curl-6 said:
Doom Eternal.
How much games sell on PS4/Xbone is irrelevant to whether they're profitable on Switch. If a game like COD or Doom is already made, porting it over to Switch is relatively inexpensive, at 350k (physical only) Doom may have already turned a tidy profit. |
I'm sure I said it somewhere else already but it's just plain wrong to take one AAA game as an example and then go ahead and claiming every AAA game is just as easy to port.
Yes, it is technologically possible to port every single game that exists now and 10 years from now on the Switch. What isn't true is that the work required is the same. Lots of games are not made with scalability in mind and it's those games which struggle to be ported. Doom is a great example of a cleverly designed game that is highly scalable on a myriad of different systems. It's basically the prime example and one of the most easy to port games ever. Many AAA games are a far cry away from that and the cost of porting it is not possible to recoup or at least not calculated that way. Complaining that certain games are not ported to switch is akin to complaining that AAA games aren't made for android even though it's technologically possible.
Complaining that companies scoff at ports when a game is already released on other platforms is not the right way. What you should be complaining about is devs not using scalable platforms to program their games in the first place. Now go travekl back in time when Treyarch started to make the game and complain then.
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