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I might be in the minority on this one, but one of the big things missing in BOTW was progression tied to abilities/items. I don't want to be able to access the entire map right from the beginning of the game. Make certain sections of the map inaccessible without a hookshot, for example. Slowly open up new, more difficult/interesting places as your character grows. And tie this in with unlocking dungeons, which there should definitely be more of. Don't give me every ability at the beginning of the game.

I know this introduces linearity but I feel that open world games have become a dime a dozen these days and I like a little more structure in my Zelda games.