Roma said:
Sure NSMB didn’t need it but it was only one move that didn’t really make the game worse anyway same goes for DKR. What is the game Nintendo added motion to just for the sake of it? Or are are talking about 3rd party games? Never played Warioland so I can’t comment on how motion was on it. Well Sony needs to add the option as not everybody has move but everybody has a wiimote and if plus is needed it is usually added with the game. Now if you want a game to be supporting both motion and regular buttons that wouldn’t work for a game like Zelda SS as it is built around using motion+. That means all the AI will respond to how you move the controller and if you wanted the option to use buttons they would have to write an AI that responds to how Link will behave by pressing a button. |
I could live with NSMBWii, but DKR, it actually made the game worse for me. WHy Ninty?? Why do I have to shake the damn controls to roll?? Why not just let me hit a damn button like the good old days? It was not immersive. Warioland was too much shaking killed the game for me.
Look im not saying cram it wherever, but if your already making a game that uses motion, why not just make it as good as it can be, and motion+ does that. This isnt just at Ninty, but anyone who ever made a game for Wii. Why the hell make the peripherial in the first place???








