Errorist76 said:
Veknoid_Outcast said:
Yeah I agree. The Order didn’t fail because RAD was unprepared; it failed because the studio focused on, in my opinion, the wrong elements. Heck, the game’s director said storytelling and graphics were the most important things.
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It was...it was supposed to be more like a Telltale game than Gears or Uncharted. If that's wrong is very subjective, but people definitely had the wrong expectations.
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Regardless of expectation, it just doesn't do what its aiming for in a particularly enjoyable way.
Its not like a Telltale game because you aren't making decisions, shaping relationships, etc. Until Dawn is a Telltale style of game, The Order is a linear shooter with a ton of story that can't be skipped.
Even if you explain to someone what it is before they play it, its still a mediocre product. Watching a bunch of cut scenes, walking through environments with little to explore, and relatively few action scenes is never going to be a great game. But that's the game they made anyway.
I think I paid $10 for it on PSN when it was only like a year old, that was a fair price. But its still a slog because of bad pacing.