By using this site, you agree to our Privacy Policy and our Terms of Use. Close
flashfire926 said:
Shiken said:
Well seeing how DOOM and Wolfenstein II run on it, DOOM Eternal will run on it, NBA2K18/19 run on it, etc...

The only thing that does is make them look untalented as developers. Not to mention CoD would sell crazy on the Switch. Guess they do not like money?

I'm playing the devil's advocate here I know, but I don't think COD has any chance of even running on the Switch. And let's face it, most other modern (PS4/XB1) triple-A, realistic graphics games can't either. Sports games are significantly less demanding, so they can run cleanly.

Doom/Wolfenstein are an exception because their engine (ID Tech) is probably the most scaleable engine in the industry (allowing Doom to run on a potato). ID software are outright wizards when it comes to their tech, and are very experienced veterans in game development (though I'm not trying taking any credit away from the Switch itself to be able to rum those games, as you have to remember, that this is a handheld as much as it is a home console).

Nah. You can port pretty much everything, if you scale down resolution, effects, anti-aliasing and frame-rate. Wolfenstein was scaled down heavily in resolution, because the devs wanted to keep the effects. And it has nothing to do with a wizard engine, Doom and Wolfenstein were ported by outside resources. Also COD was ported on Wii, which was a much bigger gap in tech and WiiU got some COD-games, hard to see that COD has evolved so much technically since then, that it can't run on a more powerful machine.

It's down to sales expectations and manager decisions.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]