Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

pokoko said:

After watching the first part of the video, this seems a lot like outrage for the sake of outrage.

The guy repeatedly says things like "I have nothing to do with the business, guys," "I'm not answering that question! (laughing)," "ask someone in PR," or "I just make the shoes" (twice) when he gets questions about publisher decisions. He also responds to one question by saying he'd like to answer it but he'd never be allowed to talk to the press again.

It's a fun interview with lots of laughing. The Switch thing could easily be him laughing because the interviewer keeps mixing in questions that they know he can't answer. I know some people don't want to hear that, though, and probably made up their mind to be offended without ever checking for themselves.

 

vivster said:
Incredibly clickbaity and misleading.

He is the design director. He has absolutely no idea or influence on any kind of port. He laughed because he is not the right guy to talk to. He even fucking said it. Anything else is pure conjecture by the interviewer and/or editor of the article. Stop fucking victimizing yourself.

But... could he have been more insulting?

Nintendolife is rubbish.



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vivster said:
@Pemalite
Did my report get through? Are we gonna do something about this travesty of a thread?

Haven't had anything pop up on my end.
Either way... Need to discuss it with other mods.

But what I will do is correct the spelling error in the title for now.



--::{PC Gaming Master Race}::--

Pemalite said:
vivster said:
@Pemalite
Did my report get through? Are we gonna do something about this travesty of a thread?

Haven't had anything pop up on my end.
Either way... Need to discuss it with other mods... And most aren't online right now.

But what I will do is correct the spelling error in the title.

I sent my report 3 times and it always went blank. There is no need to discuss it with the mods as it is a clear cut case of bullshit. The thread is based on a lie and OP is deliberately altering the title and OP to mislead people. Just read the article and the elaboration of Pokoko.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Fortnite is using an old engine that's very scalable. UE4 was released some 3 years before the Switch.

Blops engine is much older though it's been updated... Based off ID tech... Which runs wolfenstein and doom.

You all should be annoyed.



flashfire926 said:
Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

I'm playing the devil's advocate here I know, but I don't think COD has any chance of even running on the Switch. And let's face it, most other modern (PS4/XB1) triple-A, realistic graphics games can't either. Sports games are significantly less demanding, so they can run cleanly.

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).

flashfire926 said: 
curl-6 said: 

ID didn't even make Doom and Wolf2 on Switch, Panic Button did. There's nothing about COD that's super demanding and impossible to port.


Yes, and panic button also used ID Tech, the most scaleable engine in the industry, developed by ID Tech. There's no way to get around that.

Look at the other games that are not bethesda's. We have Rocket League which can run on anything, and Warframe which my friend can run fine on his non-gaming laptop.

Bottom line is, DOOM and Wolfenstein are the exception, not the rule. COD will have to significantly pared back to the point where it's a 4/10 game like the Wii ones.

Again not trying to shit on the switch. For a handheld it's a huge jump of power from 3DS/Vita, to the point where it can run select triple A games pretty well, which is damn impressive. However, lets not pretend it can run every big game like Battlefield or RDR2. Doing so would only lead to disappointment.


CoD from PS3/360 were ported to Wii, and we talking about much bigger difrence in any case betwine Wii and PS3/360 compared to Switch and XB1/PS4.

ID Techs is scalable engine but its still demanding engine, for instance Doom on XB1 most of time runs at 830p and frame rate goes down to 40 fps. Also Panic Button done Doom port for Switch, if actualy ID done port itself I think results would be even better.

With all that on mind, Black Ops could run on Switch with right cutbacks, espacily because games runs at 60 FPS at base XB1.

 

KLXVER said: 
curl-6 said: 

COD3/World at War/MW1/Black Ops didn't run well on Wii, but they still sold over a million a piece.

BO2 and Ghosts ran well on the WiiU and sold like shit.

Actually they were running worse than PS3/360 versions of games, and almost everything sold like shit on WiiU exept Nintendo games, but luckly Switch is not Wii U, non Nintendo games are also selling quite good on Switch especially when we take in account that we talk mostly about late and full priced ports.

KLXVER said: 
curl-6 said: 

Nobody said they would flock. But to say COD wouldn't sell on Switch because it didn't sell on Wii U is completely illogical, it's like saying FIFA won't sell on Switch because it didn't on Wii U.

Well of course it would sell. If it sold 300K copies that would mean it sold something. Its about if its worth porting. Nobody bought a Switch for COD and people who play it is not going to sacrifice graphics and chatting through a phone app. Sorry, this game would be DOA.

Lol, CoD wanst DoA even on failed Wii U and certainly wouldn't be DoA on popular platform where strong IPs are seelling in worst case decent. CoD on Switch would easily hit 1m, not that we talking about one most popuar IPs in world but like wrote 3rd party games are selling quite good on Switch, actually better than they were selling on Wii not to mention Wii U.

 

deskpro2k3 said: 
The fan base is not on Switch. So the cost of porting it probably won't even break even.

You dont need fan base in order to sell at least decent, good game and very strong IP would sell decent on Switch also. I mean you could say there is no fan base for games like Skyrim, Fifa, Rocket League on Switch, but those games all hit 1m. CoD game on Switch would easily pass 1m also.

 

jason1637 said: 
curl-6 said: 

The Switch audience is not the same audience as the Wii and Wii U.

Switch and Wii U audience are the same.

No its not, Switch audience is quite diverse, and popularity and sales of different types of games shows that, we talking about audince that's mostly around 25-30 years.

 

Slownenberg said: 
While I would like to see those types of games on the Switch, I think people are right that the audience isn't on the Switch. First off they would have to make cuts to the game to get it to run on the Switch which would make the game worse (as opposed to if the game was built from the ground up for Switch's specs level). Also people who are really into CoD already have a PS4 or Xbox. Some of them also have a Switch, but they aren't gonna buy a pared down version for the Switch instead of the game as it was meant to be on one of the other systems that they already own. By not bringing quality CoD games to Nintendo systems they have created an audience that exists only on PS/Xbox systems and doesn't exist in much force on Nintendo systems. Now if they went and built a AAA Call of Duty game specifically for the Switch and exclusive to the Switch I'm sure that'd sell millions, but not a pared down lower quality version of a game that was built for ps/xbox spec level. Switch can handle some ps/xbox games by just adjusted frame rate and resolution down or cutting out some graphical details and whatnot, but Switch isn't going to be able to handle the super realistic graphical games that push the ps/xbox hardware.

I'd like to see some AAA shooters come out on Switch made for Switch so they are top quality and we don't even need to talk about CoD on the Switch because that niche will already be filled.

Guess what, games like Skyrim, Fifa, NBA, Doom, Rocket League...existing on other platforms and they are all scaled down on Switch, and all those game sold from very good to decent on Switch. It not hard to realise that some people would buy multiplatform ports even if they are worst versions, later ports or even full priced because full handheld mode or maybe because they dont own other platforms.

I agree that exclusive CoD would sell better than multiplatform CoD game, but that doesnt mean that multiplatform CoD game wouldnt sell on Switch.

Last edited by Miyamotoo - on 05 September 2018

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Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. Remember when Doom ran at 476p 20fps?? They had to gimp the audio too for the game to be playable. You'd have to downgrade so many important things for a multiplayer shooter. How can Switch run an actual multiplayer shooter with lots of particle effects and projectile physics when it can't even run a 2016 game.

The Switch is weak, get over it. It's mostly a console to play platformers and turn-based RPGs i.e. not graphically demanding games. Plus there's no point in putting a COD in Switch, not only would it run horribly but also the demographic is totally different. Nintendudes aren't into mainstream shooters, they never have been.

BO4 didn't run well on the OG Xbox One either. It's why I bought the X almost immediately. Games right now are mostly playable only on the mid gen refresh consoles and the Switch is far and away weaker than those consoles.



curl-6 said:
Mr Puggsly said:

25 and 35 year olds may not necessarily want to play vastly inferior versions of games though.

Also, I look at the sales of Wii U games. The top selling games on the platform look like the typical Nintendo audience for the most part. Probably because Switch isn't just the successor to Wii U, but the successor of the significantly more popular platform called 3DS.

I know Bethesda said their games have done well on Switch, but the numbers don't really reflect that in my opinion. PS4 and X1 did a better job selling 3rd party content at launch than Switch has in its life (that's a userbase argument I made).

How much games sell on PS4/Xbone isn't relevant to whether sales on Switch are profitable. They wouldn't have funded Doom Eternal for Switch if Doom was a money-loser.

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

Last edited by Mr Puggsly - on 05 September 2018

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adisababa said:
Games right now are mostly playable only on the mid gen refresh consoles



adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. 

Doom Eternal.

Mr Puggsly said:
curl-6 said:

How much games sell on PS4/Xbone isn't relevant to whether sales on Switch are profitable. They wouldn't have funded Doom Eternal for Switch if Doom was a money-loser.

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.



I didn't think there would be a direct this week, cos I'm a pessimistic dunce.

Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

Not so sure about that one. Doom and Wolfenstein released relatively poor compared to the releases of other platforms. And no, this isn't because late port alone, other late ports like Rayman Legends, Minecraft and Minecraft Story Mode, Skyrim and Crash did a lot better. Still, COD is bigger than Doom, they probably sell enough to make the porting costs. Maybe they didn't wanted to apply internal resources and external porting studios were booked out (maybe it was one of the things Panic Button had to decline).



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