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Forums - Nintendo - Zelda U - Hold up, you must start with the horse right?

mZuzek said:
Hynad said:

I'm all for a good story. But the introduction doesn't need to give us boring tasks like fishing to lure a cat, herding goats, or taking back a cradle from a stupid monkey... To that you can add all the tutorial parts they put in the games like all Zelda players are retards, and yes, the introduction parts in those games have been really boring for the last few games. At least make some of the tutorials optional!

A Link to the Past had a story. It didn't rely on long tutorial moments to prepare you for the rest of the game. Just a "Take my sword and shield and listen. You can focus the power in the blade. ...The release it using the secret technique handed does by our people..". Press B and hold it, then release. That's pretty much all the tutorial one needs. No need to go on and on battling a stupid olf goof for 10 minutes just to know that if you press buttons in different ways, you'll get different results.  Let the player find some of that, for Farore's sake!! It's part of the joy of such games! 

Instead, they slowly spoon feed the players throughout the entire game like they're nothing but retards. That's one thing Phil Fish and John Blow at least got right when they called out Japanese devs.


Agreed.
One of the biggest joys from earlier Zelda games (and just games in general) is learning and mastering the skills and things you can do/use.

I feel as though we won't have these annoying, long tutorials anymore though - they way Aonuma is going, it feels like he understands no one liked that. In fact, A Link Between Worlds had barely any sort of tutorial at the beginning.

A lot of people just seem like they couldn't care less about the story though. It's like they only play a Zelda game for the exploration and boss battles - no wonder these are the people who hate Skyward Sword, as those were the 2 weakest aspects of the game.


Skyward Sword has the best story telling in the whole series, as far as I'm concerned. Twilight Princess is a close second. Now they need to work on the pacing of the games. That's where they've been lacking quite a bit.



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Hynad said:
radioboyxxxartz said:

Holy crap they should definitely do that next game. Trow you in the middle of hyrule feild with no memory and start the game from there.

This is cheap.


Better than making you do all the boring things for your village for an hour or two before presenting you with something actually fun to do.


I did not said that I liked that... but no... the lost memory thing is not better than nothing



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Zelda II 3D remake, please.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


Have this been posted?

"En términos de la escala del nuevo mundo de Zelda para Wii U, siempre pienso en Kyoto como base", ha comentado el creativo nipón sin aportar más detalles al respecto. 

Preguntado acerca de los incentivos por explorar este vasto terreno de juego, Aonuma sugiere que la "recompensa por la exploración del mundo de Zelda Wii U será la experiencia adquirida. Siempre hay que hacer un plan cuando te vas de viaje; incluso en la vida real necesitas decidir si vas a conducir o a coger un tren, y las decisiones que tomes afectarán a tu experiencia". 

De este modo, prosigue, "podrías empezar a caminar y darte cuenta de que no se puede llegar a un lugar de esta forma. Así que te arrepientes y aprendes algo: que hay un obstáculo que se debe superar de una manera diferente. Y en el mundo de Zelda, en el proceso de superar este obstáculo, sin duda adquirirás nuevas experiencias y, a veces, nuevas habilidades". 

En este sentido, Aonuma reconoce que en este viaje será necesario "familiarizarse con el terreno de manera que puedas adquirir nuevas habilidades y conocimientos que te ayudarán a progresar aún más en el juego, al igual que en la vida real". Detalle importante para el creativo nipón, que de verdad espera que los jugadores se impliquen en el juego. 

"Yo no quiero que la gente piense que fue Link el que se atascó en el camino, ya que Link solo representa al jugador dentro del juego. Es un vehículo", apostilla.

 

In other words Aonuma suggest that in Zelda U you could go to any direction but at some point you cannot progress without the requested abilities and experience. Therefore, you need to explore other parts of the world in order to gain experience and new abilities to explore even further.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


mZuzek said:
Pavolink said:

In other words Aonuma suggest that in Zelda U you could go to any direction but at some point you cannot progress without the requested abilities and experience. Therefore, you need to explore other parts of the world in order to gain experience and new abilities to explore even further.


Good news. I'm all for open world exploration, but it shouldn't be 100% open from the beginning. Unlocking and getting to certain parts of the world after acquiring items is exciting.


I believe it will be something like the NES Zelda. You need to explore in order to gain more life energy, a better defensive tunic and money to buy other items like the blue candle and bombs. There are also some dungeons taht requieres certain items like level 4 or 5 (don't remember) that you need the raft and the 7 one with the flaute.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


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Pavolink said:
mZuzek said:
Pavolink said:

In other words Aonuma suggest that in Zelda U you could go to any direction but at some point you cannot progress without the requested abilities and experience. Therefore, you need to explore other parts of the world in order to gain experience and new abilities to explore even further.


Good news. I'm all for open world exploration, but it shouldn't be 100% open from the beginning. Unlocking and getting to certain parts of the world after acquiring items is exciting.


I believe it will be something like the NES Zelda. You need to explore in order to gain more life energy, a better defensive tunic and money to buy other items like the blue candle and bombs. There are also some dungeons taht requieres certain items like level 4 or 5 (don't remember) that you need the raft and the 7 one with the flaute.

Personally, my favourite kind of progression for this type of game is what's found in games like Metroid, Arkham Asylum and SOTN.

You gain access to more places when you unlock new abilities or gain certain items. Makes the exploration much more worthwhile and satisfying.



Hynad said:

Personally, my favourite kind of progression for this type of game is what's found in games like Metroid, Arkham Asylum and SOTN.

You gain access to more places when you unlock new abilities or gain certain items. Makes the exploration much more worthwhile and satisfying.

Yep. Something like Prime would work on Zelda.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


mZuzek said:
Pavolink said:

In other words Aonuma suggest that in Zelda U you could go to any direction but at some point you cannot progress without the requested abilities and experience. Therefore, you need to explore other parts of the world in order to gain experience and new abilities to explore even further.


Good news. I'm all for open world exploration, but it shouldn't be 100% open from the beginning. Unlocking and getting to certain parts of the world after acquiring items is exciting.


Reminds me of Majora's Mask. Each time you got to a new area a large chunk of the world was open up to you, but you had to explore it to move on.

Then near the end of the game you could go to Great Bay or Ikana Kingdom in any order.

It will still be more open than that of course.



You know what else has a horse? Metal Gear Solid V.



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Pavolink said:
Hynad said:

Personally, my favourite kind of progression for this type of game is what's found in games like Metroid, Arkham Asylum and SOTN.

You gain access to more places when you unlock new abilities or gain certain items. Makes the exploration much more worthwhile and satisfying.

Yep. Something like Prime would work on Zelda.

This is always my favorite gameplay method as well.  Every game/IP should try it at least once.  I know it's harder from a designer/tester standpoint, but it's well worth it.  And if they've done their job right, the sequence breaks that are left are very rewarding.