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Forums - Sales - PS4 VS Switch lifetime sales, which console will sell the most?

 

What do you expect?

NSW will win by a huge margin 53 16.06%
 
NSW will win by a small margin 75 22.73%
 
PS4 will win by a small margin 75 22.73%
 
PS4 will win by a huge margin 117 35.45%
 
Sorry, no troll XB1 option. :P Oh wait... 10 3.03%
 
Total:330
Miyamotoo said:
DonFerrari said:

So explain to us how did PS4 benefited from launching in the holiday... when they had stock issue for all weeks after launch, had to ship by aircraft to have some stock for christmas (which put stock issues in january and february). PS4 would have sold about the same if it was launched in March and Switch would have sold the same if it had launched in the holidays.

But I'm sure you'll come with "reasons" and "explanations" why it would be different, and claim that since the past won't change no one can show that it wouldn't happen.

You have some problem with reading!? I did explain, again, same like PS4 or any other console has benefits from Holiday season launch compared to any other launch date, consoles sell much better during Holiday season in any case compared to any other period, point that PS4 was sold out during Holiday season dont change that fact, that doesnt meant that PS4 would be sold out with March launch also. Actualy hardly that PS4 wouldsell same during March like they sold during Holiday season, and of course that Switch wouldn't sold same if it was launched during Holiday season because Nintendo would provide much bigger Switch stocks for Holiday season launch compard to launch in March (they would probably prepared around 4m instead 2m), because they know every console regardless launch sells much better in Holiday season in any case compared to any other launch period. I mean even Wii U had good launch because holiday season, and than right after Holiday season sales were terrible.

Mr_No said: 
I don't know why this being discussed. PlayStation 4 will definitely sell the most in the long run, even with the Switch's current successful run. The difference will be huge too.

Its discuasing because despite Switch has great sales most of year Switch was supply constrained (and still is in Japan) and we still dont know how strong Switch sales really are, so thats why some poeple including me, said probably PS4 but its too early to say.

You again with the "you don't know how to read" "argument".... if PS4 and Switch were out of stock for several months after launch in their respective launch window it's because of the very clear and easy to understand point that they wouldn't have sold much more or less than what they did if the timeframe was different. This is just an excuse you are trying to use to make it seem like the gap would be smaller when aligning.

So the company that couldn't improve production because parts weren't procurable as you and many other have said for several months, because they changed the launch window those parts would magically be available and they would be able to produce 4M instead of 2M or are you suggesting they would stock pile from March this year up to November just to have more unsold inventory? And for what reason? To incur in more cost? Ow yes, you are of the line of thinking that having 5M consoles sitting for 2 quarters doesn't cost any at all.

Any evidence PS4 wouldn't sell the same in March? Because it was high on pre-orders and sold most of what it had in less than 24h and the following weeks and month were just people trying to buy from backorder.

For X1 you could argue that they would sell less if launched in March, first because they sold almost the same as PS4 on launch (a sign that PS4 was stock constrained, when after launch 2:1 was basically the norm).

zorg1000 said:
DonFerrari said:

So 1.3M in 24h, and then less than 700k in the following month isn't a sharp decline?

Where are these numbers coming from?

NPD has it at around 1.1m in Nov & 900k in Dec.

And vgchartz estimates have it a little over 2m in each month globally.

Look for Sony releases;

And previous posts here. All the pre-order sold in less than 24h and from like 4 months after most of the sales were backorders.

Intrinsic said:
Miyamotoo said:

You missing key point, when console makers launching console outside Holiday season they are preparing less consoles for launch than they would if launch is during Holiday season, from obvious reasons of course. Nintendo prepared only 2m Switch consoles for launch in March they quickly outsold everything and they even shipped buy planes 700k more but that again wasn't enough, if they were launching console in Holiday season they would prepare at least around 4m because they know during Holiday season consoles are selling much better in any case and regardless launch. I mean there is reason why Nintendo said they planning to ship 7m Switch consoles during this quarter.

From that reason, and point that most of time during year Switch was completely sold out and still is in Japan, it's pointless to compare PS4 first year and Switch first year, but comparing second hole FY year on market (from 1. April 2014. to 31. March of 2015. in case of PS4 and from 1. April 2018. to 31. March 2019. in case of Switch, or just from January to December) would be much more accurate.

But in any case, Switch sales are great with point that most of time had/has huge stock problems.

First off, thats just not how launching a console works. LIke you don't just sit down and say.... oh because we are launching in november we are going to make more consoles than we would have if were were launching in march. Like there is just so much wrong with that notion. Thats also why you have preorders, this way they have an idea just how many people are interested in buying. There are always going to be stock issues because sometimes they don't even start manufacturing till like 3/3 months before the launch day. 

I don't know why this is hard for some to accept. Theer is no way to klnow if nintendo could have made more than 2M consoles for launch, because we also have to assume that if they could have released in 2016 they would have, or if they were targetting a november 2017 launch it would have been because they weren't ready not that they were trying to stock pile stock. Like I don't even know how to start telling you how little sense that makes. If they released in november... with the amount of consoles they shipped, they would have sold exactly the same amount of consoles they sold.

Pls, keep in mind that till now the NS is still stock limited. Keep in mind that in its first 4 months on the market nintendo only managed to make 4.7M of them. And they all sold out. 

As far as sales comparisons go.... I think the absolute best way to compare it would be by just looking at them launch aligned (there is a thread for that already). Yes, the NS and PS4 will keep leap frogging each other but thats just the nature of the current landscape. And I thin it should be embraced.

Not much value on this discussion man. He is one that thinks Nintendo would stock 5M consoles (outside of what is on shipping channels) on FY2018 because it would make sense for them to do so. So feasibility, economics and others aren't a constraint to him. Nintendo that couldn't produce more than 2M for launch and had 6 months of supply constraint on Switch (and about 2 years on Wii) would suddenly be able to more than double that to launch on holidays (even if they will claim they couldn't provide more for launch because of lack of available parts on the market).

Miyamotoo said:
Intrinsic said:

First off, thats just not how launching a console works. LIke you don't just sit down and say.... oh because we are launching in november we are going to make more consoles than we would have if were were launching in march. Like there is just so much wrong with that notion. Thats also why you have preorders, this way they have an idea just how many people are interested in buying. There are always going to be stock issues because sometimes they don't even start manufacturing till like 3/3 months before the launch day. 

I don't know why this is hard for some to accept. Theer is no way to klnow if nintendo could have made more than 2M consoles for launch, because we also have to assume that if they could have released in 2016 they would have, or if they were targetting a november 2017 launch it would have been because they weren't ready not that they were trying to stock pile stock. Like I don't even know how to start telling you how little sense that makes. If they released in november... with the amount of consoles they shipped, they would have sold exactly the same amount of consoles they sold.

Pls, keep in mind that till now the NS is still stock limited. Keep in mind that in its first 4 months on the market nintendo only managed to make 4.7M of them. And they all sold out. 

As far as sales comparisons go.... I think the absolute best way to compare it would be by just looking at them launch aligned (there is a thread for that already). Yes, the NS and PS4 will keep leap frogging each other but thats just the nature of the current landscape. And I thin it should be embraced.

But fact is that consoles sell much more during Holiday season in any case and that goes for launch also. Thats why Nintendo initially planned 2m for Switch launch in March, because they are launching console outside Holiday season, they would definitely planed much more consoles if launch was during Holiday season. And you can bet that Sony whould probably planned less consoles for launch if launch was outside Holiday season.

We cant know that for sure, but from start they were saying around 2m for launch, if console launch was during Holiday season, they would work to have 3-4m consoles for launch. It doesn't matter why Nintendo launched Switch in March and not during Holiday season (they definitely had reasons), point is that there is definitely difference if we compare console sales of consoles is they are launched during holiday season and outside holiday season even if they are both sold out.

I keep that in mind, but if Switch teoreticky had launch during holiday season Nintendo would aim for more stock units for launch, so Switch would sold more units on launch.

Totally disagree, like I wrote, there two huge reasons 1st year sales are not best comparison, first PS4 had launch during Holiday season while Switch had in March, and Switch most of time until recently had huge stock problems (and actually still have them), PS4 have them only 2-3 months. So comparing full second year on market makes incomparible much more sense (assuming there are no stock problems any more), than launch aligned.

 

Intrinsic said: 

I really think you are not trying to understand what we are saying.

If you think anyone here is downplaying how well the switch is doing? Please don't. I dont think thats what anyone is doing.

All we are aying to you, is that launch window trumps holiday period. Because of stock. You don't even realize that by admitting the NS was outta stock during its launch window just goes on to help prove the point we are making.

It doesn't matter if you launch in march or december, when you don't have the stock to meet demand either way. Nintendo couldn't meet demand, months after the released the NS. And no, upping production from 700k/1M a month to 2M a month is not just a phone call away. 

I understand what are you saying, but it seems you dont undertand what I am saying.

NS was out of stock during launch period, but if it was launch during holiday season Nintendo would prepared much more stocks for launch, because they know consoles sell much more during holiday season in any case and that they would sell much more cosnsole during holiday season that they could sell in Match.  And if PS4 was actually launched outside of holiday season, its very likly that PS4 wouldn't be sold out, because fact is that people much easier and much more spend their money during holiday season compared to any time of year especially only few months after holiday season.

I mean even Wii U (worst selling Nintendo console of all time) had good launch because holiday season, and than right after Holiday season sales were terrible.

Nintendo that couldn't keep with shortages for 6 months after release would magically do a better job if launching on Holidays?

PS4 were on shortage at launch as well (even X1 was) and Sony didn't made 4M consoles before release even though they launched in Holiday... your assumptions are ever so funny.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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Intrinsic said:
Miyamotoo said: 

I understand what are you saying, but it seems you dont undertand what I am saying.

NS was out of stock during launch period, but if it was launch during holiday season Nintendo would prepared much more stocks for launch, because they know consoles sell much more during holiday season in any case and that they would sell much more cosnsole during holiday season that they could sell in Match.  And if PS4 was actually launched outside of holiday season, its very likly that PS4 wouldn't be sold out, because fact is that people much easier and much more spend their money during holiday season compared to any time of year especially only few months after holiday season.

I mean even Wii U (worst selling Nintendo console of all time) had good launch because holiday season, and than right after Holiday season sales were terrible.

Sigh..... no. Thats not how it works. It just isn't.

Do you know why "outside the launch window" consoles sell more/have more stock during the holidays? Its because the months leadin to that there would be excess stock from all the previous shipments still on store shelves couple with a slight bump in either manufacturing or a change in shipping methods for just the holiday window.

Launch consoles just don't work that way. They are limited on so many different fronts. Its possible that the NS didn't even go into full production till like january 2017. Thats what happens with launch consoles.

This notion that to meet the launch of new hardware nintendo can just make so many more units because its holidays is false. Its never happened in the history of gaming. Never.... not even by sony who are in their entirety a hardware company.

It has NEVER happened. Look back the last 30 years. Can you show me a console that managed to ship say 4M consoles on launch day? Hell lets even make that in its first week. Be it holiday or not.

If nintendo could have made and shipped 4M consoles on launch day they would have allsold out. Same with the PS4. But they couldn't. Thats what I am trying to tell you. The demand for launch hardware truymps what time of the year they are being sold.

The people that go line up sometimes days before the release are not holiday shoppers. Those are fans.

If they had 4M consoles available for launch would be more because they failed to launch on the right time and waited for to long.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

quickrick said:
peachbuggy said:

You really need to get your facts right, or at least post credible stuff. I've no idea where you pulled that NPD list from. Your ass probably.Even if it had a semblance of credibility, it is counting MULTIPLATS! Therefore, xbOne/PS4 sales vs Switch and 3ds single platform games! Lmao your proof is actually laughable!

lol nice try.

https://venturebeat.com/2017/01/19/2016-npd-call-of-duty-no-1-battlefield-no-2-on-2016s-list-of-best-selling-games/

https://www.amazon.com/gp/bestsellers/2016/videogames/ref=zg_bsar_cal_ye

You are aware it is the year 2017 are you? Your list is from 2016 so no surprise it's different from Amazon, really.



DON'T WIN ME CHIBI BUDDY DON'T WIN ME.

ANIMAL CROSSING NEW LEAF FRIEND CODE:- 5129 1175 1029. MESSAGE ME.
ANDY MURRAY:- GRAND SLAM WINNER!

In my opinion the N64 was not just the best console of the 5th gen but, to this day the best console ever created!

DonFerrari said:

If they had 4M consoles available for launch would be more because they failed to launch on the right time and waited for to long.

I don't understand what you are saying though. So my answer to you may not touch on what you mean.

But my point is that they didn't have 4M at launch. No condole launch ever has. EVER. it has NEVER happened.

I would have thought this concept is easy to understand.

The holiday window lasts 2 MONTHS. More like 6-7 weeks in reality. If you are supply constrained 3-4 months after launch, meaning you are pretty much selling every console you make. And in those 3-4 months you only managed to ship/sell 4.7M consoles; then it means your manufacturing prowess for whatever reason was not such that you could make those consoles faster. You were doing the best you could to meet demand. 

How does anyone expect a company that hasn't been able to met demand fully almost 8 months after launch, to somehow make enough consoles to have a better launch during a 6 week window?

And I ask again, can anyone show me a console in the last 30 years that had up to 4M consoles available in its launch week? Even the PS2 didn't have that. Speaking of the PS2... that too launched in march.... in just one territory. 



Intrinsic said:
Miyamotoo said: 

I understand what are you saying, but it seems you dont undertand what I am saying.

NS was out of stock during launch period, but if it was launch during holiday season Nintendo would prepared much more stocks for launch, because they know consoles sell much more during holiday season in any case and that they would sell much more cosnsole during holiday season that they could sell in Match.  And if PS4 was actually launched outside of holiday season, its very likly that PS4 wouldn't be sold out, because fact is that people much easier and much more spend their money during holiday season compared to any time of year especially only few months after holiday season.

I mean even Wii U (worst selling Nintendo console of all time) had good launch because holiday season, and than right after Holiday season sales were terrible.

Sigh..... no. Thats not how it works. It just isn't.

Do you know why "outside the launch window" consoles sell more/have more stock during the holidays? Its because the months leadin to that there would be excess stock from all the previous shipments still on store shelves couple with a slight bump in either manufacturing or a change in shipping methods for just the holiday window.

Launch consoles just don't work that way. They are limited on so many different fronts. Its possible that the NS didn't even go into full production till like january 2017. Thats what happens with launch consoles.

This notion that to meet the launch of new hardware nintendo can just make so many more units because its holidays is false. Its never happened in the history of gaming. Never.... not even by sony who are in their entirety a hardware company.

It has NEVER happened. Look back the last 30 years. Can you show me a console that managed to ship say 4M consoles on launch day? Hell lets even make that in its first week. Be it holiday or not.

If nintendo could have made and shipped 4M consoles on launch day they would have allsold out. Same with the PS4. But they couldn't. Thats what I am trying to tell you. The demand for launch hardware truymps what time of the year they are being sold.

The people that go line up sometimes days before the release are not holiday shoppers. Those are fans.

Totally disagree again, fact is that consoles sell much better during holiday season in any case and that of course goes for launch of consoles also, offcourse that theoretically any same console would sell more during holiday season compared to any other launch date and espacily March.

Lol, you do realise that when company makes launch than make plan how much units they will prepare for launch, and of course they can sell much more units for Holiday launch compared to March launch, and of course that Nintendo would prepare much more Switch stocks if they were launching console during holiday season.

Imagine that PS4 has stock of 10m for launch, when would sell more units, during launch in Holiday season or during launch in March, offcourse that much more consoles would be sold during holiday season in any case. We cant know that Switch would sell 4m consoles on launch in March,for PS4 are much higher chances because it launched during holiday season because people much easier spend plenty of money.

People who go in lines up days before the release are actually small part of buyers during holiday season, during holiday season families, casuals, kids...for self or like gift, also buying consoles, not just fans.

 

 

DonFerrari said: 

Not much value on this discussion man. He is one that thinks Nintendo would stock 5M consoles (outside of what is on shipping channels) on FY2018 because it would make sense for them to do so. So feasibility, economics and others aren't a constraint to him. Nintendo that couldn't produce more than 2M for launch and had 6 months of supply constraint on Switch (and about 2 years on Wii) would suddenly be able to more than double that to launch on holidays (even if they will claim they couldn't provide more for launch because of lack of available parts on the market).

Miyamotoo said: 

But fact is that consoles sell much more during Holiday season in any case and that goes for launch also. Thats why Nintendo initially planned 2m for Switch launch in March, because they are launching console outside Holiday season, they would definitely planed much more consoles if launch was during Holiday season. And you can bet that Sony whould probably planned less consoles for launch if launch was outside Holiday season.

We cant know that for sure, but from start they were saying around 2m for launch, if console launch was during Holiday season, they would work to have 3-4m consoles for launch. It doesn't matter why Nintendo launched Switch in March and not during Holiday season (they definitely had reasons), point is that there is definitely difference if we compare console sales of consoles is they are launched during holiday season and outside holiday season even if they are both sold out.

I keep that in mind, but if Switch teoreticky had launch during holiday season Nintendo would aim for more stock units for launch, so Switch would sold more units on launch.

Totally disagree, like I wrote, there two huge reasons 1st year sales are not best comparison, first PS4 had launch during Holiday season while Switch had in March, and Switch most of time until recently had huge stock problems (and actually still have them), PS4 have them only 2-3 months. So comparing full second year on market makes incomparible much more sense (assuming there are no stock problems any more), than launch aligned.

 

I understand what are you saying, but it seems you dont undertand what I am saying.

NS was out of stock during launch period, but if it was launch during holiday season Nintendo would prepared much more stocks for launch, because they know consoles sell much more during holiday season in any case and that they would sell much more cosnsole during holiday season that they could sell in Match.  And if PS4 was actually launched outside of holiday season, its very likly that PS4 wouldn't be sold out, because fact is that people much easier and much more spend their money during holiday season compared to any time of year especially only few months after holiday season.

I mean even Wii U (worst selling Nintendo console of all time) had good launch because holiday season, and than right after Holiday season sales were terrible.

Nintendo that couldn't keep with shortages for 6 months after release would magically do a better job if launching on Holidays?

PS4 were on shortage at launch as well (even X1 was) and Sony didn't made 4M consoles before release even though they launched in Holiday... your assumptions are ever so funny.

Lol, coming from man that refuse evre posibilete for things that are not even ofical and talking like evrething is set in stone. :D    Just for record, Nintendo never didnt said they couldn't produce more than 2m for Switch launch, just that initial plan was to prepare 2m for launch and that they later had problem to incrase taht nubmer. And yes, they could work to prepare more units for launch if launch was during holiday season if that was plan from start, but we know from start that plan for Switch launch in march was to ship 2m units.

Like usualy you missing point, and point is simple Nintendo would aim to prepare more units for launch if launch is during holiday season, they from start were preparing only 2m consoles for Switch launch because they launch console in March not during Holiday season, but problem was that console were selling better than they thought and soon they had stock problems.

Last edited by Miyamotoo - on 16 November 2017

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Intrinsic said:
DonFerrari said:

If they had 4M consoles available for launch would be more because they failed to launch on the right time and waited for to long.

I don't understand what you are saying though. So my answer to you may not touch on what you mean.

But my point is that they didn't have 4M at launch. No condole launch ever has. EVER. it has NEVER happened.

I would have thought this concept is easy to understand.

The holiday window lasts 2 MONTHS. More like 6-7 weeks in reality. If you are supply constrained 3-4 months after launch, meaning you are pretty much selling every console you make. And in those 3-4 months you only managed to ship/sell 4.7M consoles; then it means your manufacturing prowess for whatever reason was not such that you could make those consoles faster. You were doing the best you could to meet demand. 

How does anyone expect a company that hasn't been able to met demand fully almost 8 months after launch, to somehow make enough consoles to have a better launch during a 6 week window?

And I ask again, can anyone show me a console in the last 30 years that had up to 4M consoles available in its launch week? Even the PS2 didn't have that. Speaking of the PS2... that too launched in march.... in just one territory. 

Hey man, my point was just that if a company had 4M at launch it would mean that it was holding the release for to long, instead of launching couple months earlier. And yes you are right that if someone have a hard time to produce 7M on 3 months prior to launch plus 8 months after launch then having 4M ready for launch wouldn't be feasible.

Miyamotoo said:
Intrinsic said:

Sigh..... no. Thats not how it works. It just isn't.

Do you know why "outside the launch window" consoles sell more/have more stock during the holidays? Its because the months leadin to that there would be excess stock from all the previous shipments still on store shelves couple with a slight bump in either manufacturing or a change in shipping methods for just the holiday window.

Launch consoles just don't work that way. They are limited on so many different fronts. Its possible that the NS didn't even go into full production till like january 2017. Thats what happens with launch consoles.

This notion that to meet the launch of new hardware nintendo can just make so many more units because its holidays is false. Its never happened in the history of gaming. Never.... not even by sony who are in their entirety a hardware company.

It has NEVER happened. Look back the last 30 years. Can you show me a console that managed to ship say 4M consoles on launch day? Hell lets even make that in its first week. Be it holiday or not.

If nintendo could have made and shipped 4M consoles on launch day they would have allsold out. Same with the PS4. But they couldn't. Thats what I am trying to tell you. The demand for launch hardware truymps what time of the year they are being sold.

The people that go line up sometimes days before the release are not holiday shoppers. Those are fans.

Totally disagree again, fact is that consoles sell much better during holiday season in any case and that of course goes for launch of consoles also, offcourse that theoretically any same console would sell more during holiday season compared to any other launch date and espacily March.

Lol, you do realise that when company makes launch than make plan how much units they will prepare for launch, and of course they can sell much more units for Holiday launch compared to March launch, and of course that Nintendo would prepare much more Switch stocks if they were launching console during holiday season.

Imagine that PS4 has stock of 10m for launch, when would sell more units, during launch in Holiday season or during launch in March, offcourse that much more consoles would be sold during holiday season in any case. We cant know that Switch would sell 4m consoles on launch in March,for PS4 are much higher chances because it launched during holiday season because people much easier spend plenty of money.

People who go in lines up days before the release are actually small part of buyers during holiday season, during holiday season families, casuals, kids...for self or like gift, also buying consoles, not just fans.

DonFerrari said: 

Not much value on this discussion man. He is one that thinks Nintendo would stock 5M consoles (outside of what is on shipping channels) on FY2018 because it would make sense for them to do so. So feasibility, economics and others aren't a constraint to him. Nintendo that couldn't produce more than 2M for launch and had 6 months of supply constraint on Switch (and about 2 years on Wii) would suddenly be able to more than double that to launch on holidays (even if they will claim they couldn't provide more for launch because of lack of available parts on the market).

Nintendo that couldn't keep with shortages for 6 months after release would magically do a better job if launching on Holidays?

PS4 were on shortage at launch as well (even X1 was) and Sony didn't made 4M consoles before release even though they launched in Holiday... your assumptions are ever so funny.

Lol, coming from man that refuse evre posibilete for things that are not even ofical and talking like evrething is set in stone. :D    Just for record, Nintendo never didnt said they couldn't produce more than 2m for Switch launch, just that initial plan was to prepare 2m for launch and that they later had problem to incrase taht nubmer. And yes, they could work to prepare more units for launch if launch was during holiday season if that was plan from start, but we know from start that plan for Switch launch in march was to ship 2m units.

Like usualy you missing point, and point is simple Nintendo would aim to prepare more units for launch if launch is during holiday season, they from start were preparing only 2m consoles for Switch launch because they launch console in March not during Holiday season, but problem was that console were selling better than they thought and soon they had stock problems.

Yes I'll deny any possibility of a company throwing away money for no good reason. For they to have 4M available at launch they would have to postpone launch for some months and incur in unecessary cost. And again as Intrisic have put no company have done this, but for some reason Nintendo that couldn't produce enough to meet demand because of part constraint would do it just to win your argument.

Shadow1980 said:
quickrick said:

OMG the stupid holiday excuse ps4 was sold within 24 hours in north america, the holiday didnt help it, because it had no stock. just like the wii, just like the 360. people forget that these consoles with out the holidays would sell 1.5 million in 2 months just based on launch demand.  example if super nes classic launched during the holidays, it would have made 0 difference, because it sold out right away.

 

Intrinsic said:

And thats the thing about all this that irritates me. But I see people have it stuck in their heads.

In its first 4 months on the market the NS sold/shipped (conflicting info) 4.7M consoles. And through that period it was supply constrained. So even if it released in November it simply wouldn't have been able to make enough consoles to meet demand. Launch consoles have a way of selling out.

In the first 2 and a half months on the market the PS4 sold 4.1/4.3M (can't remember). And it too was supply constrained. Hell, in its first two weks it sold 2.1M consoles. Then absolutely nothing for the week after that. No stock.

So i really don't get the whole holiday argument. Its not like there is an infinite amount of stock available.

Oh and then there is this.... as of October Nintendo has plans to ramp up production of the switch to 2M per month. Lets say they even really push it and can manage 2.5M/month for November and December. Will that be enough to meet demand? Absolutely not. They will sell out in minutes. To put things into pespective over the same  period last year the PS4 sold around 8M consoles. And this year its tracking better than last year.


If we're going to be comparing early sales, release timing must be taken into account. Releasing during the holidays does provide a benefit to very early-life sales. First, let's look at how ten systems performed in Japan, five released in Feb.-March (the group on the left) and five released in Nov.-Dec. (the group on the right):

We can clearly see that Q1 releases tend more toward a "hockey stick" curve as they rapidly decline towards baseline sales (this is most pronounced on the 3DS & PS4). Meanwhile, the holiday releases are more erratic, usually showing a boost or stabilization of sorts during the holidays. The DS & PSP, both December releases, saw a dip in Week 2 before increasing again up through Christmas week, then sales started to drop towards baseline after New Years. The PS3 had an undulating wave-like curve during its launch holiday season. The Wii saw spikes in Week 4 (the week ending Christmas Eve) and Week 6 (New Year's week). Finally, the Wii U exhibited a "downwards stairs" curve. As a result of the holidays tending to stall the post-launch decline towards baseline sales for systems released in that time of year, Q1 releases see their first-week sales represent a larger share of early-life sales:

On average, Week 1 represented 52% of sales in the first five weeks for the Q1 releases, while for holiday releases that number drops to 35%. This continues to hold true even if we extend that range of weeks:

That's an average Week 1 share of 41% for Q1 releases but only 26% for holiday releases. Let's extend it all the way to 26 weeks, giving us half a year of sales:

And we see an average share of 22.7% for Q1 releases but only 16.8% for holiday releases. We start to see significant outliers in this ten-system sample at this point: the PS4 and Wii U. Both were systems that had reasonably good launch weeks but had dreadful baseline sales early on, which incidentally were roughly equal to each other, as we see in this comparison of sales for the first 39 weeks/9 months:

But those first five weeks favored the Wii U, because it was a holiday launch while the PS4 was released in February. That resulted in the PS4 running at a somewhat semi-stable deficit for a while, taking over a year for it to start to fully reverse the trend, close the gap, and surpass the Wii U in LTD sales:

 

Of course, this is just Japan. I started with them because their sales trackers track sales on a weekly basis. NPD only tracks sales on a monthly basis. However, an examination of NPD data heavily suggests similar trends. While systems are more likely to release in Q4 in North America, we still have several major systems released in the past 20 years that launched before Q4: the Dreamcast, GBA, PSP, 3DS, and Switch. Whenever a system releases prior to October, it always exhibits a pronounced drop in its second month. This does not really happen with Q4 launches. The largest November-to-December drop proportionally of any November launch system was the PS4, which saw a 24.3% drop, yet even that wasn't enough to keep it from having the second-largest first December of any Q4 launch system (the XBO edges it out), and the PS4's first December was over 3.18 times larger than the January following it. Now it is true that all three home consoles released last gen were November launches and had weak launches relative to their baseline levels thanks to supply constraints (and high price in the PS3's case), but they nevertheless did not see any big drops in December; had they had sufficient supply to meet demand, their launches would have been much better, but we probably wouldn't have seen dramatic improvements to sales in their first full calendar year (well, except maybe the Wii).

Meanwhile, the smallest drop any of the listed pre-Q4 systems saw in its second month was the PSP, which saw a 43.4% drop from its launch month to its second month. Every other system saw sales drop by more than half in their second month. Here's every launch month to second month drop for Gen 6-8 systems launched prior to Q4:

DC: -70%
GBA: -58.6%
PSP: -43.4%
3DS: -51.3%
NS: -69.2%

This indicates that, like in Japan, systems launched prior to Q4 exhibit a rapid decline towards baseline sales as they lack anything in the weeks following launch to sustain sales above baseline levels, while systems released during the holiday season continue to benefit from the holiday sales sales period in the weeks between launch and Christmas week.

TL;DR: Launching during the holidays does have a clear, demonstrable effect on sales, with an obvious causal mechanism in play. This tends to favor Q4 launches when comparing LTD sales, at least for early-life sales (the effect does of course wear off over time).

Your numbers are perfect but on the TL;DR it would also be interesting to note that consoles that were fully unavailable (backorder only) for several months after launch would sell as much as produced independent of the release window, so if they were constrained the amount sold is basically irrelevant.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

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Shadow1980 said:
quickrick said:

OMG the stupid holiday excuse ps4 was sold within 24 hours in north america, the holiday didnt help it, because it had no stock. just like the wii, just like the 360. people forget that these consoles with out the holidays would sell 1.5 million in 2 months just based on launch demand.  example if super nes classic launched during the holidays, it would have made 0 difference, because it sold out right away.

 

Intrinsic said:

And thats the thing about all this that irritates me. But I see people have it stuck in their heads.

In its first 4 months on the market the NS sold/shipped (conflicting info) 4.7M consoles. And through that period it was supply constrained. So even if it released in November it simply wouldn't have been able to make enough consoles to meet demand. Launch consoles have a way of selling out.

In the first 2 and a half months on the market the PS4 sold 4.1/4.3M (can't remember). And it too was supply constrained. Hell, in its first two weks it sold 2.1M consoles. Then absolutely nothing for the week after that. No stock.

So i really don't get the whole holiday argument. Its not like there is an infinite amount of stock available.

Oh and then there is this.... as of October Nintendo has plans to ramp up production of the switch to 2M per month. Lets say they even really push it and can manage 2.5M/month for November and December. Will that be enough to meet demand? Absolutely not. They will sell out in minutes. To put things into pespective over the same  period last year the PS4 sold around 8M consoles. And this year its tracking better than last year.


If we're going to be comparing early sales, release timing must be taken into account. Releasing during the holidays does provide a benefit to very early-life sales. First, let's look at how ten systems performed in Japan, five released in Feb.-March (the group on the left) and five released in Nov.-Dec. (the group on the right):

We can clearly see that Q1 releases tend more toward a "hockey stick" curve as they rapidly decline towards baseline sales (this is most pronounced on the 3DS & PS4). Meanwhile, the holiday releases are more erratic, usually showing a boost or stabilization of sorts during the holidays. The DS & PSP, both December releases, saw a dip in Week 2 before increasing again up through Christmas week, then sales started to drop towards baseline after New Years. The PS3 had an undulating wave-like curve during its launch holiday season. The Wii saw spikes in Week 4 (the week ending Christmas Eve) and Week 6 (New Year's week). Finally, the Wii U exhibited a "downwards stairs" curve. As a result of the holidays tending to stall the post-launch decline towards baseline sales for systems released in that time of year, Q1 releases see their first-week sales represent a larger share of early-life sales:

On average, Week 1 represented 52% of sales in the first five weeks for the Q1 releases, while for holiday releases that number drops to 35%. This continues to hold true even if we extend that range of weeks:

That's an average Week 1 share of 41% for Q1 releases but only 26% for holiday releases. Let's extend it all the way to 26 weeks, giving us half a year of sales:

And we see an average share of 22.7% for Q1 releases but only 16.8% for holiday releases. We start to see significant outliers in this ten-system sample at this point: the PS4 and Wii U. Both were systems that had reasonably good launch weeks but had dreadful baseline sales early on, which incidentally were roughly equal to each other, as we see in this comparison of sales for the first 39 weeks/9 months:

But those first five weeks favored the Wii U, because it was a holiday launch while the PS4 was released in February. That resulted in the PS4 running at a somewhat semi-stable deficit for a while, taking over a year for it to start to fully reverse the trend, close the gap, and surpass the Wii U in LTD sales:

 

Of course, this is just Japan. I started with them because their sales trackers track sales on a weekly basis. NPD only tracks sales on a monthly basis. However, an examination of NPD data heavily suggests similar trends. While systems are more likely to release in Q4 in North America, we still have several major systems released in the past 20 years that launched before Q4: the Dreamcast, GBA, PSP, 3DS, and Switch. Whenever a system releases prior to October, it always exhibits a pronounced drop in its second month. This does not really happen with Q4 launches. The largest November-to-December drop proportionally of any November launch system was the PS4, which saw a 24.3% drop, yet even that wasn't enough to keep it from having the second-largest first December of any Q4 launch system (the XBO edges it out), and the PS4's first December was over 3.18 times larger than the January following it. Now it is true that all three home consoles released last gen were November launches and had weak launches relative to their baseline levels thanks to supply constraints (and high price in the PS3's case), but they nevertheless did not see any big drops in December; had they had sufficient supply to meet demand, their launches would have been much better, but we probably wouldn't have seen dramatic improvements to sales in their first full calendar year (well, except maybe the Wii).

Meanwhile, the smallest drop any of the listed pre-Q4 systems saw in its second month was the PSP, which saw a 43.4% drop from its launch month to its second month. Every other system saw sales drop by more than half in their second month. Here's every launch month to second month drop for Gen 6-8 systems launched prior to Q4:

DC: -70%
GBA: -58.6%
PSP: -43.4%
3DS: -51.3%
NS: -69.2%

This indicates that, like in Japan, systems launched prior to Q4 exhibit a rapid decline towards baseline sales as they lack anything in the weeks following launch to sustain sales above baseline levels, while systems released during the holiday season continue to benefit from the holiday sales sales period in the weeks between launch and Christmas week.

TL;DR: Launching during the holidays does have a clear, demonstrable effect on sales, with an obvious causal mechanism in play. This tends to favor Q4 launches when comparing LTD sales, at least for early-life sales (the effect does of course wear off over time).

Thank you so much for posting this.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Both Switch and PS4 will be S ranked imo. Can't see them breaking 150m. PS4 might have a chance but it's very slim, can't see any console having the longevity the PS2 and PS1 had, and neither will have elite yearly sales like the DS had (30m in one year).



Shadow1980 said:

TL;DR: Launching during the holidays does have a clear, demonstrable effect on sales, with an obvious causal mechanism in play. This tends to favor Q4 launches when comparing LTD sales, at least for early-life sales (the effect does of course wear off over time).

Thanks alot for this. Data always beats assumptions. According to this we could expect that launching in the holidays might give a boost of 5-10% of the sales of the first half year - at least in Japan.

To the people claiming this can't be because supply constraints dominating sales: Supply is dependent on how much the company produces. The underlying assumption in your argument is, that this number is constant. But while there is no infinite production capacity, the production is strongly dependent on how much the console cpmpany orders from manufacturers like Foxconn, Pegatron and the like. So, they look at preorders, market research and some common sense and make educated guesses how much they do order. So in the holidays their research indicates higher demand, so they probably supply more units. This explains the data Shadow compiled.



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Mnementh said:
Shadow1980 said:

TL;DR: Launching during the holidays does have a clear, demonstrable effect on sales, with an obvious causal mechanism in play. This tends to favor Q4 launches when comparing LTD sales, at least for early-life sales (the effect does of course wear off over time).

Thanks alot for this. Data always beats assumptions. According to this we could expect that launching in the holidays might give a boost of 5-10% of the sales of the first half year - at least in Japan.

To the people claiming this can't be because supply constraints dominating sales: Supply is dependent on how much the company produces. The underlying assumption in your argument is, that this number is constant. But while there is no infinite production capacity, the production is strongly dependent on how much the console cpmpany orders from manufacturers like Foxconn, Pegatron and the like. So, they look at preorders, market research and some common sense and make educated guesses how much they do order. So in the holidays their research indicates higher demand, so they probably supply more units. This explains the data Shadow compiled.

Yes. And is that valid for products that even after reading demand they fail to meet for 2 years?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."