Skidmore said:
He clearly stated that never thought of a game as means of narrative, it's his point, but as the lead designer of Nintendo, he influence all of their games. The narrative in TLOU, the story, is the charm of that game, the gameplay was just an refined and slower uncharted, get the narrative out of it, and the game could suck. |
Boom, thats what he is saying. and it is true as hell.
Take some heavy narrative games of resent years. remove the plot & play the game.. it would suck balls.
If the game isn't fun to play by itself, is it a fun game? thats his philosofy, thats why mario games don't have a story that is deep and engaging, because he belives it dosn't need it to begin with, it is fun to jump and stomp enemies? good, let the player do more of that. Fun to wear wacky costumes.. more of that. etc.
If i agree that it is that black or white.. no. i belive there is room for narative, but i understand his reasoning, because it is partly true, mario3 is good because it is fun to do the stuff that you can do in the game, same with mario64, SMG1&2 etc. etc.