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Forums - Nintendo - The Trouble I See For The Wii U Even If Nintendo Gets 2 Wii U Controllers On One System.

 

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RolStoppable said:
cyberninja45 said:

U have to be more creative than that.

(assuming Ninty pack in a Wiimote+ with every WiiU) I reckon we would see a MarioKart double dash 2 on the Wii. Motion+ tracking with the Wiimote+ is gonna open up a lot of possibilities for steering with that device alone. And Co-op mode we'll have one steering with the wheel, and the other guy in the back, gyro aiming 360°( from a First Person view)  with the WiiU control. Some new Items and abilities will have to be introduced to make gyro aiming even more fun though ( maybe some kinda item that acts like a missile or even some kinda grappling hook). Switching between driver and shooter would only be superficial though, but a small gripe.

Well thats what I think may come.

If I had to choose, I would take the destruction of Super Smash Bros. over the destruction of Mario Kart.

It's a concept. Just made it up to :D



My 3ds friendcode: 5413-0232-9676 (G-cyber)



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RolStoppable said:
thismeintiel said:

I already gave you a hypothetical situation.  Like the additional features that could be implemented with the tablet for Smash Bros., quick tap buttons for moves, maybe different ways to block or attack by aiming the controller at the screen, hell just even a deeper fighting experience using all the buttons for different types of attacks.  Or for Mario Kart, maybe quick tap buttons for power-ups, or pulling off special maneuvers, or maybe a pick up that reveals a hidden path on the map on the tablet.  Of course, if you sat and thought about it you could comeup with even more ways to exploit the tablet controller.  Now, will a person playing with the Wii-mote get all of those features?  No.  So a developer will have to gimp the person using the tablet controller to make the game even for both.  Otherwise, it would be an easy win every time = no fun.  So very little use of the tablet's screen, fighting games will be regulated to only a couple of buttons for attacks, no taps on the screen to do things.

I know some would say, "But some of those display features can be pulled of by using the TV for the Wii-motes."  True, but then, what's the point?  If not everyone is getting the full immersion of the game, and playing the Wii U with it's main draw, why even have one?  Is coming over to a friends house and playing with a Wii-mote like you already do with the Wii going to make you want the system, probably not.  Then I know some would say, "But that's what online gaming is for."  You have to remember, this console is being aimed at the same people who bought the Wii, hence the reason it still uses Wii-motes.  How many of those 89.5 mil owners do you think have actually played online for an extended amount of time, or even at all?  Maybe 10-15%?  Wii has never been about its HUGE online community, unlike the 360 and PS3.  It's been about having it a parties for playing multiplayer with a bunch of people.  The same is going to be true of the Wii U.  Yes, Nintendo is trying to build a better online experience, but we have to see how that will play out, or how many will actually use it.

I already told you that these examples are laughable. Quick tap buttons for SSB? The controls are already quick as it is. More complex controls? That would go against the core gameplay of SSB. Quick tap buttons for power-ups in Mario Kart? Apparently you don't know that you only carry one power-up at a time, so there's no difference between a normal button press and a quick tap button. I wish you actually sat down and thought about this before you made this thread. All you've really got so far is the suggestion to destroy the core gameplay of SSB in order to give the Wii U controller a purpose. This is ridiculous.

Now in the second paragraph you are getting there. You raise valid concerns why the Wii U is worthless. But as you said previously, these concerns don't belong in this thread. So what's this thread actually good for? Your personal humiliation?

So are you suggesting that Nintendo should keep all there games exactly the same?  No true innovation?  No trying anything new?  Guess we shouldn't have got any of the Mario games past Mario 1.  No Mario 3, that introduced flying, as well as other power-ups and a world map.  Super Mario World took that a step further, should have went back to the same Mario 1 formula.  Super Mario RPG, one of my favorite Marios, that's just too drastic a change.  Mario 64, screw that game, it was in full 3D and let you explore a 3D world.  Too drastic.  Mario Sunsine, Mario Galaxy 1&2; shouldn't have made those games, gameplay changed in those.  Heck, even NSBW had simultaneous multiplayer, that's nuts.  Should have just got clones of Mario 1, like the Lost Levels game we got in the US (Super Mario Bros. 2 in Japan).

While the above is hyperbole, it still illustrates a very good point.  Even with all the drastic changes Nintendo has made to the Mario formula, not mention their other franchises, you act as if it would be a HUGE stretch of the imagination if they added a little more depth to the Smash Bros. gameplay.  Or, God forbid, had it where you could pick up MORE THAN ONE power-up in Mario Kart and select between them with the tablet controller.  Sounds like a natural progression to me.

As for your petty humiliation comment, lol.  Yes, the internet is "serz biz."  And I get embarassed when people don't agree with me.  My life sucks like that. 



RolStoppable said:
thismeintiel said:

So are you suggesting that Nintendo should keep all there games exactly the same?  No true innovation?  No trying anything new?  Guess we shouldn't have got any of the Mario games past Mario 1.  No Mario 3, that introduced flying, as well as other power-ups and a world map.  Super Mario World took that a step further, should have went back to the same Mario 1 formula.  Super Mario RPG, one of my favorite Marios, that's just too drastic a change.  Mario 64, screw that game, it was in full 3D and let you explore a 3D world.  Too drastic.  Mario Sunsine, Mario Galaxy 1&2; shouldn't have mad those games, gameplay changed in those.  Heck, even NSBW had simultaneous multiplayer, that's nuts.  Should have just got clones of Mario 1, like the Lost Levels game we got in the US (Super Mario Bros. 2 in Japan).

While the above is hyperbole, it still illustrates a very good point.  Even with all the drastic changes Nintendo has made to the Mario formula, not mention their other franchises, you act as if it would be a HUGE stretch of the imagination if they added a little more depth to the Smash Bros. gameplay.  Or, God forbid, had it where you could pick up MORE THAN ONE power-up in Mario Kart and select between them with the tablet controller.  Sounds like a natural progression to me.

As for your petty humiliation comment, lol.  Yes, the internet is "serz biz."  And I get embarassed when people don't agree with me.  My life sucks like that. 

Even with this "natural progression" you speak of, you still couldn't make a good case that these additions would be a problem for non-Wii U controllers. That's the problem with this thread, you talk about a trouble you see, but are incapable of describing an actual trouble. Since it was you who made this thread, the burden of proof lies on you.

No, I have given you examples, as well as pointed out why Wii-motes will cause problems, you choose to brush them off.  I wouldn't expect anything different, though, you are a Ninendo supporter.  We usually defend our console/company of choice or ignore their faults.  But trust me, if I am seeing this as a problem, there are others who will see it as one, as well.  And not just Sony or MS supporters.



RolStoppable said:
cyberninja45 said:

U have to be more creative than that.

(assuming Ninty pack in a Wiimote+ with every WiiU) I reckon we would see a MarioKart double dash 2 on the Wii. Motion+ tracking with the Wiimote+ is gonna open up a lot of possibilities for steering with that device alone. And Co-op mode we'll have one steering with the wheel, and the other guy in the back, gyro aiming 360°( from a First Person view)  with the WiiU control. Some new Items and abilities will have to be introduced to make gyro aiming even more fun though ( maybe some kinda item that acts like a missile or even some kinda grappling hook). Switching between driver and shooter would only be superficial though, but a small gripe.

Well thats what I think may come.

If I had to choose, I would take the destruction of Super Smash Bros. over the destruction of Mario Kart.


U know after thinking about it,  this idea is kinda cool. Gonna make an entire thread about it.



My 3ds friendcode: 5413-0232-9676 (G-cyber)



oniyide said:
dany612 said:
Nintendo is lazy. They better provide a better option than the Wii mote and nunchuk or else they will suffer the fate of consumers seeing it as another Wii. There has to be an update of those motion controls to better resemble the accuracy of the PlayStation Move.


Lazy is a strong word. Complacent? sure, they have motion+ but they dont support the damn thing. I think i can count the motion+ compatible games Ninty made on one hand. While i need at least two for Move or Kinect. And motion+ has been out far longer, its pathetic.

You don’t add motion for the sake of motion. If it can’t be implemented in a good way then it will ruining the game instead of making it better.

What Nintendo games have been made can use motion+? Zelda, Wii sports resort and fling smash or whatever it is called use it but you can’t add that to a SSB or a SMB. You don’t need to use all the buttons on a controller just because it has them. The Wii mote has the pointer and accelerometer which are used in FPS and racing games and just games that need waggle.

As for the OP

SSB will most likely not use the screen at all on Wii U. It will probably play the way people are used to it when in multiplayer form. Maybe the screen will be used when you play online.

They already demonstrated how multiplayer would work if the U-pad was used. Four Wii controllers and one U-pad that the players will take turn in using.



    R.I.P Mr Iwata :'(

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In my opinion there is a massive difference in the kinds of games that people play with 1 or 2 player games locally and the games that people play with 3 or 4 (or more) players locally. While there are (probably) a few exceptions to this rule, games that are only played with 1 or 2 players locally are often more complicated/less accessible than games that are played with 3 or 4 (or more) players locally. There may be some games which are well suited to 4 tablet controllers, I suspect that those are in the vast minority.



thismeintiel said:
RolStoppable said:
thismeintiel said:

I already gave you a hypothetical situation.  Like the additional features that could be implemented with the tablet for Smash Bros., quick tap buttons for moves, maybe different ways to block or attack by aiming the controller at the screen, hell just even a deeper fighting experience using all the buttons for different types of attacks.  Or for Mario Kart, maybe quick tap buttons for power-ups, or pulling off special maneuvers, or maybe a pick up that reveals a hidden path on the map on the tablet.  Of course, if you sat and thought about it you could comeup with even more ways to exploit the tablet controller.  Now, will a person playing with the Wii-mote get all of those features?  No.  So a developer will have to gimp the person using the tablet controller to make the game even for both.  Otherwise, it would be an easy win every time = no fun.  So very little use of the tablet's screen, fighting games will be regulated to only a couple of buttons for attacks, no taps on the screen to do things.

I know some would say, "But some of those display features can be pulled of by using the TV for the Wii-motes."  True, but then, what's the point?  If not everyone is getting the full immersion of the game, and playing the Wii U with it's main draw, why even have one?  Is coming over to a friends house and playing with a Wii-mote like you already do with the Wii going to make you want the system, probably not.  Then I know some would say, "But that's what online gaming is for."  You have to remember, this console is being aimed at the same people who bought the Wii, hence the reason it still uses Wii-motes.  How many of those 89.5 mil owners do you think have actually played online for an extended amount of time, or even at all?  Maybe 10-15%?  Wii has never been about its HUGE online community, unlike the 360 and PS3.  It's been about having it a parties for playing multiplayer with a bunch of people.  The same is going to be true of the Wii U.  Yes, Nintendo is trying to build a better online experience, but we have to see how that will play out, or how many will actually use it.

I already told you that these examples are laughable. Quick tap buttons for SSB? The controls are already quick as it is. More complex controls? That would go against the core gameplay of SSB. Quick tap buttons for power-ups in Mario Kart? Apparently you don't know that you only carry one power-up at a time, so there's no difference between a normal button press and a quick tap button. I wish you actually sat down and thought about this before you made this thread. All you've really got so far is the suggestion to destroy the core gameplay of SSB in order to give the Wii U controller a purpose. This is ridiculous.

Now in the second paragraph you are getting there. You raise valid concerns why the Wii U is worthless. But as you said previously, these concerns don't belong in this thread. So what's this thread actually good for? Your personal humiliation?

So are you suggesting that Nintendo should keep all there games exactly the same?  No true innovation?  No trying anything new?  Guess we shouldn't have got any of the Mario games past Mario 1.  No Mario 3, that introduced flying, as well as other power-ups and a world map.  Super Mario World took that a step further, should have went back to the same Mario 1 formula.  Super Mario RPG, one of my favorite Marios, that's just too drastic a change.  Mario 64, screw that game, it was in full 3D and let you explore a 3D world.  Too drastic.  Mario Sunsine, Mario Galaxy 1&2; shouldn't have made those games, gameplay changed in those.  Heck, even NSBW had simultaneous multiplayer, that's nuts.  Should have just got clones of Mario 1, like the Lost Levels game we got in the US (Super Mario Bros. 2 in Japan).

While the above is hyperbole, it still illustrates a very good point.  Even with all the drastic changes Nintendo has made to the Mario formula, not mention their other franchises, you act as if it would be a HUGE stretch of the imagination if they added a little more depth to the Smash Bros. gameplay.  Or, God forbid, had it where you could pick up MORE THAN ONE power-up in Mario Kart and select between them with the tablet controller.  Sounds like a natural progression to me.

As for your petty humiliation comment, lol.  Yes, the internet is "serz biz."  And I get embarassed when people don't agree with me.  My life sucks like that. 


You could switch between two power-ups in Mario Kart Double Dash without touch controls. If you are so sure about these troubles you really should be able to provide better examples than this, otherwise it just sounds like you want to see trouble where there is none, for various reasons.



forest-spirit said:
thismeintiel said:
RolStoppable said:

I already told you that these examples are laughable. Quick tap buttons for SSB? The controls are already quick as it is. More complex controls? That would go against the core gameplay of SSB. Quick tap buttons for power-ups in Mario Kart? Apparently you don't know that you only carry one power-up at a time, so there's no difference between a normal button press and a quick tap button. I wish you actually sat down and thought about this before you made this thread. All you've really got so far is the suggestion to destroy the core gameplay of SSB in order to give the Wii U controller a purpose. This is ridiculous.

Now in the second paragraph you are getting there. You raise valid concerns why the Wii U is worthless. But as you said previously, these concerns don't belong in this thread. So what's this thread actually good for? Your personal humiliation?

So are you suggesting that Nintendo should keep all there games exactly the same?  No true innovation?  No trying anything new?  Guess we shouldn't have got any of the Mario games past Mario 1.  No Mario 3, that introduced flying, as well as other power-ups and a world map.  Super Mario World took that a step further, should have went back to the same Mario 1 formula.  Super Mario RPG, one of my favorite Marios, that's just too drastic a change.  Mario 64, screw that game, it was in full 3D and let you explore a 3D world.  Too drastic.  Mario Sunsine, Mario Galaxy 1&2; shouldn't have made those games, gameplay changed in those.  Heck, even NSBW had simultaneous multiplayer, that's nuts.  Should have just got clones of Mario 1, like the Lost Levels game we got in the US (Super Mario Bros. 2 in Japan).

While the above is hyperbole, it still illustrates a very good point.  Even with all the drastic changes Nintendo has made to the Mario formula, not mention their other franchises, you act as if it would be a HUGE stretch of the imagination if they added a little more depth to the Smash Bros. gameplay.  Or, God forbid, had it where you could pick up MORE THAN ONE power-up in Mario Kart and select between them with the tablet controller.  Sounds like a natural progression to me.

As for your petty humiliation comment, lol.  Yes, the internet is "serz biz."  And I get embarassed when people don't agree with me.  My life sucks like that. 


You could switch between two power-ups in Mario Kart Double Dash without touch controls. If you are so sure about these troubles you really should be able to provide better examples than this, otherwise it just sounds like you want to see trouble where there is none, for various reasons.

What I find funny is that some of you are trying to find fault in my arguments by suggesting that touch controls aren't necessary.  So in essence you're saying, "That won't be an issue because the tablet and its touch controls, the thing that will be the MAIN draw to gamers and casuals who aren't exactly Nintendo fans, isn't needed.  Especially in Nintendo's main franchises."  So, what's the point to owning it then if its main feature isn't necessary?  Plus, I don't know what crazy things you think they will be doing with the tablet, but the things I described are very plausible applications of the tech.  I hope if they happen to do similar things with it, you guys aren't disappointed.



thismeintiel said:
forest-spirit said:
thismeintiel said:
RolStoppable said:

I already told you that these examples are laughable. Quick tap buttons for SSB? The controls are already quick as it is. More complex controls? That would go against the core gameplay of SSB. Quick tap buttons for power-ups in Mario Kart? Apparently you don't know that you only carry one power-up at a time, so there's no difference between a normal button press and a quick tap button. I wish you actually sat down and thought about this before you made this thread. All you've really got so far is the suggestion to destroy the core gameplay of SSB in order to give the Wii U controller a purpose. This is ridiculous.

Now in the second paragraph you are getting there. You raise valid concerns why the Wii U is worthless. But as you said previously, these concerns don't belong in this thread. So what's this thread actually good for? Your personal humiliation?

So are you suggesting that Nintendo should keep all there games exactly the same?  No true innovation?  No trying anything new?  Guess we shouldn't have got any of the Mario games past Mario 1.  No Mario 3, that introduced flying, as well as other power-ups and a world map.  Super Mario World took that a step further, should have went back to the same Mario 1 formula.  Super Mario RPG, one of my favorite Marios, that's just too drastic a change.  Mario 64, screw that game, it was in full 3D and let you explore a 3D world.  Too drastic.  Mario Sunsine, Mario Galaxy 1&2; shouldn't have made those games, gameplay changed in those.  Heck, even NSBW had simultaneous multiplayer, that's nuts.  Should have just got clones of Mario 1, like the Lost Levels game we got in the US (Super Mario Bros. 2 in Japan).

While the above is hyperbole, it still illustrates a very good point.  Even with all the drastic changes Nintendo has made to the Mario formula, not mention their other franchises, you act as if it would be a HUGE stretch of the imagination if they added a little more depth to the Smash Bros. gameplay.  Or, God forbid, had it where you could pick up MORE THAN ONE power-up in Mario Kart and select between them with the tablet controller.  Sounds like a natural progression to me.

As for your petty humiliation comment, lol.  Yes, the internet is "serz biz."  And I get embarassed when people don't agree with me.  My life sucks like that. 


You could switch between two power-ups in Mario Kart Double Dash without touch controls. If you are so sure about these troubles you really should be able to provide better examples than this, otherwise it just sounds like you want to see trouble where there is none, for various reasons.

What I find funny is that some of you are trying to find fault in my arguments by suggesting that touch controls aren't necessary.  So in essence you're saying, "That won't be an issue because the tablet and its touch controls, the thing that will be the MAIN draw to gamers and casuals who aren't exactly Nintendo fans, isn't needed.  Especially in Nintendo's main franchises."  So, what's the point to owning it then if its main feature isn't necessary?  Plus, I don't know what crazy things you think they will be doing with the tablet, but the things I described are very plausible applications of the tech.  I hope if they happen to do similar things with it, you guys aren't disappointed.

I got to say I agree with the others you aren't suggesting anything that would actually pose as a problem in SSB or MK. Nintendo doesn't need to add things to MK or SSBs controls just because it now has a tablet. Brawl and MK WII show that the number of buttons you need to play isn't much at all anyway. Nobody at my house was complaing that they didn't have the nunchuck attachment when playing either game because you don't need it. 

The WiiU controller will be used better in the single player experience or in that tech demo when one person controls the map with the tablet while the other players are in the world with wii motes. Look at the tech demos from E3 again if you want to know what the tablet can be used for. 



I think the best thing nintendo can do is introduce a new controller along with the tablet controller tho this controller will be similar to the xbox/ps3 controllers - basically replacing the wii motes with regular wireless controllers. This has a number of advantages - in co-op games people who use regular wireless controllers will be at a smaller disadvantage than those using wii motes. Add to that the fact that if someone finds the price of the tablet controllers too prohibitive, they can buy the cheaper wireless controllers.



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