgraded yet cos they saw the base model as too expensive and not portable enough.

If anything, it's the base system that's more casual-friendly as its more of a trendy multipurpose device as opposed the Lite which more resembles a traditional dedicated gaming handheld. I don't think the price difference is any real obstacle to a consumer in this age of phones and tablets costing far more.

I worked gaming retail for a while.  A hundred dollars in a gaming system makes a huge difference.  The points you made are understandable, but price overrides them.  Someone on the fence for the Switch who has fond memories of brain age and wii fit would be far more likely to make an impulse purchase at the 199 price point.



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JWeinCom said:
curl-6 said:

I understand where you're both coming from, I just honestly don't think Lite is really a more "casual" device than the base Switch, it's niche is more Japan, parents wanting a more durable and affordable system for their kids, and 3DS owners who haven't upgraded yet cos they saw the base model as too expensive and not portable enough.

If anything, it's the base system that's more casual-friendly as its more of a trendy multipurpose device as opposed the Lite which more resembles a traditional dedicated gaming handheld. I don't think the price difference is any real obstacle to a consumer in this age of phones and tablets costing far more.

I worked gaming retail for a while.  A hundred dollars in a gaming system makes a huge difference.  The points you made are understandable, but price overrides them.  Someone on the fence for the Switch who has fond memories of brain age and wii fit would be far more likely to make an impulse purchase at the 199 price point.

You can play Ring Fit Adventure on the Lite. You just need additional Joycons. I don't remember buying additional Wiimotes being an impairment to a lot of multiplayer blue ocean games on Wii.

Last edited by curl-6 - on 05 October 2019

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
JWeinCom said:

I worked gaming retail for a while.  A hundred dollars in a gaming system makes a huge difference.  The points you made are understandable, but price overrides them.  Someone on the fence for the Switch who has fond memories of brain age and wii fit would be far more likely to make an impulse purchase at the 199 price point.

You can play Ring Fit Adventure on the Lite. You just need additional Joycons. I don't remember requiring additional Wiimotes being an impairment to a lot of blue ocean games on Wii.

I never said you couldn't.  I said they were more likely to at a 199 price point.  The joycons bring it to a 280 dollar pricepoint.  At which point it's kind of senseless to buy the lite anyway. 

By the way, which wii games required purchasing two additional Wii-motes to play with one player?



JWeinCom said:
curl-6 said:

You can play Ring Fit Adventure on the Lite. You just need additional Joycons. I don't remember requiring additional Wiimotes being an impairment to a lot of blue ocean games on Wii.

I never said you couldn't.  I said they were more likely to at a 199 price point.  The joycons bring it to a 280 dollar pricepoint.  At which point it's kind of senseless to buy the lite anyway. 

By the way, which games required purchasing two additional Wii-motes to play with one player?

I was referring games that focus on multiplayer; Wii Sports/Resort, MKWii, Wii Party, Just Dance, etc.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

curl-6 said:
JWeinCom said:

I never said you couldn't.  I said they were more likely to at a 199 price point.  The joycons bring it to a 280 dollar pricepoint.  At which point it's kind of senseless to buy the lite anyway. 

By the way, which games required purchasing two additional Wii-motes to play with one player?

I was referring games that focus on multiplayer; Wii Sports/Resort, MKWii, Wii Party, Just Dance, etc.

None of those games required additional Wii-motes.  Even if you wanted to play Wii Sports with 2 players at launch it was 290 (310 if you care about multiplayer boxing).  

Switch Lite with Ring fit and 2 joycons is 360.  So, significantly more expensive without the added value of multiplayer.



JWeinCom said:
curl-6 said:

I was referring games that focus on multiplayer; Wii Sports/Resort, MKWii, Wii Party, Just Dance, etc.

None of those games required additional Wii-motes.  Even if you wanted to play Wii Sports with 2 players at launch it was 290 (310 if you care about multiplayer boxing).  

Switch Lite with Ring fit and 2 joycons is 360.  So, significantly more expensive without the added value of multiplayer.

They did if you wanted to play multiplayer which was a key element of their appeal.

$360 in 2019 ain't far off $310 in 2006, nowadays people casually buy $800 phones/tablets despite already having one that works fine.

But we'll probably just have to agree to disagree here.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.