
Recently, there have been reports by an anonymous source that Nintendo are trying to get at least 2 Wii U tablets to work on one Wii U system. Some Nintendos fans breathed a sigh of relief, believing that this bodes well for the Wii U system. I see a new problem arise, however. While there is no confirmation that Nintendo will be able to pull it off, let's pretend they did. Let's also pretend, for argument's sake, that they pulled it off without performance issues and/or adding more expensive HW. Now, what problem could there be, you may ask? Well, the answer is...
Multiplayer. Again, if Nintendo does accomplish this, the source also says there is no reason to expect it to be more than 2 controllers at once. Well, what does that mean? Basically for any games that have more than 2 players, the other players will be stuck with the old Wii-motes. In my opinion, this is going to be a turn off to gamers. Who wants to play Smash Bros. with the old Wii-mote, when 2 others get to have the full experience and play with the tablet, which will probably have character read outs and quick keys/taps for combos and/or moves? Or Mario Kart, which will probably have a map and quick tap buttons for power ups/special moves. I know I wouldn't.
Which brings me to an even bigger problem. As you can see by the picture above, the Wii U tablet has 4 face buttons and 4 shoulder buttons (only 2 are visible). So that's great, right? Added buttons means added functions, right? Wrong. Not for a multiplayer that supports more than 2 players, anyway. If people are going to be using the old Wii-mote, developers are going to have to limit the functionality of the Wii U tablet to make gaming fair. This may not matter for very basic games, but for more core related games this means no added depth to control. So this means developers are going to have to choose to either a) limit the usable buttons/control for multiplayer games, to remain fair to Wii-mote users or b) limit multiplayer games to only 2 players, to not limit anyone's controls. This is going to be a very tricky balance to achieve.
To me, it seems Nintendo has done the same thing to the Wii U that they initially did to the 3DS. That is overestimate the abilty of their system's "gimmick" to see them through the gen, 3D for 3DS and the recent popularity of tablets for the Wii U, without fully thinking of how to pull it off and/or make it work well for gaming.
So, how do you think this will affect Nintendo next gen?










