curl-6 said:
adisababa said: Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018.
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Doom Eternal.
Mr Puggsly said:
Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.
Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.
NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.
There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.
But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.
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How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.
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I'm sure I said it somewhere else already but it's just plain wrong to take one AAA game as an example and then go ahead and claiming every AAA game is just as easy to port.
Yes, it is technologically possible to port every single game that exists now and 10 years from now on the Switch. What isn't true is that the work required is the same. Lots of games are not made with scalability in mind and it's those games which struggle to be ported. Doom is a great example of a cleverly designed game that is highly scalable on a myriad of different systems. It's basically the prime example and one of the most easy to port games ever. Many AAA games are a far cry away from that and the cost of porting it is not possible to recoup or at least not calculated that way. Complaining that certain games are not ported to switch is akin to complaining that AAA games aren't made for android even though it's technologically possible.
Complaining that companies scoff at ports when a game is already released on other platforms is not the right way. What you should be complaining about is devs not using scalable platforms to program their games in the first place. Now go travekl back in time when Treyarch started to make the game and complain then.