Skidmore said:
sundin13 said:
Skidmore said: Miyamoto is maybe the best of all time, but he is totally limited by his vision, I really appreciate games with great narrative and stories, TLOU was as enganging as SMG. When you have the single most important employee of a company speaking this way, you know why that company doesn't have the support from the West. |
He never said games like that shouldn't exist. He said that games should be working to move you through the experience, not just the story. TLOU involved the player in the story and gave them the feeling of agency. That is what Miyamoto is saying we could be working towards. If there was any game that Miyamoto would be criticizing here, it would probably be The Order, which seems to have a large disconnect between the story and the gameplay, and it seems to give the player little to no feeling of agency, just settling on telling the story instead of allowing the player to experience it...
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He clearly stated that never thought of a game as means of narrative, it's his point, but as the lead designer of Nintendo, he influence all of their games. The narrative in TLOU, the story, is the charm of that game, the gameplay was just an refined and slower uncharted, get the narrative out of it, and the game could suck.
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Boom, thats what he is saying. and it is true as hell.
Take some heavy narrative games of resent years. remove the plot & play the game.. it would suck balls.
If the game isn't fun to play by itself, is it a fun game? thats his philosofy, thats why mario games don't have a story that is deep and engaging, because he belives it dosn't need it to begin with, it is fun to jump and stomp enemies? good, let the player do more of that. Fun to wear wacky costumes.. more of that. etc.
If i agree that it is that black or white.. no. i belive there is room for narative, but i understand his reasoning, because it is partly true, mario3 is good because it is fun to do the stuff that you can do in the game, same with mario64, SMG1&2 etc. etc.