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Forums - Gaming Discussion - 195 Rapid-Fire Questions About Call Of Duty's Blackout

Black ops 4 would not be a good title on switch imo. Almost everyone will prefer this on a core console



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

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Mnementh said:
deskpro2k3 said:
The fan base is not on Switch. So the cost of porting it probably won't even break even.

People tend to underestimate how cheap porting is. That's why indies do it all the time. If a COD port couldn't break even, then surely the Doom and Wolfenstein port wouldn't as these are smaller IPs. Still Bethesda feels fine with it. It is not so much about the port breaking even at all, but more about if the same resources could be applied in an area there they would bring in even more profit. That and politics naturally. It is incredible how much such decisions boil down to politics. I really think someone at Bethesda loves the Switch and that's why we get the stuff. Or look at the Crash-port. Management didn't even considered this until a single dev presented his weekend work.

This, people dont realise just how big IP CoD is, CoD would easily sell much better than Doom and Bethesda was happy with Doom sales on Switch.



Mr Puggsly said:
curl-6 said:

How much games sell on PS4/Xbone isn't relevant to whether sales on Switch are profitable. They wouldn't have funded Doom Eternal for Switch if Doom was a money-loser.

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

Actually we have thread with sales of sales of 3rd party games, and like half of games sold better on Switch compared to XB1 despite bigger install base. 3rd party games are generaly selling good on Switch but even if they selling less compared to XB1, it doesnt matter, point is that devs can easily make profit on Switch ports.



curl-6 said:
adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. 

Doom Eternal.

Mr Puggsly said:

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

Doom Eternal.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.

CoD on Switch would easily hit 1m, we talking about much stronger IP than Doom and Wolfenstein 2 are combined.



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Miyamotoo said:
Mr Puggsly said:

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

Actually we have thread with sales of sales of 3rd party games, and like half of games sold better on Switch compared to XB1 despite bigger install base. 3rd party games are generaly selling good on Switch but even if they selling less compared to XB1, it doesnt matter, point is that devs can easily make profit on Switch ports.

I'm not arguing 3rd party have zero potential of selling better on Switch, it happens.

But what 3rd party games are selling a million or multi millions on Switch? That's the big picture, not the games they share.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

curl-6 said:
adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. 

Doom Eternal.

Mr Puggsly said:

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I'm sure I said it somewhere else already but it's just plain wrong to take one AAA game as an example and then go ahead and claiming every AAA game is just as easy to port.

Yes, it is technologically possible to port every single game that exists now and 10 years from now on the Switch. What isn't true is that the work required is the same. Lots of games are not made with scalability in mind and it's those games which struggle to be ported. Doom is a great example of a cleverly designed game that is highly scalable on a myriad of different systems. It's basically the prime example and one of the most easy to port games ever. Many AAA games are a far cry away from that and the cost of porting it is not possible to recoup or at least not calculated that way. Complaining that certain games are not ported to switch is akin to complaining that AAA games aren't made for android even though it's technologically possible.

Complaining that companies scoff at ports when a game is already released on other platforms is not the right way. What you should be complaining about is devs not using scalable platforms to program their games in the first place. Now go travekl back in time when Treyarch started to make the game and complain then.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

Mr Puggsly said:
curl-6 said:

Doom Eternal.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.

Making the original game was a big budget endeavour, but porting an existing game is much cheaper than creating one from scratch. And while yeah, bringing Doom to Switch would've been more challenging than bringing it to Xbox One, it's also not a case like the 2008-2011 COD titles on Wii where the game basically had to be completely rebuilt. 

And there are also third party games on Switch that have sold far more than Doom, like Skyrim and FIFA. 



Miyamotoo said:
Mr Puggsly said:

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.

CoD on Switch would easily hit 1m, we talking about much stronger IP than Doom and Wolfenstein 2 are combined.

And again, that's AAA game that already pushes 8th gen consoles hard. Porting that to Switch would likely be a big endeavor, would probably require another studio to take it on, etc. A major IP may not be interested in the effort required just to push a million maybe.

While something like Crash Bandicoot was likely an easy port and made sense for the audience. Frankly, the Switch version looks much the same because it wasn't pushing X1 and PS4 that hard.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

vivster said:
curl-6 said:

Doom Eternal.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I'm sure I said it somewhere else already but it's just plain wrong to take one AAA game as an example and then go ahead and claiming every AAA game is just as easy to port.

Yes, it is technologically possible to port every single game that exists now and 10 years from now on the Switch. What isn't true is that the work required is the same. Lots of games are not made with scalability in mind and it's those games which struggle to be ported. Doom is a great example of a cleverly designed game that is highly scalable on a myriad of different systems. It's basically the prime example and one of the most easy to port games ever. Many AAA games are a far cry away from that and the cost of porting it is not possible to recoup or at least not calculated that way.

Complaining that certain games are not ported to switch is akin to complaining that AAA games aren't made for android even though it's technologically possible.

That is one enormous Strawman you've fashioned there.