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Forums - Nintendo Discussion - What I Want For The Next Zelda

FarleyMcFirefly said:
For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.

I never enjoy weapons breaking in any game I play. It breaks my immersion into the game.



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CaptainExplosion said:

Look, Breath of The Wild is amazing, no doubt about it, but there's still room for improvement in the next Zelda.

I'd be perfectly fine with the next one using the Breath of The Wild style of gameplay, but with some additions made from past Zelda games:

-Bring back the Hookshot, it made traveling gaps a lot of fun, and would be a great addition to the Sheikah Slate runes.

-Reintroduce much more classic Zelda monsters; Tektites, ReDeads, Bubbles, Dodongos, etc. Clearly there are ways to adapt them into the Breath of The Wild engine.

-The return of classic Zelda bosses like Gohma, Helmaroc King, Manhandla, etc. The Blight Ganons may have been challenging and threatening, but they were a repeat of the whole "You have to fight an extension of Ganon's will." theme.

-Allowing Link to travel underwater again, just to give them game even further depth.

-Keep the Master Cycle Zero in as something you can unlock and use after finishing all main dungeons.

-Speaking of which, have there be more than just 4 main dungeons before the final one, at least 6 or 7 of them like in past Zelda games.

Well, what are things you want done with the next Zelda? :)

Agreed the lack of underwater exploration felt odd in an other wise amazing open world. I did miss the dungeons but still feel the shrine system needs to stay. Because they weren't mandatory for completion some of the puzzles were more challenging than anything in previous Zelda dungeons. I would want a darker visual style, and the ability to unlock stuff without the amiibo money grabbing scheme. I thought the story was fine thought Twilight still better in that department.



Dulfite said:
FarleyMcFirefly said:
For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.

I never enjoy weapons breaking in any game I play. It breaks my immersion into the game.

Things like weapons, shields and armor do actually break - it's just that you can't repair them in BotW and that's the real problem.
Easy fix is blacksmiths and armorers giving option of reforging/repairing gear, as well as tools for minor repairs when adventuring.



Its easy to list the things that the next Zelda needs to fix:

-Better story.Much better story.

-Better soundtrack(because BOTW, while still good, is one of the worst in Zelda history)

-More dungeons that are also more varied.And to shoehorn into this topic, better bosses with diferent designs

-And a nitpick of mine, make the side quest rewards better.They were terribly lame in BOTW.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
Its easy to list the things that the next Zelda needs to fix:

-Better story.Much better story.

-Better soundtrack(because BOTW, while still good, is one of the worst in Zelda history)

-More dungeons that are also more varied.And to shoehorn into this topic, better bosses with diferent designs

-And a nitpick of mine, make the side quest rewards better.They were terribly lame in BOTW.

Rewards would be better if they got rid of the amiibo system. All of those classic tunics should have been avaliable upon completion of quests. To me BotW is a 10/10 game but boy was I bummed about that.



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yeah, more dungeon and old bosses.

plus someone commented on travelling by sea. that would be cool even just by going point to point. and train. side task to build stations and tracks!



Switch!!!

Barkley said:
Actual side quests, that are interesting. Not "Bring me 55 rushrooms".

Actually rewarded for attacking enemy camps and fighting in the overworld so I don't decide to avoid pretty much every fight because it's not worth the effort.

More abilities so shrines/dungeons are more varied, and it's not as easy as "Obstacle? Scan with magnet."

BOTW had many shortcomings that a sequel can improve.

I like these ideas. All 120+ shrines in BotW used the same aesthetic. It would be nice to explore different environments in a dungeon setting, and I would much rather have a smaller number of larger shrines than a larger number of smaller shrines.

While there were a lot of fetch-quest type requests in BotW, there were also a good amount of substantial sidequests like re-building Tarrey Town (even though the segments within that quest were pretty much fetch quests besides).



Dulfite said:
FarleyMcFirefly said:
For me: Keep voice acting, bring back Koji Kondo, have at least one weapon from each category be unbreakable, bring back classic dungeons, focus more on story.

I never enjoy weapons breaking in any game I play. It breaks my immersion into the game.

I still don't get why weapons breaking is a thing. It's only a minor annoyance, because if all else fails, I just nail enemies with remote bombs.

That reminds me. If the next Zelda has underwater travel again, it'll need waterproof bombs too. Don't know how well they could get Shock Arrows to work underwater though.



I might be in the minority on this one, but one of the big things missing in BOTW was progression tied to abilities/items. I don't want to be able to access the entire map right from the beginning of the game. Make certain sections of the map inaccessible without a hookshot, for example. Slowly open up new, more difficult/interesting places as your character grows. And tie this in with unlocking dungeons, which there should definitely be more of. Don't give me every ability at the beginning of the game.

I know this introduces linearity but I feel that open world games have become a dime a dozen these days and I like a little more structure in my Zelda games.



CladInShadows said:
I might be in the minority on this one, but one of the big things missing in BOTW was progression tied to abilities/items. I don't want to be able to access the entire map right from the beginning of the game. Make certain sections of the map inaccessible without a hookshot, for example. Slowly open up new, more difficult/interesting places as your character grows. And tie this in with unlocking dungeons, which there should definitely be more of. Don't give me every ability at the beginning of the game.

I know this introduces linearity but I feel that open world games have become a dime a dozen these days and I like a little more structure in my Zelda games.

Yeah, I would prefer that as well, I don't think Zelda should be sandbox open-world, instead more of narrative driven semi open-world.
To add insult to injury, climbing, the way it's implemented, makes it even easier to bypass most of natural obstacles or passages guarded by tough enemies, so even that as usual way to nudge player into certain direction and story progression is negated in BotW.