Roma said:
oniyide said:
Roma said:
oniyide said:
dany612 said: Nintendo is lazy. They better provide a better option than the Wii mote and nunchuk or else they will suffer the fate of consumers seeing it as another Wii. There has to be an update of those motion controls to better resemble the accuracy of the PlayStation Move. |
Lazy is a strong word. Complacent? sure, they have motion+ but they dont support the damn thing. I think i can count the motion+ compatible games Ninty made on one hand. While i need at least two for Move or Kinect. And motion+ has been out far longer, its pathetic.
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You don’t add motion for the sake of motion. If it can’t be implemented in a good way then it will ruining the game instead of making it better.
What Nintendo games have been made can use motion+? Zelda, Wii sports resort and fling smash or whatever it is called use it but you can’t add that to a SSB or a SMB. You don’t need to use all the buttons on a controller just because it has them. The Wii mote has the pointer and accelerometer which are used in FPS and racing games and just games that need waggle.
As for the OP
SSB will most likely not use the screen at all on Wii U. It will probably play the way people are used to it when in multiplayer form. Maybe the screen will be used when you play online.
They already demonstrated how multiplayer would work if the U-pad was used. Four Wii controllers and one U-pad that the players will take turn in using.
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Thats funny cause i can name at least three games of the bat that had motion just for the hell of it. DK Returns, Warioland, NSMBW, all those motions could have been done with a button. What about all those games released on the system that sucked because the actual motion tech was an inaccurate mess?? Your telling me better motion fidelity could not have helped. Im not saying they should have just made games with Motion+ for the hell of it, but damnit if your already making a motion heavy game, just have motion+ supported at least as an option. Even Sony does that with Move
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Sure NSMB didn’t need it but it was only one move that didn’t really make the game worse anyway same goes for DKR.
What is the game Nintendo added motion to just for the sake of it? Or are are talking about 3rd party games? Never played Warioland so I can’t comment on how motion was on it. Well Sony needs to add the option as not everybody has move but everybody has a wiimote and if plus is needed it is usually added with the game.
Now if you want a game to be supporting both motion and regular buttons that wouldn’t work for a game like Zelda SS as it is built around using motion+. That means all the AI will respond to how you move the controller and if you wanted the option to use buttons they would have to write an AI that responds to how Link will behave by pressing a button.
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I could live with NSMBWii, but DKR, it actually made the game worse for me. WHy Ninty?? Why do I have to shake the damn controls to roll?? Why not just let me hit a damn button like the good old days? It was not immersive. Warioland was too much shaking killed the game for me.
Look im not saying cram it wherever, but if your already making a game that uses motion, why not just make it as good as it can be, and motion+ does that. This isnt just at Ninty, but anyone who ever made a game for Wii. Why the hell make the peripherial in the first place???