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pezus said:
Michael-5 said:

No, move is just weird. Flip your move remote sideways and see if the system recognized movements fluidly. It doesn't. For games like Killzone that's okay, but when I play No More Heros which has diagonal movements, move is just not as responsive as I expect it to be. It's less responsive then a Wii-Mote IMP.

So there you have it. The Last Story is not playable with the same functionality on Wii U as on any other console.

Plus....can you even have Move AND PSV plugged into PS3 at the same time?

Wut. Are you sure the Eye sees you? 

Try playing Sports Champions or its demo. Move has 1:1 tracking of the controller with the camera. It's only when the camera doesn't see it that things get flimsy.

What you are complaining about are just issues with how the game implemented the tech. Because it sure does work sideways in most things I've tried. I also played the NMH demo and didn't notice anything (except that the game isn't appealing )

When the Wii Sensor bar doesn't see you, it doesn't register the controller either. No my Eye and Wiimote see me just the same, I've just noticed that Move is not as sensetive as the Wii Mote plus and has trouble regonizing rotations, and diagonal movements. Sideways is fine, I said diagonally is bad.

Anyway, my arguement is that the tech isn't as sophisticated as the Wii-mote. Plus like I said Last Story uses the Gamepad as a scope, maybe that's possible on Vita/PS3, but I don't think the PSV was designed to be used as a scope for guns (or bows) on the PS3 and TV screen.

Thus any game that uses the Gamepad as a scope, or like others said above, used it to slide items off screen, or search for items, is only possible on WiiU.

This means there are a lot of games only possible on the WiiU, like The Last Story, and Pikmin 3



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