| #25 | The Secret of Monkey Island |
|---|---|
| guessed by | Darashiva |
| platform | DOS |
| release year | 1990 |
| developer/publisher | Lucasfilm Games (aka LucasArts) |
| genre | point-and-click adventure |
| links | Wikipedia |
| play in browser (archive.org) | |
| past years | 2022: #18, 2021: #18, 2020: #18, 2019: #19, 2018: #17, 2017: #20 |
![]() | The first hilarious adventure of this pirate trainee. |
| #24 | Graveyard Keeper |
|---|---|
| guessed by | Darashiva |
| platform | Switch/Linux/Xbox One |
| release year | 2018 |
| developer/publisher | Lazy Bear Games/tinyBuild |
| genre | simulation/adventure |
| links | Wikipedia, Moby games, trailer |
| past years | 2022: #27, 2021: #23, 2020: #37 |
![]() | Tend to this graveyard and help the villagers with their problems and eventually you will be reunited with your love. |
| #23 | Day of the Tentacle |
|---|---|
| guessed by | UnderwaterFunktown |
| platform | DOS |
| release year | 1993 |
| developer/publisher | LucasArts |
| genre | point-and-click adventure |
| links | Wikipedia |
| past years | 2022: #17, 2021: #16, 2020: #15, 2019: #16, 2018: #13, 2017: #14 |
![]() | Point and click through different times and with crazy inventors and mutated tentacles. |
| #22 | Return to Zork |
|---|---|
| guessed by | UnderwaterFunktown |
| platform | DOS |
| release year | 1993 |
| developer/publisher | Activision/Infocom |
| genre | point-and-click adventure |
| links | Wikipedia |
| play for free in browser (via archive.org) | |
| past years | 2022: #21, 2021: #25, 2020: #23, 2019: #24, 2018: #30, 2017: #48 |
![]() | Classic text-adventure gets a graphical point-and-click sequel. |
| #21 | Fire Emblem Awakening |
|---|---|
| guessed by | no one |
| platform | 3DS |
| release year | 2012 |
| developer/publisher | Intelligent Systems/Nintendo |
| genre | turn based tactics |
| links | Wikipedia |
| past years | 2020: #20, 2021: #20, 2020: #20, 2019: #20, 2018: #21, 2017: #4 |
![]() | Classical turn-based tactics with epic storyline. Was a turn-around point, because Nintendo considered the series too unsuccessful, so it was a last shot for Intelligent System to prove them wrong. |












