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Pavolink said:
Hynad said:

Personally, my favourite kind of progression for this type of game is what's found in games like Metroid, Arkham Asylum and SOTN.

You gain access to more places when you unlock new abilities or gain certain items. Makes the exploration much more worthwhile and satisfying.

Yep. Something like Prime would work on Zelda.

This is always my favorite gameplay method as well.  Every game/IP should try it at least once.  I know it's harder from a designer/tester standpoint, but it's well worth it.  And if they've done their job right, the sequence breaks that are left are very rewarding.