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Forums - Nintendo Discussion - Miyamoto: 'What can games learn from film? Nothing'

sundin13 said:

I feel like most people in this thread aren't actually reading the quote:

"They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching."

Do you disagree? Games like The Order are getting a lot of flak for showing you a story, instead of giving you the agency to make you feel like you, as a player, fit into the world. I think Miyamoto's vision is idealistic and blunt, but arrogant and close minded? Really?

PS: Why is the title quote nowhere to be found in the article?

There are a lot of close-minded people in this thread who read the misleading title and judging Miyamoto based on that.



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Xxain said:
Skidmore said:
Xxain said:

You last sentence is exactly what hes against!!!!!. That is why he doesnt support the narrative focus of current industry. 

I totally back-up him when the game focus entirely on that, and forget about the core mechanics, but Miyamoto is very strict on that, sometimes that may limit the output of new IPs, I understand that this may keep the high quality of Nintendo games, but they need to take more risks at times.


What? How would lack of interest in narrative driven games limit new IP output? New Ip idea is not formed from new narrative idea, but game design idea.


Not quantity, diversification.

But as friend sundin13 stated, I won't discuss more of it, since there can be some misleading translation in what he said.



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Zekkyou said:

A surprisingly small minded view coming from someone so creative.

Gaming is an expansion medium for entertainment; there's room for all kinds of games. Some people enjoy games like Heavy Rain that try to immerse them in a story. Some just want something like Mario, LBP or Viva Pinata that they can just jump into and enjoy. Others want games like MGS or TLOU, that have a bit of both.

As long as it's something people enjoy, it's worth making. I don't have much time for those that believe the world should warp itself to be exactly to their liking.

100% agreed!

Like when I saw that part of how he never saw games as a means for story telling, I just scratched my head. I understand their emphasis on gameplay, but having deep emersive storytelling in games is ANOTHER medium in gaming that people have come to enjoy. Games have evolved over the years, where a lot of people crave story telling in their games. While I still beleive gameplay is the most important aspect, story telling shouldn't be this overlooked. 



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Skidmore said:
sundin13 said:
Skidmore said:
Miyamoto is maybe the best of all time, but he is totally limited by his vision, I really appreciate games with great narrative and stories, TLOU was as enganging as SMG.

When you have the single most important employee of a company speaking this way, you know why that company doesn't have the support from the West.


He never said games like that shouldn't exist. He said that games should be working to move you through the experience, not just the story. TLOU involved the player in the story and gave them the feeling of agency. That is what Miyamoto is saying we could be working towards. If there was any game that Miyamoto would be criticizing here, it would probably be The Order, which seems to have a large disconnect between the story and the gameplay, and it seems to give the player little to no feeling of agency, just settling on telling the story instead of allowing the player to experience it...

He clearly stated that never thought of a game as means of narrative, it's his point, but as the lead designer of Nintendo, he influence all of their games. The narrative in TLOU, the story, is the charm of that game, the gameplay was just an refined and slower uncharted, get the narrative out of it, and the game could suck.

Boom, thats what he is saying. and it is true as hell.
Take some heavy narrative games of resent years. remove the plot & play the game.. it would suck balls.

If the game isn't fun to play by itself, is it a fun game? thats his philosofy, thats why mario games don't have a story that is deep and engaging, because he belives it dosn't need it to begin with, it is fun to jump and stomp enemies? good, let the player do more of that. Fun to wear wacky costumes.. more of that. etc.

If i agree that it is that black or white.. no. i belive there is room for narative, but i understand his reasoning, because it is partly true, mario3 is good because it is fun to do the stuff that you can do in the game, same with mario64, SMG1&2 etc. etc.



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Is there any possible way this could have gotten mistranslated? This is coming from one of the most influential gaming minds ever... and to just be THIS arrogant, really shows how out of it Nintendo is.



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Slade6alpha said:
Is there any possible way this could have gotten mistranslated? This is coming from one of the most influential gaming minds ever... and to just be THIS arrogant, really shows how out of it Nintendo is.


So you're saying Miyamoto has no right to state his beliefs that could possibly be controversial? He should be a cheery, brain-dead monkey who never speaks his mind in fear of judgement from his would-be "fans"?

This is the problem with popularity. You're expected to only have agreeable opinions. Dare to say anything negative/controversial and you're criticized for being human and not some god, when you never were or wanted to be to begin with.



I love Miyamoto! So glad you and Kojima agree games are not art. Games should be fun above all.



Stop making sense Miyamoto and go back to your secret cloning facility.



"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"

“They want to tell stories that will touch people’s hearts. And while I understand that desire, the trend worries me. It should be the experience, that is touching. What I strive for is to make the person playing the game the director. All I do is help them feel that, by playing, they’re creating something that only they could create.”

“When you play a game, one moment you’re just controlling it and then suddenly you feel you’re in its world,” he says. “And that’s something you cannot experience through film or literature. It’s a completely unique experience.”



Well said Miyamoto, well said.



Slade6alpha said:
Is there any possible way this could have gotten mistranslated? This is coming from one of the most influential gaming minds ever... and to just be THIS arrogant, really shows how out of it Nintendo is.

Maybe but the Telegraph is quite a respected news source so I doubt there is a translation problem. 



    

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