Intrinsic said:
Sigh..... no. Thats not how it works. It just isn't. Do you know why "outside the launch window" consoles sell more/have more stock during the holidays? Its because the months leadin to that there would be excess stock from all the previous shipments still on store shelves couple with a slight bump in either manufacturing or a change in shipping methods for just the holiday window. Launch consoles just don't work that way. They are limited on so many different fronts. Its possible that the NS didn't even go into full production till like january 2017. Thats what happens with launch consoles. This notion that to meet the launch of new hardware nintendo can just make so many more units because its holidays is false. Its never happened in the history of gaming. Never.... not even by sony who are in their entirety a hardware company. It has NEVER happened. Look back the last 30 years. Can you show me a console that managed to ship say 4M consoles on launch day? Hell lets even make that in its first week. Be it holiday or not. If nintendo could have made and shipped 4M consoles on launch day they would have allsold out. Same with the PS4. But they couldn't. Thats what I am trying to tell you. The demand for launch hardware truymps what time of the year they are being sold. The people that go line up sometimes days before the release are not holiday shoppers. Those are fans. |
If they had 4M consoles available for launch would be more because they failed to launch on the right time and waited for to long.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







