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curl-6 said:
adisababa said:
Lmao, it wouldn't even run on the Switch. It's too weak a hardware for trying to run any game post-2018. 

Doom Eternal.

Mr Puggsly said:

Perhaps they are betting on the Switch long term even if the current sales are modest. Activision did this with CoD on Wii, but according VGChartz sales declined with each release. MW3 was one of the best selling ever in the series but did poor on Wii.

Doom did okay, but those numbers wouldn't get much praise on Xbox or PlayStation. Wolfenstein 2 might be a flop on Switch. Will Doom Eternal sell as well as its predecessor? If the answer is no, then support may not last.

NBA 2K18 has sold a small fraction of other platforms by the way in spite of having about half the userbase of X1.

There are a few 3rd party games that have done well on Switch like Skyrim, Sonic and a few other games due to limited options in the launch window. But it seems like Switch is another platform primarily played by Nintendo fans. Whether it be fans of the NES to Wii U, Gameboy to 3DS. Nintendo has again been successful at appealing to its target audience.

But when the X1 had a userbase of 20 million, it did a much better job at selling 3rd party games then Switch currently does. Its also possible many Switch owners also use a X1 or PS4. That would mean they tend to use Switch for its exclusives.

How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit.

I imagine 350K is good for a lot of games. But this is a big budget game and requires a studio to customize it for Switch. I mean its not an easy port job like bringing a PS4 game to X1, where the specs there are very similar.

Also, 350K is kinda exceptional for Switch. Many 3rd party games will not sell that many, Wolfenstein 2 is tacking way behind.



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