mZuzek said:
Well, Zelda games have a certain something called "story". I know it's like a foreign concept to a lot of people here.
Seriously though, I understand where you're coming from. Twilight Princess had a horrible introduction which basically consisted of doing random things with forgettable characters in a town you barely ever came back to. It had no story going on, it was just boring, random stuff to do. Skyward Sword, on the other hand, had its entire initial part (which was undeniably too long) being driven by the story, and because of this it didn't feel that boring.
I know I'm a minority around here, but I think story is one of the most important elements of Zelda and I don't dream of a Zelda game being just about exploring and finding stuff. Exploration is one of the key elements, alongside story, puzzles, combat, etc. Luckily I know Aonuma loves a good story in his games, so I'm not concerned about this. I'm sure we won't be able to fully explore the world until a certain point in the game.
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I'm all for a good story. But the introduction doesn't need to give us boring tasks like fishing to lure a cat, herding goats, or taking back a cradle from a stupid monkey... To that you can add all the tutorial parts they put in the games like all Zelda players are retards. Those meaningless tasks have made the introduction parts of those games really boring for the last few games. At least make some of the tutorials optional!
A Link to the Past had a story. Yet it didn't rely on long tutorial moments to prepare you for the rest of the game. Just a "Take my sword and shield and listen. You can focus the power in the blade. ...Then release it using the secret technique handed to us by our people..". Press B and hold it, then release. That's pretty much all the tutorial one needs. No need to go on and on battling a stupid old as-been cliché for 10 minutes just to know that if you press buttons in different ways, you'll get different results. Let the player find some of that, for Farore's sake!! It's part of the joy of such games!
Instead, they slowly spoon feed the players throughout the entire game like they're nothing but retards. That's one thing Phil Fish and John Blow at least got right when they called out Japanese devs.