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Forums - Nintendo - Games only possible on Wii U***: 3 minigames found!

 

Do you know of a game that proves me wrong?

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snyps said:

ps. i understand the point in the op. but it's like saying wii sports can be ported to a dual analog controller. I think ea did it in fact. But it was terrible.

If you have a short attention span read the above, my feelings are pretty much the same.

I think this topic is destined to follow in the footsteps of threads that ask if the WiiU has games with graphics that couldn't be done on the 360/PS3.  Someone says no.  Someone else says yes and gives an example.  The first person argues that it could be done, with compromises.  They second argues that that means the opening premise is correct. (and then someone posts a picture of Red Dead Redemption...)

Is there a game on the WiiU that, due to Gamepad functionality, couldn't possibly be done on other consoles , no.  Are there many good features that are facilitated by the Gamepad that can't be replicated without compromises, yes.

Off-screen play with a SINGLE system.  Playing Youtube vids on the TV while continuing to browse.  Local multiplayer, without split screen.  5 player local multiplayer. Some of the assymetric aspects of Nintendoland, although not complete games, show promise.  Murphy co-op in Rayman.  Gadget use in Batman and Splinter Cell is quite neat. The Art Academy Community on Miiverse, wow! The 'go-here' functionality in Pikmin 3 which is integral to maximising your multi-tasking capabilities. Zombie U. Webcam functionality and others that I am sure I am forgetting.

Nintendo may have oversold the assymetric gameplay angle but there is plenty that the Wii Gamepad has done and plenty more that it can yet do.

p.s.  I realise some of the above could be achieved with Vita + PS3/4, which is great if you already have or are planning to buy a Vita, but otherwise it just boils down to Sony trying to convince everybody else (me included) that they need two consoles for a 'complete' gameplay experience.



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superchunk said:
kitler53 said:

 

Video of vita used as controller for lbp2 on ps3

Ah I forgot about that dlc. Ok so my original post was valid. Sony definitely can do a gamepad clone if that was possible on ps3. However I still know its not possible on xbone due to no specific portable game hardware. 


yeah, i figured you forgot.  hard to fault ya as to the best of my knowledge it is the only example. 

i have to imagine that the ps4 could do it too.  the psvita/ps4 interaction seems a lot more well thought out.   i imagine if wiiU was doing better sony would have pushed this inititive more.  i do hope they at least standaridize whatever drivers they needed to do this though with the ps4 for developers.  it could be an interesting way to play from time to time and may help promote someone to attempt something innovative on wiiU/ps4vita. 



They could do some cool co-op things with the controller IMO, like maybe a Mach Rider type game where one player drives the bike and the other using the tablet uses it to swing around and shoot down enemies or something.

The Wii Zapper U idea was really neat too, they should make a spy/espionage game out of it (think more Mission: Impossible than MGS or Splinter Cell).



In a way I think making the old franchises is kinda holding them back from doing something really new and fresh with the controller.



Metroid blast co-op ( 2 different screens as opposed to split screen), Mario Chase, Luigis ghost mansion, Black ops 2 co-op (again no split screen), Gamer in game and wario. To be honest most Wii U games released to date inc 3rd party if you think about it, as no console but Wii U can offer off screen play, a very underrated feature.



pezus said:
Michael-5 said:

No, move is just weird. Flip your move remote sideways and see if the system recognized movements fluidly. It doesn't. For games like Killzone that's okay, but when I play No More Heros which has diagonal movements, move is just not as responsive as I expect it to be. It's less responsive then a Wii-Mote IMP.

So there you have it. The Last Story is not playable with the same functionality on Wii U as on any other console.

Plus....can you even have Move AND PSV plugged into PS3 at the same time?

Wut. Are you sure the Eye sees you? 

Try playing Sports Champions or its demo. Move has 1:1 tracking of the controller with the camera. It's only when the camera doesn't see it that things get flimsy.

What you are complaining about are just issues with how the game implemented the tech. Because it sure does work sideways in most things I've tried. I also played the NMH demo and didn't notice anything (except that the game isn't appealing )

When the Wii Sensor bar doesn't see you, it doesn't register the controller either. No my Eye and Wiimote see me just the same, I've just noticed that Move is not as sensetive as the Wii Mote plus and has trouble regonizing rotations, and diagonal movements. Sideways is fine, I said diagonally is bad.

Anyway, my arguement is that the tech isn't as sophisticated as the Wii-mote. Plus like I said Last Story uses the Gamepad as a scope, maybe that's possible on Vita/PS3, but I don't think the PSV was designed to be used as a scope for guns (or bows) on the PS3 and TV screen.

Thus any game that uses the Gamepad as a scope, or like others said above, used it to slide items off screen, or search for items, is only possible on WiiU.

This means there are a lot of games only possible on the WiiU, like The Last Story, and Pikmin 3



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Michael-5 said:

Anyway, my arguement is that the tech isn't as sophisticated as the Wii-mote. Plus like I said Last Story uses the Gamepad as a scope, maybe that's possible on Vita/PS3, but I don't think the PSV was designed to be used as a scope for guns (or bows) on the PS3 and TV screen.

Thus any game that uses the Gamepad as a scope, or like others said above, used it to slide items off screen, or search for items, is only possible on WiiU.

This means there are a lot of games only possible on the WiiU, like The Last Story, and Pikmin 3


The gamepad is just using gyros for that. It's actually really, really, really, really, really, really bad at tracking motion compared to even the basic wiimote. It's the same tech as the 3DS.



JoeTheBro said:
Michael-5 said:

Anyway, my arguement is that the tech isn't as sophisticated as the Wii-mote. Plus like I said Last Story uses the Gamepad as a scope, maybe that's possible on Vita/PS3, but I don't think the PSV was designed to be used as a scope for guns (or bows) on the PS3 and TV screen.

Thus any game that uses the Gamepad as a scope, or like others said above, used it to slide items off screen, or search for items, is only possible on WiiU.

This means there are a lot of games only possible on the WiiU, like The Last Story, and Pikmin 3


The gamepad is just using gyros for that. It's actually really, really, really, really, really, really bad at tracking motion compared to even the basic wiimote. It's the same tech as the 3DS.

Oh, well I still stand by games which use both Wii-Motion Plus and the Gamepad being only playable on WiiU. since no other system has both as well designed working in tandum.



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MDMAlliance said:
Actually, there's something that the Wii U can do that the other consoles clearly cannot. Some people are forgetting that the Wii U gamepad has more than a gyroscope and touch screen. It also has the infrared sensor on it.

So wiiFitU with the extra-device that measures your activities and is transferred to WiiU via Infrared.

That reminds me, that the gamepad has NFC too. Did any game use it so far? Skylanders seems a candidate for this.



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Soundwave said:



The game you show here (from game&Wario) is another good example I think. Gamepad simulates a camera, you see the focus and has to take pictures while looking on the big screen to look for your next target to photograph.



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The WiiU could really use a zapper, Now I can play contra like a cover shooter for real lmao.


(Or Deus Ex)