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CladInShadows said:
I might be in the minority on this one, but one of the big things missing in BOTW was progression tied to abilities/items. I don't want to be able to access the entire map right from the beginning of the game. Make certain sections of the map inaccessible without a hookshot, for example. Slowly open up new, more difficult/interesting places as your character grows. And tie this in with unlocking dungeons, which there should definitely be more of. Don't give me every ability at the beginning of the game.

I know this introduces linearity but I feel that open world games have become a dime a dozen these days and I like a little more structure in my Zelda games.

Yeah, I would prefer that as well, I don't think Zelda should be sandbox open-world, instead more of narrative driven semi open-world.
To add insult to injury, climbing, the way it's implemented, makes it even easier to bypass most of natural obstacles or passages guarded by tough enemies, so even that as usual way to nudge player into certain direction and story progression is negated in BotW.