HoloDust said:
Yeah, I would prefer that as well, I don't think Zelda should be sandbox open-world, instead more of narrative driven semi open-world. |
That would re-introduce some of the major problems that past 3D games had. Notably, the “find the needle in the haystack in order to progress” stuff that plagued the 3D series since Ocarina of Time. The difference is that the much larger size of the game map would compound that problem meaning lots of people getting stuck due to simply not being able to find something - this already happened in much smaller Zelda games making going to Gamefaqs or quitting the only two steps for anyone who didn’t have several hours to work on trying to figure out one thing - part of the beauty of Breath of the Wild is that everything felt like progress, and if you felt like you were stuck at any point, you could skip it - come back later when you’re better equipped, or ignore it altogether since there’s a ton of other things you can do to build yourself up.
I describe myself as a little dose of toxic masculinity.