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Forums - Nintendo - Zelda U - Hold up, you must start with the horse right?

Dude, Hyrule field in Ocarina is like a playpen compared to modern open world games. Massive open world RPGs like Fallout and Skyrim required you to traverse to all locations on foot until you initially discover them, at which point you can fast travel to any marked location on your map. It could easily take close to an hour to go from one end of the maps to the other in one run... with Ocarina's Hyrule field you can do a bunch of rolls and travel the length of it in a matter of a few minutes.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

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Jizz_Beard_thePirate said:
I hope there are multiple things you can ride on.. Like maybe a bear, or an alligator or a dragon. Oh please let me ride a dragon! I will scream ĺike a teenage schoolgirl if they show that in one of the trailers

Zelda  xD

(Your name and how you normally say things made me think of that xD )



Zisbest said:
Jizz_Beard_thePirate said:
I hope there are multiple things you can ride on.. Like maybe a bear, or an alligator or a dragon. Oh please let me ride a dragon! I will scream ĺike a teenage schoolgirl if they show that in one of the trailers

Sheesh... How would that even look like? Aren't alligators pretty damn slow? (well, I'm pretty sure they're slower than horses) They're pretty short as well.

I seriously can't imagine this scenario.

I was going to mock something up in PS but you get the idea :)



Hynad said:
Am I the only one who prefers that Link be on foot only?


Yes! It appears you are the only one



hsrob said:
Zisbest said:
Jizz_Beard_thePirate said:
I hope there are multiple things you can ride on.. Like maybe a bear, or an alligator or a dragon. Oh please let me ride a dragon! I will scream ĺike a teenage schoolgirl if they show that in one of the trailers

Sheesh... How would that even look like? Aren't alligators pretty damn slow? (well, I'm pretty sure they're slower than horses) They're pretty short as well.

I seriously can't imagine this scenario.

I was going to mock something up in PS but you get the idea :)

Dashing around at an astounding 4 - 7 mph! (slightly faster than a human being could walk)



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Or they can give you your "fast travel device" (Recorder, please, Nintendo) on your first dungeon, whether your first dungeon is.

Anyway, if the map is well designed you will always find the correct path. And we are talking about Nintendo here. Level design to the best.



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Holy crap they should definitely do that next game. Trow you in the middle of hyrule feild with no memory and start the game from there.

This is cheap.



I'm not talking to you.

I'm not social on this website.

Sorry for my english.

Bye.

I'm not talking to you. I'm not social on this website. Sorry.

radioboyxxxartz said:

Holy crap they should definitely do that next game. Trow you in the middle of hyrule feild with no memory and start the game from there.

This is cheap.


Better than making you do all the boring things for your village for an hour or two before presenting you with something actually fun to do.



mZuzek said:

Well, Zelda games have a certain something called "story". I know it's like a foreign concept to a lot of people here.

Seriously though, I understand where you're coming from. Twilight Princess had a horrible introduction which basically consisted of doing random things with forgettable characters in a town you barely ever came back to. It had no story going on, it was just boring, random stuff to do. Skyward Sword, on the other hand, had its entire initial part (which was undeniably too long) being driven by the story, and because of this it didn't feel that boring.

I know I'm a minority around here, but I think story is one of the most important elements of Zelda and I don't dream of a Zelda game being just about exploring and finding stuff. Exploration is one of the key elements, alongside story, puzzles, combat, etc.
Luckily I know Aonuma loves a good story in his games, so I'm not concerned about this. I'm sure we won't be able to fully explore the world until a certain point in the game.


I'm all for a good story. But the introduction doesn't need to give us boring tasks like fishing to lure a cat, herding goats, or taking back a cradle from a stupid monkey... To that you can add all the tutorial parts they put in the games like all Zelda players are retards. Those meaningless tasks have made the introduction parts of those games really boring for the last few games. At least make some of the tutorials optional!

A Link to the Past had a story. Yet it didn't rely on long tutorial moments to prepare you for the rest of the game. Just a "Take my sword and shield and listen. You can focus the power in the blade. ...Then release it using the secret technique handed to us by our people..". Press B and hold it, then release. That's pretty much all the tutorial one needs. No need to go on and on battling a stupid old as-been cliché for 10 minutes just to know that if you press buttons in different ways, you'll get different results.  Let the player find some of that, for Farore's sake!! It's part of the joy of such games! 

Instead, they slowly spoon feed the players throughout the entire game like they're nothing but retards. That's one thing Phil Fish and John Blow at least got right when they called out Japanese devs.



I'm sure it'll be like TP where you get the horse right away.



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