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Barkley said:
Actual side quests, that are interesting. Not "Bring me 55 rushrooms".

Actually rewarded for attacking enemy camps and fighting in the overworld so I don't decide to avoid pretty much every fight because it's not worth the effort.

More abilities so shrines/dungeons are more varied, and it's not as easy as "Obstacle? Scan with magnet."

BOTW had many shortcomings that a sequel can improve.

I like these ideas. All 120+ shrines in BotW used the same aesthetic. It would be nice to explore different environments in a dungeon setting, and I would much rather have a smaller number of larger shrines than a larger number of smaller shrines.

While there were a lot of fetch-quest type requests in BotW, there were also a good amount of substantial sidequests like re-building Tarrey Town (even though the segments within that quest were pretty much fetch quests besides).